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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781468 times)

Duke 2.0

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 I know there is an alternate spy menu where you only need to use three buttons, so that is alright. And I don't really have the tools to verify this video. However, From what I assume is relatively accurate assessments of the damage values and DPS, there does appear to be something fishy about the flamethrower now.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Myroc

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Seems very fake. That pyro must have been damaged beforehand. The shots dealt 58+58+58 damage. This equals 174. Pyros have 175 HP.

Still pretty broken, I'll admit, but the pyro WOULD win that fight (albeight, very, very, severly wounded). Unless I'm missing something, which I probably am.
« Last Edit: May 03, 2010, 12:34:59 pm by Myroc »
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We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

LASD

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Wait, I was wondering what the text about "Crit-a-Cola" was in the update notes. Apparently it's another new weapon:o

It's an alternative soda that makes the scout deal mini-crits for 6 seconds but also take mini-crit damage from everything else in that time. Interesting, I wish I had one to test.
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ToonyMan

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I saw that, kind-of a stealth update.

I like the idea, but I'll always forget to use it.
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Eduren

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If you could coordinate it, an ambush uber+critcola would be pretty devastating.
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I don't know.  Duke wants me to stop playing mafia.
That's the sign of an abusive boyfriend, Toony... you don't have to listen to him.

Siquo

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The pyro is dead. Long live the heavy.

 :'(
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

umiman

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Goddamn the pyro's regular flamethrower is weak. I still don't understand why they nerfed it.

ToonyMan

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Goddamn the pyro's regular flamethrower is weak. I still don't understand why they nerfed it.

You are too good for them Sir Umiman!
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umiman

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Goddamn the pyro's regular flamethrower is weak. I still don't understand why they nerfed it.

You are too good for them Sir Umiman!
Screw good. I can't even defeat you half the time. xD

Nilocy

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Currently in the process of sorting out the servers sourcemod.

Also, pyro's main weapon sucks anus now.

Edit: decided it would be faster to reinstall it instead; can people suggest some _good_ sourcemod plugins to install?
« Last Edit: May 03, 2010, 04:26:01 pm by Nilocy »
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Siquo

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Natascha does ok... It helps if your enemies are standing still.

But the pyro... Really, I'm taking time with killing spies. SPIES!?! I want to run past a spy and kill him while not even having to slow down! What's all this "no you have to take along time to kill it"? Also, I just typed "past a spy" and pastaspy is funny to say ten time in a row, for no reason other than that it's funny.

[/rant]
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

umiman

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I think Valve has definite math problems.

Remember the Direct Hit that dealt +50% damage when it said it dealt +25% damage when it was first released?

Does it seem to anyone else that Natascha does WAY LESS than 25% less damage than the normal minigun?

I like Valve, but their numbers tend not to add up, it seems.
I think the Natascha does half damage? I normally see 10 damage per hit with Sasha but with Natascha it's about 5. When Natascha has crits, it's almost unnoticable. Still excellent against fast movers though and I don't really have a problem with it.

SHAD0Wdump

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I thought they fixed Natasha's damage problem?
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Greiger

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[rant]

Yesterday me playing pyro was downright useless.  I start burning stuff and they refuse to die.  My flamethrower is sitting on a target for a good 2 seconds and it does nothing but get their attention.  So they can turn around and shoot me.  I even tried ambushing folks like I used to back when I used the backburner, nothing. I can maybe axestinguish one of them to death.  Used to be a good ambush could take out 3 or 4 guys, or failing that do significant damage.  You should have to be aware when going around corners.  Now a pyro in ideal circumstances can't compete with anything.

It doesn't feel like they nerfed the flamer by 25%  It feels more like they nerfed the flamer DOWN TO 25%.  Successfully circle strafe a heavy for 2 whole revolutions before he finally gets me, flamer on him the whole time, before that was plenty to kill a lone heavy, now it takes them down to about 50% health if that.  I'm actually thinking somebody at valve messed something up inputting numbers, that's really does not feel like a 25% nerf.

The pyro has gone from being a decent class that could only effectively get a few kills in close range to a class that MIGHT kill a medic or spy at close range.  And even a spy has a good chance of magically warping behind you and backstabbing you unless you have a ping of less than 30.

[/rant]

It seems like now if you want to accomplish anything with a pyro you are forced to use the damn backburner.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Jakkarra

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The limited edition TF2 figurines are ready for preorder.

And they are $200 a pop...
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