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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781061 times)

Tradanbattlan

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2205 on: March 18, 2010, 05:47:30 pm »

And it's a sledgehammer.
Sounds pretty cool.

Jreengus

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2206 on: March 18, 2010, 05:47:58 pm »

I thought it was purely cosmetic changes?
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Tradanbattlan

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2207 on: March 18, 2010, 05:59:37 pm »

Apparently not.
Also: "Server uses different class tables"
WHAT

Soulwynd

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2208 on: March 18, 2010, 06:04:40 pm »

Course it's not just cosmetic. There are a lot of cool crap.

I know there's at least 154 items, because one of the people in NGC got "item 154" before the patch while playing. It didn't show in the backpack, but it showed in the xml info file. Now with the backpack updated, it's a hat. :D

So it's possible some of us already have community items without realizing it.
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Jreengus

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2209 on: March 18, 2010, 06:22:23 pm »

http://www.teamfortress.com/contribute/

Quote
"Wait," you might be thinking, "won't this ruin the balance of the game with tons of overpowered weapon designs?" Nope. The contribute feature is exclusively for model design.
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Boil your penis. I'm convinced that's how it happened.
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Jakkarra

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2210 on: March 18, 2010, 06:28:07 pm »

Most of them are just Gimmicks.

The pain train, which gives the soldier the scouts capture speed in exchange for 10% increased boolet damage to himself.

maybe on payload.

Soulwynd

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2211 on: March 18, 2010, 06:30:42 pm »

*shrugs* It doesn't matter really.

Having diversity is good. Even if most items will be situational or most likely good for one playstyle or another. It's good to have that stuff. I can't wait to find an item myself. <3
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Jakkarra

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2212 on: March 18, 2010, 06:34:01 pm »

Nor can i.

There's the Heavy's Chocolate bar, by the way.... Uses the Sandvich sounds and lines, unfortunately though.

(and the classes are all getting a misc item, the Medic gota doctor's mask)

Jreengus

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2213 on: March 18, 2010, 06:34:45 pm »

I demand more backpack space in this case!
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Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
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Mr.Person

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2214 on: March 18, 2010, 07:28:42 pm »

This makes me very very sad, my chance of crafting a towering pillar of hats has now greatly decreased, will I never one (two technically) up Jakkarra now?

That's funny. I crafted a hat today and got the towering pillar.
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Old-Man-Gator

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2215 on: March 19, 2010, 07:39:15 am »

The home wrecker, it is le pants.. Seriously, use your flamethrower on buildings.
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Eduren

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fenrif

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2217 on: March 19, 2010, 09:58:15 am »

I thought there was meant to be something like 154 new items?
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Zai

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2218 on: March 19, 2010, 10:50:50 am »

I thought there was meant to be something like 154 new items?
They lied to you.

I wants me some Carmen Sandiego red hat. Anybody know which class it's for?
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Eduren

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Re: Team Fortress 2: Player contributions!: "Nice goin', pardner"
« Reply #2219 on: March 19, 2010, 11:00:59 am »

Spy would be my guess.

Powdered wig on the Demo I think. Samurai helmet is definitely soldier, it has his logo in it.

Welders mask on the Pyro. DO WANT.
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