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Author Topic: Fallacy's Horrible Cults - End - Prisonbreak  (Read 29780 times)

EuchreJack

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Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
« Reply #840 on: May 17, 2023, 10:47:44 pm »

So, why is Hammering in these 72 hour long days such a bad thing?

Seems to me, we only really do anything in the first 24 hours, and maybe the final 6 hours.  The rest is wasted filler, where sometimes Town talks itself out of eliminating confirmed scum.  Well, Fallacy did say it'd be horrible.

webadict

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Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
« Reply #841 on: May 17, 2023, 10:54:37 pm »

It's not necessarily bad.  But, if we aren't ready, it might be bad.

Anyway, Hot Dogs for anyone that wants them!  2 Points each!

@Max:  Hmmm, maybe NJW2000 started as Cult Leader, and the Convert is the same as the inspect?  That's why no inspect this time.
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ToonyMan

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Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
« Reply #842 on: May 17, 2023, 10:56:38 pm »

It would explain why I got the extra 1AP for "doing something funny", too. That's how you get extra AP from lol, lmao: if Fallacy thinks you caused something funny with your night action, you get +1 for the next night once per night. Which I did. Definitely sounds like causing someone to unexpectedly recruit two seemingly random players for the price of one would be something Fallacy finds funny.
lol

So, why is Hammering in these 72 hour long days such a bad thing?

Seems to me, we only really do anything in the first 24 hours, and maybe the final 6 hours.  The rest is wasted filler, where sometimes Town talks itself out of eliminating confirmed scum.  Well, Fallacy did say it'd be horrible.
Have some fun Jack.
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Maximum Spin

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Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
« Reply #843 on: May 17, 2023, 10:59:03 pm »

The rest is wasted filler, where sometimes Town talks itself out of eliminating confirmed scum.  Well, Fallacy did say it'd be horrible.
Town would have won if it talked itself out of eliminating confirmed scum last game.
@Max:  Hmmm, maybe NJW2000 started as Cult Leader, and the Convert is the same as the inspect?  That's why no inspect this time.
Extremely possible! It could even be ToonyMan.
It would explain why I got the extra 1AP for "doing something funny", too. That's how you get extra AP from lol, lmao: if Fallacy thinks you caused something funny with your night action, you get +1 for the next night once per night. Which I did. Definitely sounds like causing someone to unexpectedly recruit two seemingly random players for the price of one would be something Fallacy finds funny.
lol
See? That's gloating!
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ToonyMan

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Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
« Reply #844 on: May 17, 2023, 11:01:31 pm »

Winners get to gloat.

Except Egan and Max. Hahaha!!
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Egan_BW

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Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
« Reply #845 on: May 17, 2023, 11:03:33 pm »

Friggin multiple enemy teams, how do we figure out which ones to murder first again?

Jim's role sounds spooky and I don't want them to make a comeback.
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Maximum Spin

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Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
« Reply #846 on: May 17, 2023, 11:04:18 pm »

Imagine for a moment the actual hypothetical world where ToonyMan is cult, and N1 he tries to convert web or Jim, and web is unconvertible and in a computer box or Jim is already a cult, so N2 he tries converting me, and gets Jack and NJW2000 as his team instead.
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Egan_BW

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Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
« Reply #847 on: May 17, 2023, 11:05:47 pm »

That would be the game living up to its premise.
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ToonyMan

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Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
« Reply #848 on: May 17, 2023, 11:10:10 pm »

Imagine for a moment the actual hypothetical world where ToonyMan is cult, and N1 he tries to convert web or Jim, and web is unconvertible and in a computer box or Jim is already a cult, so N2 he tries converting me, and gets Jack and NJW2000 as his team instead.
Sounds like a sweet deal. 8)
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Egan_BW

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Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
« Reply #849 on: May 17, 2023, 11:13:14 pm »

Fal says that I'm three town players and two alive town players, so is tric was counting how many alive townies existed he would have counted me twice.
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Maximum Spin

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Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
« Reply #850 on: May 17, 2023, 11:20:37 pm »

Haha, okay yeah we're at 4:5 (well, 4:6 because there's two of you which maybe saves town a day? don't get converted!) and fucked unless we kill the right cult leader, I assume. Not sure if there's the Jim Soul Recipient and a three-man cult, or if the JSR converted someone.
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Egan_BW

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Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
« Reply #851 on: May 17, 2023, 11:25:37 pm »

I still only have one vote, so I'm not sure if I can save us any days. >.>
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EuchreJack

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Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
« Reply #852 on: May 18, 2023, 12:12:41 am »

Imagine for a moment the actual hypothetical world where ToonyMan is cult, and N1 he tries to convert web or Jim, and web is unconvertible and in a computer box or Jim is already a cult, so N2 he tries converting me, and gets Jack and NJW2000 as his team instead.
Sounds like a sweet deal. 8)
Indeed. It's be highly preferable to this mess.

Anyways, Town may have enough firepower to kill Cult in the Night phase, otherwise anyone that isn't recruited loses.
In that case, we should lynch town, 2 townies get recruited by two cult leaders, and more players win than lose.

Winners get to gloat.

Except Egan and Max. Hahaha!!
And since Egan & Max are already going to lose, skip those two.  :P

EuchreJack

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Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
« Reply #853 on: May 18, 2023, 12:13:47 am »

Maximum Spin

Hey Egan, let's see if you can win!

EuchreJack

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Re: Fallacy's Horrible Cults (9 / 11) - Day 3 - Game of Clones
« Reply #854 on: May 18, 2023, 12:14:41 am »

@NQT: Please recruit Toonyman. I don't want to join the losing cult.  :P
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