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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 777800 times)

kg333

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Heavies become much harder to play when I a spy is around. They're just big walking targets.

Hehehe...this is true.  Along with their medics.  ;D

KG
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Siquo

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I've been playing the scout for a bit, lately. The sandman is useful, and the speed... oh god the speed. I'm so effing fast I'm EVERYWHERE. Awesome.
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ILikePie

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The scout's capturing speed is incredible, and if you pull off those crazy "I'm all over the place" jumps you're unstoppable.

I love hightower. And upward, maybe thundermountain too, coldfront is great as well.
« Last Edit: July 16, 2010, 07:16:14 am by ILikePie »
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Siquo

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Capturing speed is laughable, I've been using the pain train for a while and it's not really a big advantage. Also, capturing forces you to not move, while moving is actually the strength of the scout.
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will rena,eme sique to sique sxds-- siquo if sucessufil
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Jakkarra

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Jreengus

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Not really, it limits the area you can move in but you don't have to stand still. You can keep moving and assuming the point doesn't have a low ceiling you can keep double jumping over people too.
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LASD

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Nah, these should have stats like normal Contributed items get. I believe someone asked something about that in the pinned Q&A thread on the Polypack Contest forum, but I'll go check.
Tribalman's shiv introduced a whole new mechanic into the game. So we might see something really interesting with these. Shock effects for the car battery?

Also, this plan Valve seems to be trying is fascinating. They now have about 100 items that have gone through art design and modeling work without any effort from their side. Valve can just slowly reduce the number of employees working on TF2 and the game will still be having regular big updates. It's a commercial game working more and more like an open-source project.


P.S.
I can't wait to slap people around with the scout's mackerel. It's got jigglebones!
http://www.youtube.com/watch?v=Ccf7FPqxlkI
Man, that's hilarious, I want the fish so much!
« Last Edit: July 16, 2010, 07:51:29 am by LASD »
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Siquo

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Making a model is one thing, making effects another, but making it actually balanced is hard and more important than anything. The reason TF2 is so popular is because it's well balanced. Even the weapons most people say are useless are used creatively sometimes.

Except for the sniper's razorback. That's utterly useless. Even though, it's still being used.
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will rena,eme sique to sique sxds-- siquo if sucessufil
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Nilocy

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4389 on: July 16, 2010, 09:57:37 am »

Well, we have a fast reaction "Throw money at it till the problem goes away" team surely sorted.

Also siquo the point about the razor back, its more a detterant than anything else. It'll quite easily stop spies trying to back stab you.
« Last Edit: July 16, 2010, 10:03:14 am by Nilocy »
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Duke 2.0

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4390 on: July 16, 2010, 10:24:09 am »

 Except that there isn't really much of a being backstabbed sound to trip you off that it was broken. Five seconds later you are gonna be stabbed. And there is no real way of checking if you have it on other than taunting.
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Siquo

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4391 on: July 16, 2010, 10:24:46 am »

Then switch blade and shoot them in the head, twice. The razorback buys you 0.5 seconds, which, when scoped in and surprised, is useless.

Also, the server is full all the time now, to the point of hardly being able to get in. Which is a good thing, I'm sure, but I often still can't play ;)
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will rena,eme sique to sique sxds-- siquo if sucessufil
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Duke 2.0

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4392 on: July 16, 2010, 10:33:39 am »

 I make a point of taking the opportunity to stab people who have razorbacks anyway, if I can manage to let my knife come back and stab them again.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Myroc

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4393 on: July 16, 2010, 10:41:10 am »

The Razorback isn't really much "Oh damn, he has a razorback, now I can't backstab him." as it is "Do I really want to go through the trouble to kill this guy?"

Plus, if the sniper is with a group of teammates, a backstab is much more silent than a revolver gunshot (especially if you have the ambassador).

But yeah, other than that it's mostly useless. I go for Jarate all the way.
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Siquo

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Re: Team Fortress 2: Polycount Pack winners! "Aye, that's tha way ya do it!"
« Reply #4394 on: July 16, 2010, 10:59:37 am »

If I see two backs, one with a razor, and one without, I shoot the razorback first, just to make a point.  :D
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))
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