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Author Topic: Battle of the Gods II: an RP Thread  (Read 102428 times)

Jamini

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Battle of the Gods II: an RP Thread
« on: May 14, 2008, 02:01:00 pm »

For those of you who don't know what this is, we are roleplaying gods playing a game that represents a world. It's pretty simple really.

Ruleset:
1. One turn occurs every 24 hours.
2. A Group of creatures or a hero move two squares on terrain they favor (elves in forest, dwarves in hills, humans in plains) per turn. Groups move three squares over roads, and only on square over poor terrain. Large mountain tiles are impassable, but mountain civs favor rocky hills.<BR>3. Migrant groups (enough entities to create a settlement. I.E. Seven dwarves) take one turn to turn into a outpost and do so immediatly if they do not move in a turn.
2.a. All units move two tiles per turn downstream on rivers, river civs move three.

3. Settlements may grow a max one DF category per turn. Outpost -> Hamlet -> Village -> Town -> City (Requires two adjacent Hamelets) -> Metropolis (Requires three adjacent villages). Obviously this is rather fast, and many players have volentarily reduced this speed.

From the Wiki:

Outpost: Less than 20 creatures.
Hamlet: 20-49 creatures.
Village: 50-80 creatures.
Town: 81-109 creatures.
City: 110-139? enlightened entities.
Metropolis: 140-?? metropolitan pleabians.

5. Common sense trumps all.
6. Racial Flavor, Divine Actions, and awesome ideas trump common sense. Rich descriptions give rise
7. Players may join at any time. Players begin with a single migrant group and an immortal (In the sense that s/he doesn't age. Not that s/he is immune to death) champion.
8. Play fair, have fun. If you know an action will alienate another player, don't do it.

Since we are all roleplaying gods playing a game. Everybody should announce their name, sphere(s) of influance, Race, Civ, Favored Site Type, and Hero symbol.

The Board
Turn 33
Code: [Select]
♣♣│♣♣....⌂⌂▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲
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▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲⌂⌂⌂▲▲⌂~⌂∞‼╡▲ ▲▲z═z╦═/≈≈└──┐.. │.└─≈≈─────○▲▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲┌┘▲ ▲▲║⌂╚╣♣┌┘....└#─ ┘....≈...♣♣.⌂▲▲▲
▲▲▲▲▲▲▲▲▲▲▲▲⌂▲▲▲ ▲▲▲▲▲▲▲▲▲▲▲‼‼┘▲▲ ▲▲║⌂♣z.│.....⌂↑↑ ........♣♣♣♣┌○▲▲
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▲▲▲▲▲▲▲▲▲▲⌂♣│⌂▲▲ ▲▲▲▲▲▲▲▲▲▲▲▲○▲▲╚ ═‼⌂════╪══⌂⌂~║~. ..........♣♣│♣⌂▲
▲▲▲▲▲▲▲▲▲▲⌂♣│♣⌂▲ ▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲ ⌂⌂...⌂.│..⌂⌂~╠═# ≈≈≈≈≈≈....♣♣│♣⌂▲
▲▲▲▲▲▲▲▲▲▲⌂♣└┐δ⌂ ▲▲▲▲▲▲▲▲▲♥▲▲▲⌂⌂. .♣..⌂⌂⌂└v┐..╔╝≈» ≈≈≈≈≈≈≈.....│♣♣§
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▲▲▲▲▲▲▲▲▲⌂..┌─┴─ ─┐δ≈⌂⌂⌂⌂⌂Å..Å♣♣♣ ╔╝≈╚╗♣♣♣┌┘....≈≈ ≈≈≈⌂≈≈≈≈≈≈─┘...~
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▲▲▲▲▲▲▲▲▲▲⌂..⌂⌂⌂ ♣♣≈≈δδç───Θ┘...♣ ♣≈♣♣♣♣└─┘♣...≈≈» ≈≈≈≈≈≈≈...╔£.~~~
▲▲▲▲▲▲▲▲▲▲⌂⌂⌂... .♣♣♣δ..♣..♣♣♣..♣ ♣♣v♣♣♣╞÷╞..≈≈≈≈≈ ≈≈≈≈≈↑↑↑↑£╝▲⌂~~~
▲▲▲▲^▲▲▲▲⌂~~~~~. .♣♣.║♣.♣♣♣♣♣♣♣.. ♣♣♣♣♣♣╞╞..≈≈≈≈≈≈ ≈≈≈»ææ⌂⌂⌂▲▲▲⌂~~~
▲▲▲▲▲▲▲▲⌂~~~~~~~ .♣♣♣║.Φ..♣♣♣♣♣.. .♣♣♣≡⌂¥⌂æ≈≈≈≈≈≈≈ ≈≈≈↑⌂▲▲▲▲▲⌂▲⌂~~~
▲▲▲▲⌂⌂▲⌂~~~~~~~~ .♣..╚ΦΦΦ══ΦΦΦ... ♣♣♣..¥♥¥≈≈≈≈≈≈≈≈ ≈≈≈↑⌂≡▲⌂⌂.⌂▲▲⌂~~
▲▲⌂⌂~~⌂~~~~~~~~~ ...≡..Φ....Φ.... .....⌂⌂≈≈≈≈≈≈≈≈≈ ≈≈»¥¥▲♀..♀.▲⌂⌂~↑
⌂⌂~~≈≈≈≈≈↑↑⌂⌂~~~ ↑....≈≈≈........ ..≈≈≈≈≈≈»≈≈≈≈≈≈≈ ≈≈≈≈¥▲▲⌂≈≈♀▲⌂~↑≈
~~≈≈≈≈≈≈≈≈↑⌂▲▲▲▲ ⌂≈≈≈≈≈≈≈≈≈.....≈ ≈≈≈≈≈≈≈.¥.≈≈≈≈≈≈ ≈≈≈≈≈⌂▲▲⌂.⌂▲⌂~~~
≈≈≈↑↑≈≈≈≈≈≈≈⌂⌂⌂⌂ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈↑⌂¥═¥≈≈≈≈≈ ≈≈≈≈≈≈⌂▲▲▲▲▲▲⌂~~
≈≈≈≈⌂≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈.↑≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈↑⌂¥▲↑¥~≈≈≈≈ ≈≈≈≈≈≈≈⌂⌂⌂▲▲▲▲⌂⌂
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈.≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈↑⌂⌂▲♥⌂~~≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈⌂⌂▲▲⌂~
Code: [Select]
KEY:

^ mountain peak/volcano
▲ mountain
⌂ rocky hills
. plains and grassy hills
~ deserts and sandy dunes
♣ forest
↑ palm forest
○ river source
─┬┘ river
≈ lake
░ storm (dependant on terrain type)
═╦╝ tunnel or road
╫ bridge
♥ special place
æ ruins
≡ migrating group
» Oceangoing ships
÷ temporary camp
< >  - Messenger animal
Θ - Vulpinan Settlement
¥ - Tengu Settlement
§ - Thelash Settlement
Å - Storm Giant Settlement
♀ - Koneko Settlement
Φ - Ipetian Settlement
δ - Roshanian Settlement
£ - Pringer Settlement
Ω - Drogar Settlement
# - Dracon Settlement
$ - Valtan Settlement
‼ - !!!Elf!!! Settlement
z - Zefie Settlement
∞ - Al'Qwat Settlement
Code: [Select]
HEROES:
V - Champion of Vime
T - Champion of Kanako and Suwako
S - Champion of Shelesh
Ç - Champion of Ukko
K - Champion of Hanabira
R - Champion of Fenneth
X - Champion of Issha
p - Champion of Xotes
☻ - Champion of Tzen
D - Champion of Youh
C - Champion of Imp'
E - Champion of Armok
Y - Champion of Strife
W - Champion of Poltifar
/ - Multiple Heros
Code: [Select]
Current Sites:
Avecebela - Woodabby       : E edge of C forest     : Vulpinan  : Town (112+2D)
Lilacebela - Newabby       : W edge of C lake       : Vulpinan(Occupied)  : Hamlet (40)
Romilath - Oceantrades     : C sea, River Delta     : Vulpinan  : Town (92)
Thaciomu - Fishmarket      : River W of Lilaceleba  : Vulpinan  : Town (82)
Shushaw Shesh              : NE Forest              : Thelash   : Flying Hamlet(30)
Shushaw Hath               : N of Sh. Shesh         : Thelash   : Citadel(31)
Karatomca                  : E side of W lake       : Roshanian : City
Irumathra                  : Plains. S of Karatomca : Roshanian : Village
Rugkadest                  : NW side of W Lake      : Roshanian : Town
Almeftikbo                 : River E. of Karatomka  : Roshanian : Village
Stretiaslu                 : River E. of Karatomka  : Roshanian : Village
Wijnfontein - Wine Fountain: C of S plains          : Multicultural: City
Vriendingang - Friend's Gate : W of Wijnfontein     : Ipetian   : Hamlet
Zonsopgangziet - Sunrise Watch: E of Wijnfontein    : Ipetian   : Village
Steenstad - Stone Town     : S of Wijnfontein       : Ipetian   : Village
Wereldmond - World's Mouth : N of Wijnfontein       : Ipetian   : Hamlet
Buigendriet - Bending Reed : S edge of C forest     : Ipetian   : City
Zuidengebied - Southfield  : S of Buigendriet       : Ipetian   : Hamlet
Westengebied - Westfield   : W of Buigendriet       : Ipetian   : Hamlet
Brandzie - Fire Watch      : E of Buigendriet       : Ipetian   : Hamlet
Kinsebs£r - Oakvale        : E Mountain-valley      : Koneko    : Town
Loka                       : NW of Oakvale          : Koneko    : Town
Tamuro                     : W of Loka              : Koneko    : Village
Hrafngard                  : N Moutains             : Giant     : Village
Uthargeshud - First Fortress: S of Hrafngard        : Giant     : Village
<Unamed>                   : E of Uthargeshud       : Giant     : Outpost
Mayohiga                   : S moutain range        : Tengu     : Town    (107)
Mayohiga Harbor            : N of Mayohiga          : Tengu     : Hamlet  (30)
Eientei                    : E of Mayohiga          : Tengu     : Town (110)
Murakami                   : W coast of ocean       : Tengu     : Town (100)
Makai                      : E coast of ocean       : Tengu     : Town (109)
Divine Shrine              :                        : Tengu     : Outpost (10)
Berseg - Might of the Mountains : SE Mountains      : Drogar    : Village
Sigslor - Seabounty        : Due W of Berseg        : Drogar    : Hamlet
Woodcutter's Outpost       : Due N of Sigslor       : Drogar    : Hamlet
Mutheithru - Campcastle    : N Desert               : Multicultural: Town (Dracon/Vulpinan)
Ombarosha - Riversnake     : River N of Mutheithru  : Dracon    : Hamlet
Lesnorongquan - Forestslayer : Forest N of Ombarosha: Dracon    : Outpost
Letotar - Boatland         : Road S of Mutheithru   : Dracon    : Hamlet (??+8V)
<<Note: The population of Leototar also includes the Draon's maintaining the road>>
The Hub - The Hub          : N edge of E Moutains   : Pringer   : Special Metropolis<BR><Unamed>                   : E of the Hub           : Pringer   : Hamlet
Efil-inira                 : NW mountain range      : !!Elf!!   : Village (42)
Ariquemera                 : Magma Vent W of Efil-inira: !!Elf!!: Outpost (118)
<Unamed>                   : N Forest               : Zefie     : Outpost
Alchemia                   : N Desert in Center     : Al'Qwat   : Village (58)
Terra                      : N Desert W side        : Al'Qwat   : Village (56)
Altus Tumulosus            : N Desert NE Terra      : Al'Qwat   : Hamlet (21

