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Author Topic: How do I get started?  (Read 665 times)

Beacon

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How do I get started?
« on: July 13, 2008, 06:51:52 am »

So I want to make a new race or two, but I can't find anything to help me... The article on the wiki for modding is for the old version and I can't find anything.

Anyone wanna help me out please?
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Deon

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Re: How do I get started?
« Reply #1 on: July 13, 2008, 03:35:59 pm »

Well, the easiest thing is to look in raws.

entity_default.txt has specifics of the whole race, does it use metals or minor metals like goblins or wood like elves, does it have some kind of leaders etc. CREATURE token shows which creature is used as a race default creature. The creature itself is described inside creature_***.txt files. For original race, it's creature_standard.txt.

The best thing that can help with modding is the wiki, I use it often.

http://www.dwarffortresswiki.com

Search for "entity tokens" for the description of entity tokens, search for "creature tokens" to get help for creatures.
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Beacon

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Re: How do I get started?
« Reply #2 on: July 13, 2008, 04:53:17 pm »

Ok thanks, so would I just copy+paste for instance the dwarves, paste them underneath everything else?
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Demonic Gophers

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Re: How do I get started?
« Reply #3 on: July 13, 2008, 08:44:18 pm »

You might make a creature_added file, copy things into that, and then adapt them as you choose.  It's a bit easier to keep track of what you're doing that way.

If you're going to make anything that's drastically different, you may need to add some stuff in body_default, or start a body_added file, as well.
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Deon

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Re: How do I get started?
« Reply #4 on: July 14, 2008, 02:20:22 am »

Well, the easiest way is to look at some already done mod.
Also if you copy-paste something, don't forget to change the IDs (like ENTITY:MOUNTAIN for the entitiy of dwarves). the game does not accept duplicated IDs.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository