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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781456 times)

Onlyhestands

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Re: Team Fortress 2: Now for Mac! Free weekend on, too! "Get in here!"
« Reply #3705 on: June 13, 2010, 07:26:32 pm »

So, having played on the server a few times, any chance I could be a [DFC]?
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Jreengus

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Re: Team Fortress 2: Now for Mac! Free weekend on, too! "Get in here!"
« Reply #3706 on: June 13, 2010, 08:09:26 pm »

There's no requirements for DFC, just shove it on there if you want. We're a community not a clan.
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Volatar

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Re: Team Fortress 2: Now for Mac! Free weekend on, too! "Get in here!"
« Reply #3707 on: June 13, 2010, 08:13:00 pm »

So, having played on the server a few times, any chance I could be a [DFC]?

All you need to do is join the Steam group, here: http://steamcommunity.com/groups/dwarfortress
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Quote from: Vilien
Yes, you should always apply more magma.

Nilocy

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Re: Team Fortress 2: Now for Mac! Free weekend on, too! "Get in here!"
« Reply #3708 on: June 13, 2010, 08:24:03 pm »

Then swear allegiance to me, my country and pay me a $1million
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The Doctor

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Re: Team Fortress 2: Now for Mac! Free weekend on, too! "Get in here!"
« Reply #3709 on: June 13, 2010, 10:01:03 pm »

If you ever see someone named Storm Chaser, with a Eunuchs voice, change your name to Storm Chaser, and let the lulz ensue :D
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Eviltyphoon

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Re: Team Fortress 2: Now for Mac! Free weekend on, too! "Get in here!"
« Reply #3710 on: June 14, 2010, 12:32:19 pm »

Then swear allegiance to me, my country and pay me a $1million

Done.

Are you guys finally gonna recognise me when I join now? (ingame: SuperStormTrooper)

EDIT:
Code: [Select]
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed client crash when rendering model panels
Fixed client crash when rendering text strings
Fixed client crash in the main menu
Fixed server crash related to bots and health kits
« Last Edit: June 15, 2010, 07:44:41 am by Eviltyphoon »
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"If you can't build a tower upon a sheer cliff face over which you may throw precisely one hundred and fifty-two kittens and seven stalwart dwarves to their explosive doom some fifty stories below, then brother, your game ain't much of a sandbox, is it?"

Zai

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Re: Team Fortress 2: Now for Mac! "Get in here!"
« Reply #3711 on: June 17, 2010, 09:27:37 pm »

Well I'm back home from the first part of my vacation. I see I didn't miss much TF2 related things while I was away. Only more hints for the Engy update, not the update itself.
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ToonyMan

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Re: Team Fortress 2: Now for Mac! "Get in here!"
« Reply #3712 on: June 17, 2010, 09:58:30 pm »

Is there any rumors on the new unlocks?
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PTTG??

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Re: Team Fortress 2: Now for Mac! "Get in here!"
« Reply #3713 on: June 17, 2010, 10:41:17 pm »

Is there any rumors on the new unlocks?

Only the engie's fancy gun in the mac/win trailer.

The consensus seems the be that it's a mini-turret the engie can throw down to set up instantly.
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Mr.Person

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Re: Team Fortress 2: Now for Mac! "Get in here!"
« Reply #3714 on: June 18, 2010, 03:44:09 am »

The fast building sentry was actually a wrench called the PDQ. It was in the development beta that Valve conducted about a year ago. They only let big-time players in the leagues take part. No word on if they continued it.

There's the laser sentry kill icon currently sitting around in the game files. I'm pretty certain that means we're getting a laser sentry in addition to the Engineer's fancy new shotgun.
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Duuvian

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Re: Team Fortress 2: Now for Mac! "Get in here!"
« Reply #3715 on: June 18, 2010, 11:46:24 am »

It kind of looked like a rifle to me, but I didn't watch it too many times. I think it would make sense though, especially if the laser turret is longer ranged yet weaker dps or something. That way the engi can have his scoped rifle/slug thrower for when he uses the laser turret in open areas, or the shotgun for the normal sentry which would be used like it is currently.

Or it could just be a tight spread shotgun, but it would have to be a pretty tight spread for it to be worth looking down a scope to use.

By the way, I fixed up the modified TF2 theme and removed the gaps. I know the DFC server doesn't want to use it for a good reason, so I'm just posting it here in case anyone else who runs a server or knows someone who does wants to use it for something server related (pm me and I can turn down the volume if needed and you don't know how to, otherwise do whatever you want with it short of make money or get me in trouble somehow)

http://www.box.net/shared/mmf562o5u2
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Strange guy

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Re: Team Fortress 2: Now for Mac! "Get in here!"
« Reply #3716 on: June 18, 2010, 01:31:31 pm »

I think the 'laser sentry' might have been part of the community submitted icons, and even if it wasn't it doesn't look like a proper kill icon, though I have to admit I don't know what else it could do.

The shotgun is almost definitely Morgan- it's a very popular community idea with concept art very similar to the model we saw. However I'm not convinced it will end up in game- Morgan has a few issues (eg it is meant to encourage offensive play but losing your shotgun is very bad for a offensive engineer) and doing an almost straight forward reveal doesn't fit in with the other updates or the various engineer update clues (like the hammer or 'robot' parts).
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Mr.Person

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Re: Team Fortress 2: Now for Mac! "Get in here!"
« Reply #3717 on: June 18, 2010, 01:39:36 pm »

They show videos with stuff that doesn't exist yet all the time. You could clearly see a Pyro holding a Flare Gun in Meet the Sniper before the Pyro Update went live. The Sniper in Meet the Spy was wearing a Trophy Belt before hats were announced.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

PTTG??

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Re: Team Fortress 2: Now for Mac! "Get in here!"
« Reply #3718 on: June 18, 2010, 02:23:13 pm »

The thing about Morgan is it encourages the engineer to be offensive by allowing them to build while still engaging in combat, and they can do things like pop in, throw down the gun for distraction, then move elsewhere and throw up a turret.
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Myroc

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Re: Team Fortress 2: Now for Mac! "Get in here!"
« Reply #3719 on: June 19, 2010, 03:34:43 pm »

So how about a nice game on the server?
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