Ruins:
Zurinth                    : W coast of S sea 

The map will be expanded as needed, but for now it should be more than large enough.

For myself:

Vime, the lord of thieves
Spheres: trade, thievery, betrayal, contracts, and prosperity
Race: Vulpinan
Civ: The Traders of Bracelets
Site type: Rivers (On the bank), Forests.
Hero Symbol: V
Army Symbol: v
Vulpinan's are a race of quadrupedal fox-like creatures that stand about a third of meter tall from forpaw the shoulder and are approxamatly a metre in length from nose to tail. with an opposable thumbs on every paw. Although they can stand on two legs it is difficult for them to do so for any length of time.(somewhat like a human attempting to walk on his hands constantly) So instead they prefer to stay on all fours, using any limb that happens to be availble for the tasks they need to perform with nearly equal proficiency.

Culturally, Vulpinans are a mercantile race. They lack the industrius drive found in dwarves and men, and the naturalistic fervor of elves puts them off. That is not to say that they do not produce goods: indeed their pottery works are envied by all except dwarven craftsmasters and their skill with bone is unriveled. Their easy manner and clever whit often net them friends of different races, which often lead to trade deals. Indeed, the vulpinians are likable enough that two mortal enemies can often trade though the clever Vulpinians and never know they did.<P>In combat, Vulpinans prefer to use Gurilla tactics. Withdrawing into well-studied terrain and using fast-moving shortbow units to disrupt enemy movements and supplies. In war, Vulpinans prefer to hire mercenaries or to ask for assistance from their myriad of allies. Vulpinans dispise and fear melee combat, but if pressed many carry narrow swords (a rapier or epee) or daggers hidden in their clothing. In a pinch they can also bite and claw with moderate effectiveness against an unarmoured foe.

