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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 777691 times)

Jreengus

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Re: Team Fortress 2: Sam & Max Update: "You crack me up, little buddy!"
« Reply #2385 on: April 16, 2010, 06:47:11 am »

Just reskins.
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Metalax

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Re: Team Fortress 2: Jakkarra's map: ""Хорошо!"
« Reply #2386 on: April 16, 2010, 08:00:26 am »

Yay! Telltale is the best!

They talked to Valve, made a deal and the people that pre-ordered from them (and possibly those that buy the game even now) get the items after all!

Telltale and Valve are clearly my favourite developers (Bay12 is beyond favourites), they actually know their costumers are people and not just walking wallets.


Speak for yourself. I am in fact a talking wallet.

Heh, sigged.
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Thexor

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Re: Team Fortress 2: Sam & Max Update: "You crack me up, little buddy!"
« Reply #2387 on: April 16, 2010, 09:49:46 am »

Just reskins.

That said, they're freakin' awesome reskins, so that certainly counts for something.  ;D
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PTTG??

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Re: Team Fortress 2: Sam & Max Update: "You crack me up, little buddy!"
« Reply #2388 on: April 16, 2010, 09:55:07 am »

How much you want to bet that when a spy assist-dominates somebody with a scout, he'll have a new phrase to say.
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Apple Master

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Re: Team Fortress 2: Jakkarra's map: ""Хорошо!"
« Reply #2389 on: April 16, 2010, 04:37:00 pm »

Yay! Telltale is the best!

They talked to Valve, made a deal and the people that pre-ordered from them (and possibly those that buy the game even now) get the items after all!

Telltale and Valve are clearly my favourite developers (Bay12 is beyond favourites), they actually know their costumers are people and not just walking wallets.


Speak for yourself. I am in fact a talking wallet.

That's not what your name says
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Nilocy

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Re: Team Fortress 2: Sam & Max Update: "You crack me up, little buddy!"
« Reply #2390 on: April 16, 2010, 05:24:01 pm »

I think we should start to reorganise games on the TF2 server

Sunday at 8PMGMT. BE THERE OR BE A CHAINSAW.
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dragnar

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Re: Team Fortress 2: Sam & Max Update: "You crack me up, little buddy!"
« Reply #2391 on: April 16, 2010, 05:42:31 pm »

But what if we want a chainsaw?
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

zchris13

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Re: Team Fortress 2: Sam & Max Update: "You crack me up, little buddy!"
« Reply #2392 on: April 16, 2010, 05:55:36 pm »

But you don't want to BE a chainsaw, now do you?
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Eduren

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Re: Team Fortress 2: Sam & Max Update: "You crack me up, little buddy!"
« Reply #2393 on: April 16, 2010, 05:57:13 pm »

But you don't want to BE a chainsaw, now do you?
I don't know, nobody fucks with a chainsaw.
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Zai

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Re: Team Fortress 2: Sam & Max Update: "You crack me up, little buddy!"
« Reply #2394 on: April 16, 2010, 06:38:31 pm »

I think we should start to reorganise games on the TF2 server
That's what I've been doing for the past few weeks. Except I've just been adding the events an hour or so before I set the event to start. Which is probably not the best practice, but it's better than not having it at all.
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Thexor

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Re: Team Fortress 2: Sam & Max Update: "You crack me up, little buddy!"
« Reply #2395 on: April 16, 2010, 06:48:11 pm »

I think we should start to reorganise games on the TF2 server
That's what I've been doing for the past few weeks. Except I've just been adding the events an hour or so before I set the event to start. Which is probably not the best practice, but it's better than not having it at all.

Yeah, with all due respect, a little more heads-up would be deeply appreciated.  ;)
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Mr.Person

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Re: Team Fortress 2: Sam & Max Update: "You crack me up, little buddy!"
« Reply #2396 on: April 16, 2010, 11:07:12 pm »

But you don't want to BE a chainsaw, now do you?

I dunno, somebody's gotta kill the zombies outside.
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dragnar

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Re: Team Fortress 2: Sam & Max Update: "You crack me up, little buddy!"
« Reply #2397 on: April 16, 2010, 11:14:48 pm »

Nah, no need for a chainsaw. Just get some dwarves and tell them that the zombies are vermin. Make sure to inform them that zombies taste like SATAAANNN!!!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

ToonyMan

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Re: Team Fortress 2: Sam & Max Update: "You crack me up, little buddy!"
« Reply #2398 on: April 16, 2010, 11:22:26 pm »

TF2 needs Serious Sam somethings.  Anything that involves Serious Sam.

Seriously.
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Thexor

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Re: Team Fortress 2: Sam & Max Update: "You crack me up, little buddy!"
« Reply #2399 on: April 17, 2010, 01:53:43 am »

TF2 needs Serious Sam somethings.  Anything that involves Serious Sam.

Seriously.

You've got a minigun, a grenade launcher, and a multi-shot rocket launcher. Short of giving the Engineer a Cannon, I don't see how many more Serious Sam weapons we can fit in!


...oh god, a cannon would be the best Engineer unlock. I'd happily trade my sentry for a one-shot cannonball. "You're going to need much bigger g... OSHI-"
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