~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~

Vime set out the board on the table, stretching his right foreleg lazily as he lay the down the well-worn tiles into the smooth grooves that matched the small ridges that lined the pieces. Every piece clicked as it snapped into place, smoothly fitting in with the piece next to it as naturally as a shoulder bone fit into a collarbone.

Behind the board a small box of tokens sat on the table. Pewter figurines in the shape of small foxes; some armed with small crossbows while many others carried sacks of goods on their backs or drew wagons. One in particular stood out amongst the rest, a tall Vulpinian that was posed on it's hind legs, as if standing tall to look further. Between it's small pewter hands a map was spread, fine dotted lines crisscrossing the fine stone as if was real.

Vime lifted the figurine and an accompanying city piece, placing them along the side of the finished board as he waited for at least two players in order to get started.
« Last Edit: June 20, 2008, 02:38:34 am by Jamini »
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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Akroma

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Re: Battle of the Gods II: an RP Thread
« Reply #1 on: May 14, 2008, 03:12:00 pm »

The dual gods Kanako, with the ability to create sky, and Suwako, with the ability to create earth.
Spheres: Sky, Earth
Race: Tengu
Civ: The awe-inspiring wheels of fortune (not bad for a random generated name)
Sitetype: Mountainsites
Hero Symbol: T
Army symbol: t
City symbole: ¥

The Tengu are a life form from japanese mythology. You can look at them as the eastern idea of goblins. They are more or less anthromorphic crows with red skin and long noses. Objects often associated with the tengu include the shakujo, a ring-tipped staff used for magic or physical combat; the tokin, a strangely-shaped hat which can also be used as a divining cup; and the hauchiwa fan, which can be made from the leaves of the Japanese Aralia or from feathers, and is said to have the power to create gale-force winds.

They might be the equivalent of western goblins, but not as blindly aggressive as their DF equivalent. They are religious zealots of the worst kind, and whatever they do they do it in the name of the twin godess. they will choose co-existance over war, but only if this co-existance is met on their terms. They believe in the superiority of their own race and heir religion and will hardly ever speak with anyone on equal terms.
Cautious by nature, they will send scouts and erect watchposts around their cities, and will make them hard to reach, sometimes, only possible to reach for those with wings.
They life in small groups, and won't go further than village size. Once a group is too big, they will split and settle elsewhere, so even if a tile is occupied with hundreds of Tengu, just think of it as dozens of small villages.
----------------------------------------<P>At the beginning, there was nothing. And were once was nothing emerged Kanako, godess of the sky, awaking from her sleep as Suwako, the godess of earth went into a deep slumber. As she spots the board setup, a sly grin appears on her face. She reaches into the box of tokens and emerges her hand with the figure of Madara, the lord of the Tengu. She will accept the challenge
« Last Edit: June 16, 2008, 09:57:47 am by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Jamini

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Re: Battle of the Gods II: an RP Thread
« Reply #2 on: May 14, 2008, 03:49:00 pm »

What do you want to use as your civ symbol Akroma? You can pick anything from Code page 437 as long as the symbol doesn't conflict with an existing key.
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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Akroma

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  • Death and I, we have an understanding
    • View Profile
Re: Battle of the Gods II: an RP Thread
« Reply #3 on: May 14, 2008, 04:01:00 pm »

¥ looks like a good symbol


I assume the Θ is yours ?

[ May 14, 2008: Message edited by: Akroma ]

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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Istrian

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Re: Battle of the Gods II: an RP Thread
« Reply #4 on: May 14, 2008, 04:52:00 pm »

Shelesh, Lord of the Shadow who can shroud areas in shadow (turning them into sinister areas).

Spheres : Shadow, Mystery, Apathy, Air
Race : Thelash (pronounce : shaylash)
Civ : The misty county of the passengers
Sitetype : Sinister forest
Hero Symbol : S
Army Symbol : s
Civ symbol : §

The Thelash are humanoid beings who look like shadows. They live 300 years on the average. Their height varies between 1m50 and 2m. As the Thelash age they also become closer to their shadows. Some can turn parts of their bodies into shadows. The touch of a Thelash shadow is like contact with ice. It is also more than enough to frighten or drive to madness any sentient being of lesser willpower.

Death however is non-existant to a Thelash as even when they are slain they blend with their shadow. Even though they become unable to manipulate their physical environment, they still can communicate with other members of their race. The Thelash breed very slowly, mostly at the rate of one new Thelash every 15 years for a Thelash couple.

Physically, the Thelash are a weak species. A Thelash can barely lift 20 lbs. They can compensate with their knoweledge of engineering as they use ropes, cranes and gears to lift heavier weights. The Thelash are however very agile and quick, they can cover 20 yards in about one second. However they run out of breath very quickly because of their weak constitution. Yet they have high resistance to sicknesses and poisons because of their eating habits.

Indeed, Thelash need only to drink blood to feed their bodies. Any kind of blood will do, even ichor. Of course, they can also ingest meat, fruits and vegetables but find these less nourishing than blood.

The Thelash are ruled by a council made of the 11 most ancient shadows. Usually they tend to avoid involvement with other creatures, preferring the pursuit of perfection through transformation into shadows, as well as the scholarly arts. Because of that, the Thelash tend to put great faith in numbers. They always favor the presence of either prime or perfect numbers in anything they do.

The Thelash avoid battles preferring to resort to terror and assassination to end all conflicts. They also despise killing needlessly and will avoid harming innocent creatures, unless they need to feed. They favor thin, bladed weapons such as daggers and rapiers.

As for their living environments, they prefer cold places. Their cities are built either of shadow thread or stone, which keep temperature cold inside constructions.

---------------------------------------------------------------------

There was light, there was darkness and there were creatures moving in the border between these two entities. These creatures were born of the struggle and the equilibrium between those forces.

To guide these creatures, a champion was chosen. His name was Shraal, his will would be the will of his people, his mind would be guided by Shelesh, a shadow among the shadows.

In the north-eastern forest they appeared, in the north-eastern forest the will of their Lord forced them to settle, creating an area of shadows, where light would not shine, where darkness would not have hold.

Lord Shelesh relaxed, or at least what could be considered relaxed for a shadow, as he waited for the next eon to begin.

[ May 14, 2008: Message edited by: Istrian ]

EDIT : OOC - I think I acted too rashly on this one without waiting for my turn by actually declaring an area as my own. If anyone had set sights on that area please say so, I will remove myself from there and wait for my turn.

[ June 09, 2008: Message edited by: Istrian ]

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Jamini

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Re: Battle of the Gods II: an RP Thread
« Reply #5 on: May 14, 2008, 06:25:00 pm »

Yes Akroma. Jami is just a in a rush to catch the bus when editing this last is all. (Damn Tacticus taking up all of my posting time.)

I like the uniqueness of the Thelash Istarian. Are you going to have it possible for a slain Thelash to return as long as their time is not yet up? Or are they like living ghosts, bound to a world they cannot affect for the remainder of their time before being accepted back in to the shadowy realm from where their souls originate?

Either way.
~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~
Vime grinned as three competetors reached his table, his eyes consiensious of the competetive fires hidden behind the eyes of the new opponents. "Well met." He said fluidly as they settled down in their chairs, pulling out the packaging for their own pieces.

Grinning mischieviously he moved his hand across the board, sliding past Shelesh's fingers and placing his tokens down first.

code:
 
▲▲▲▲▲▲▲▲▲^▲▲▲⌂⌂. ♣♣♣....└─┐....≈≈ ≈≈≈≈≈≈≈.....│♣♣⌂
⌂⌂⌂○▲▲▲▲▲▲▲▲⌂..♣ ♣♣♣♣.....├───≈≈≈ ≈≈≈⌂≈≈≈≈≈..┌≈≈♣♣
♣⌂⌂│⌂⌂▲⌂⌂⌂⌂⌂..♣♣ ♣♣♣♣♣♣.♣♣│....≈≈ ≈≈↑↑⌂≈≈≈≈≈.│.≈♣♣
♣.⌂≈⌂⌂⌂⌂⌂⌂...♣♣♣ ♣♣≈♣♣♣♣♣┌V....≈≈ ≈≈≈♣≈≈≈≈≈≈─┘...~
♣♣≈≈≈⌂⌂....┌──── ─≈≈≈──┐♣Θ♣♣...≈≈ ≈≈≈≈≈≈≈≈....~~~~
..≈≈≈──────┘...♣ ♣≈♣♣♣♣└─┘♣...≈≈≈ ≈≈≈≈≈≈..↑↑⌂⌂.~~~
..♣♣...♣..♣♣♣..♣ ♣♣♣♣♣♣♣♣♣..≈≈≈≈≈ ≈≈≈≈≈↑↑↑↑⌂▲▲⌂~~~
.♣♣..♣♣♣♣♣♣♣♣♣.. ♣♣♣♣♣♣♣♣..≈≈≈≈≈≈ ≈≈≈≈↑↑⌂⌂⌂▲▲▲⌂~~~
.♣♣♣.....♣♣♣♣♣.. .♣♣♣♣....≈≈≈≈≈≈≈ ≈≈≈↑↑⌂▲▲▲▲⌂▲⌂~~~
.♣....♣....♣♣... ♣♣♣....≈≈≈≈≈≈≈≈≈ ≈≈≈↑⌂▲▲⌂⌂.⌂▲▲⌂~~
................ .....≈≈≈≈≈≈≈≈≈≈≡ ≈≈≈↑⌂▲.....▲⌂⌂~↑
.....≈≈≈........ ..≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈⌂▲▲⌂≈≈.▲⌂~↑≈
≈≈≈≈≈≈≈≈≈≈.....≈ ≈≈≈≈≈≈≈↑↑↑≈≈≈≈≈≈ ≈≈≈≈≈⌂▲▲⌂.⌂▲⌂~~↑
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈↑⌂↑⌂↑≈≈≈≈≈ ≈≈≈≈≈≈⌂▲▲▲▲▲▲⌂~~
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈↑⌂▲▲↑↑~≈≈≈≈ ≈≈≈≈≈≈≈⌂⌂⌂▲▲▲▲⌂⌂
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈↑⌂⌂▲▲~~~≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈⌂⌂▲▲⌂~

"I think I'll start there, right in the middle."

~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~

Kamaran pranced as the outpost fell away behind, her frustrations disappearing like the wooden palaside had behind her. Ahead the river seemed to sing as she marched forward happily, it's soft trickle complimenting the tick of the two bone bracelets that encircled her right foreleg. This place was exactly as Vime had described it. A world totally untouched by any sentient being. Pristine ... a paradise.

And, of course, the terms of the contract were perfect for Karaman too. The other settlers had wanted a place to begin anew... and Vime had wanted one of them to explore it. To map the world out and preserve all she could learn about it. Karaman had been an urchin before, an unwilling outlaw and outcast. But here, here she could be free from that. None of the other founders knew her past, and none of them could discover it.

Karaman skipped as she travelled northward out of the forest. For the first time in her life, she was free.
~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~≈~
Istrian, I don't know the exact square you want to have your settlement in. I'll put you where you asked, but for future movements you may just want to copy-paste the map into a code box.


code:
 
▲▲▲▲▲▲▲▲▲^▲▲▲⌂⌂. ♣♣♣....└─┐....≈≈ ≈≈≈≈≈≈≈.....│♣♣⌂
⌂⌂⌂○▲▲▲▲▲▲▲▲⌂..♣ ♣♣♣♣.....├───≈≈≈ ≈≈≈⌂≈≈≈≈≈..┌≈≈S§
♣⌂⌂│⌂⌂▲⌂⌂⌂⌂⌂..♣♣ ♣♣♣♣♣♣.♣♣│....≈≈ ≈≈↑↑⌂≈≈≈≈≈.│.≈♣♣
♣.⌂≈⌂⌂⌂⌂⌂⌂...♣♣♣ ♣♣≈♣♣♣♣♣┌V....≈≈ ≈≈≈♣≈≈≈≈≈≈─┘...~
♣♣≈≈≈⌂⌂....┌──── ─≈≈≈──┐♣Θ♣♣...≈≈ ≈≈≈≈≈≈≈≈....~~~~
..≈≈≈──────┘...♣ ♣≈♣♣♣♣└─┘♣...≈≈≈ ≈≈≈≈≈≈..↑↑⌂⌂.~~~
..♣♣...♣..♣♣♣..♣ ♣♣♣♣♣♣♣♣♣..≈≈≈≈≈ ≈≈≈≈≈↑↑↑↑⌂▲▲⌂~~~
.♣♣..♣♣♣♣♣♣♣♣♣.. ♣♣♣♣♣♣♣♣..≈≈≈≈≈≈ ≈≈≈≈↑↑⌂⌂⌂▲▲▲⌂~~~
.♣♣♣.....♣♣♣♣♣.. .♣♣♣♣....≈≈≈≈≈≈≈ ≈≈≈↑↑⌂▲▲▲▲⌂▲⌂~~~
.♣....♣....♣♣... ♣♣♣....≈≈≈≈≈≈≈≈≈ ≈≈≈↑⌂▲▲⌂⌂.⌂▲▲⌂~~
................ .....≈≈≈≈≈≈≈≈≈≈≡ ≈≈≈↑⌂▲.....▲⌂⌂~↑
.....≈≈≈........ ..≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈⌂▲▲⌂≈≈.▲⌂~↑≈
≈≈≈≈≈≈≈≈≈≈.....≈ ≈≈≈≈≈≈≈↑↑↑≈≈≈≈≈≈ ≈≈≈≈≈⌂▲▲⌂.⌂▲⌂~~↑
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈↑⌂↑⌂↑≈≈≈≈≈ ≈≈≈≈≈≈⌂▲▲▲▲▲▲⌂~~
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈↑⌂▲▲↑↑~≈≈≈≈ ≈≈≈≈≈≈≈⌂⌂⌂▲▲▲▲⌂⌂
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈↑⌂⌂▲▲~~~≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈⌂⌂▲▲⌂~

For your Sinister Areas, I am going to assume that any area within 1 square of Thelash settlement is sinister... and that any area containing a Thelash migration or army becomes sinister untill they have no significan presense remaining theree.

Current Sites:
Avecebela - Woodabby : Eastern edge of central forest: Vulpinan : Outpost (15pop)
????????? - ???????? : North-Eastern Forest : Thelashin : Outpost (15pop)

Note: I'm using Elven for the Vulpinan language, in case you were wondering.

edit: effect != affect. One is a result, the other is an action upon. Datayabo!

[ May 14, 2008: Message edited by: Jamini ]

[ May 14, 2008: Message edited by: Jamini ]

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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Greiger

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Re: Battle of the Gods II: an RP Thread
« Reply #6 on: May 14, 2008, 06:54:00 pm »

I won't be joining in this one.  (Not immediatly anyway.)  But I'll keep an eye on it.  I liked the last one.
----------------------------------
Youh enters the room and sees the game board.  He reaches into a bag attached to his toga and pulls out a figurine of a scaly winged humanoid with a large Japanese sword.  But after a moment decides against joining and puts it back.

"Mind if I watch for awhile?"

Without waiting for a response he conjurers up a marble throne, a bushel of bananas, a twelve pack of Dr Pepper, and a little holographic tv screen showing an aerial view of the board.  He sits back and starts watching.

UPDATE May 15th: Yea, I'll defiantly be joining.  Probably at about 5pm EST.  I'll be using my Dracon from the last game again. I'll post all my info and stats when I join.

[ May 15, 2008: Message edited by: Greiger ]

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I don't need friends!! I've got knives!!!

Strife26

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Re: Battle of the Gods II: an RP Thread
« Reply #7 on: May 14, 2008, 07:50:00 pm »

<Pulls>
This seems to be a very interesting thing to observe. Just imagine all the unbalancing possibilities.
Strife sketches a huge armored veicle with a mounted bastilia. The bastilia is being struck by lightning from the gods.
Maybe unbalancing forces would be a bad idea. . .
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Even the avatars expire eventually.

Armok

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Re: Battle of the Gods II: an RP Thread
« Reply #8 on: May 14, 2008, 08:26:00 pm »

(have been watching this, will probably join to sometime soon, hopefully, if it wasn't for this damn curse of time...)

*The demonic kobolde sits down to watch to, he brings a huge bag of elves, and a smaller one of !!elves!!, he takes a few of the elves and chew the whit plesure*

"try these, new hot flavour!"

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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Mel_Vixen

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Re: Battle of the Gods II: an RP Thread
« Reply #9 on: May 14, 2008, 08:48:00 pm »

If it is still possible by now i would like to join this Game.

Name: Issha
Spheres: Sun, Gems, Gold, Secrets and Ideas
Race: Roshanian
Civ: The Silver Scale
Civsymbol: δ
Site type: (Warm) Lakes, Rivers and Wastes.
Hero Symbol: X
Army Symbol: x


--------------------------------------------
Roshanian are Lizardlike Humanoids. Their bodies are from from head to toe 1.70 Metres and from Nose to Tail 4 metres long. The Scale-colors are normaly a Bright blue, dark Green or Gold. An Roshanian is Matured at 23 and could hatch 3 to 6 Eggs each year. Young Roshanian have a high mortality (80%) in the first 10 years if the temperature drops below 10 Degree C°.

Because of theyr Kinship with Lizards and Snakes they do some sort of hibernation if the Temperatures sinks below 10C° thats why they dislike cold Areas like the Tundra. The average Maxage is around 160 without time spend in hibernation.

The Roshanian are an Theocratic culture there Albinos are on the highest positions. If the Roshanian couldnt find any albinos among theyr brothers an Sisters they would elect the oldest Roshanian available as Priest and Leader.

The technology of The Rosh. evolves around all kind of Gems and Glass which is theyr main export. They also do process soft Metals like Gold, Silver and Cooper which they use and sell as wire.

The main Building Material are Wood, Glass and soft Stones.
Fishfarming is the main Food supply.
--------------------------------------------

"Well my dear friendsss let me join your Party?" hissed the Golden Lizard to the 6 Gods that are watching this shiny little World on the Table. 3 Tokens were already placed.

A token made from Amber appeared on the Sandy beaches of an great stream near the  the forest. (on the western edge of the map -- Raw 6 Column 5).

[ May 14, 2008: Message edited by: Heph ]

[ May 14, 2008: Message edited by: Heph ]

[ May 14, 2008: Message edited by: Heph ]

[ May 14, 2008: Message edited by: Heph ]

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[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.

Greiger

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Re: Battle of the Gods II: an RP Thread
« Reply #10 on: May 14, 2008, 08:58:00 pm »

(Yea, same with me, I want to join but I'm unsure of my availible time in the near future.  I'll probably know by tomorrow.  Figured I would still post though so Jamini knows that the interest is still there.)
---------
"No thanks Armok, my boss has a love affair with the things and is looking for a reason to kick me out of the pantheon.  I like it there, they got free cable. Besides, I got my bananas."

Youh takes a sip of a Dr Pepper, "I participated in another game like this a little while ago.  Nobody really did anything fancy though.  I burnt down an oasis, somebody else made a sandstorm, rivers were extended, stuff like that.  Never anything direct like lightning."

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I don't need friends!! I've got knives!!!

Impending Doom

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Re: Battle of the Gods II: an RP Thread
« Reply #11 on: May 14, 2008, 09:24:00 pm »

(Same story here. Guess us old farts from the first battle are just gonna freeload here for awhile?)

Imp steps out from the shadows carrying a bottle containing a miniature paddlewheel boat crewed by many miniscule coyotes. he sets the bottle on top of Youh's TV. The waters within temporarily become shaken, and the tiny crew desperately tries to keep their vessel afloat. The waters calm, and the ship resumes sailing in lazy circles around the bottle. Imp grabs a handful of !!elves!! and begins eating them. He glances at Youh and Armok.

"Oi, you lot watchin' th' show too?"

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Quote from: Robert A.Heinlein
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion, that violence has never solved anything, is wishful thinking at its worst.

Xotes

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Re: Battle of the Gods II: an RP Thread
« Reply #12 on: May 14, 2008, 09:36:00 pm »

Xotes appears as well, hefting a 24-pack of booze under his arm. He pulls a chair out of hammerspace and sits down in it, before opening up the pack and grabbing a can of the booze.

"So... You guys here to watch as well?"

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Quote from: Josephus
"Compatibility mode", dude. If he tries running it under "capatability mode" some terrible thing involving elder gods will probably happen.
Quote from: Aqizzar
You say that like it's not a good time to discuss weird people. It's always a good time to discuss weird people.
Quote from: freeformschooler
I was like, ha, this looks like a pretty dumb and boring game. I was so wrong. Gentlemen, I have discovered true fun.

Impending Doom

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Re: Battle of the Gods II: an RP Thread
« Reply #13 on: May 14, 2008, 09:44:00 pm »

Beginning to feel the spicy effects of the !!elves!!, Imp frantically grabs one of the cans of booze and guzzles half of it down in one gulp. He turns to Xotes.

"Thanks, lad. Aye, we're all watchin' this 'ere game. Care t' join us?"

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Quote from: Robert A.Heinlein
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion, that violence has never solved anything, is wishful thinking at its worst.

Kagus

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Re: Battle of the Gods II: an RP Thread
« Reply #14 on: May 14, 2008, 09:58:00 pm »

Hmmm...   Tempting, tempting...  I don't think Yagesh will make another appearance though, I think I've learned the lesson of not using underwater-only races in such an endeavour.
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