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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 777761 times)

Cecilff2

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Re: Team Fortress 2: Scream-Fortress Update! "Ooooh yeah, you're real scary!"
« Reply #5010 on: November 10, 2010, 10:42:14 am »

I used to do that.  But with turrets.
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There comes a time when you must take off the soft, furry slippers of a boy and put on the shoes of a man.
Unless of course they don't fit properly and your feet blister up like bubble wrap.
Oh ho ho, but don't try to return the shoes, because they won't take them back once you've worn them.
Especially if that fat pig Tony is at the desk.

Duke 2.0

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Re: Team Fortress 2: Scream-Fortress Update! "Ooooh yeah, you're real scary!"
« Reply #5011 on: November 10, 2010, 12:04:24 pm »

 To fool the opposing team at the beginning of each round I would disguise myself as a friendly teammate and try to not let them know we have a spy, perhaps change myself to sniper and make them overconfident or something. And due to a disguise reflex I sometimes chose to disguise myself as a friendly spy.
 Burp a derp.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

PTTG??

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Re: Team Fortress 2: Scream-Fortress Update! "Ooooh yeah, you're real scary!"
« Reply #5012 on: November 10, 2010, 12:45:48 pm »

Oh, you're talking about arena mode.

Yeah, that's an interesting thought, particularly if the two teams can see each other immediately when starting out, rather than starting at opposite ends of the map.

Hmm... that would be an interesting dynamic for an arena map, too. I could see it being like this, with the spawn rooms opening onto two foyers with a window between them, and these then have halls that spiral around to opposite sides of the main room with the capture point. So each team would see the other right and be able to formulate a plan, while the other plans for them. It would give spies a great opprotunity to do that sort of thing, and give other classes a chance to select specific weapons to counter the other team... though they would in doing so reveal themselves.

*starts drawing out plans*
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ToonyMan

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Re: Team Fortress 2: Scream-Fortress Update! "Ooooh yeah, you're real scary!"
« Reply #5013 on: November 10, 2010, 12:51:40 pm »

That sounds really cool.  Cue one team going all spies disguised as friendly heavies so the other team goes sniper.
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Simmura McCrea

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Re: Team Fortress 2: Scream-Fortress Update! "Ooooh yeah, you're real scary!"
« Reply #5014 on: November 10, 2010, 02:03:03 pm »

That sounds really cool.  Cue one team going all spies disguised as friendly heavies so the other team goes sniper.
Oh man, imagine if they managed to synchronise the backstabs.
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ToonyMan

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Re: Team Fortress 2: Scream-Fortress Update! "Ooooh yeah, you're real scary!"
« Reply #5015 on: November 10, 2010, 02:39:54 pm »

But then the spies realized the snipers were actually spies disguised as friendly snipers and they all just ended up bumping into each other invisibly before a knife war ensued.
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PTTG??

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Re: Team Fortress 2: Scream-Fortress Update! "Ooooh yeah, you're real scary!"
« Reply #5016 on: November 10, 2010, 05:44:57 pm »

You say that as though that wouldn't be awesome.

Anyone else irked that 90% of all spies use the Dead Ringer nowadays? I loathe the thing.

What are you talking about? I can't stand using it. Anyway, I remember there were statistics a while back- it's the least-used watch.
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Sir Pseudonymous

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Re: Team Fortress 2: Scream-Fortress Update! "Ooooh yeah, you're real scary!"
« Reply #5017 on: November 10, 2010, 06:06:01 pm »

You say that as though that wouldn't be awesome.

Anyone else irked that 90% of all spies use the Dead Ringer nowadays? I loathe the thing.

What are you talking about? I can't stand using it. Anyway, I remember there were statistics a while back- it's the least-used watch.
What? It's the best watch. If nothing else for the paranoia it can inspire if you manage to pull off a long chain of escapes with it. Really heartwarming to hear the enemy team trying to find you when they finally *do* manage to kill you. >:D
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I'm all for eating the heart of your enemies to gain their courage though.

kilakan

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Re: Team Fortress 2: Scream-Fortress Update! "Ooooh yeah, you're real scary!"
« Reply #5018 on: November 10, 2010, 09:56:36 pm »

fine freaking ly, got tired of not being able to taunt kill.
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Nom nom nom

Sir Pseudonymous

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Re: Team Fortress 2: Scream-Fortress Update! "Ooooh yeah, you're real scary!"
« Reply #5019 on: November 10, 2010, 10:29:14 pm »

Stats or otherwise, backstabbing a cloaked DR'd spy FOUR FRIGGING TIMES and watching him get away does not a happy Naxza make.

Also, the halloween update is done with.
Reminds me of when I was in a small room on one of the capture maps, and knew there was a cloaked spy in there with me. I stood in the middle of the room with the dead ringer out, he decloaked behind me and backstabbed me, I walked around behind him, decloaked, and backstabbed him. >:D
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I'm all for eating the heart of your enemies to gain their courage though.

Ze Spy

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Re: Team Fortress 2: Scream-Fortress Update! "Ooooh yeah, you're real scary!"
« Reply #5020 on: November 12, 2010, 11:13:27 am »

Stats or otherwise, backstabbing a cloaked DR'd spy FOUR FRIGGING TIMES and watching him get away does not a happy Naxza make.

Also, the halloween update is done with.
Reminds me of when I was in a small room on one of the capture maps, and knew there was a cloaked spy in there with me. I stood in the middle of the room with the dead ringer out, he decloaked behind me and backstabbed me, I walked around behind him, decloaked, and backstabbed him. >:D

And he Walked around you , Decloaked , and Backstabbed you

Right? RIGHT?
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Lumbajak

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5021 on: November 12, 2010, 03:08:16 pm »

The title was changed to my suggestion from several months back.

Woo.


I keep slacking off on playing this game, I was a little into the competitive scene a while back and after that ended I started playing less and less and now I'm pretty terrible!

I've been known to get back into old games, though.
And I quite like all the "Buy a hat, get a game free" deals.
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ToonyMan

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5022 on: November 12, 2010, 03:14:02 pm »

I was going to link this to Duke later today, but what the heck let's share this with everyone.

Nothing personal mate, I'm just JAKE MARKSHAL
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ToonyMan

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5023 on: December 02, 2010, 10:51:03 pm »

Open Beta for Team Fortress 2.

Totally trying this out tomorrow.
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Duke 2.0

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5024 on: December 02, 2010, 10:55:59 pm »

I get the feeling that with my computer dying and me possibly getting a low-range graphics card a lot of stuff like this will happen. Goddamit.

 And i totally want to try that double health for everybody variant. One of my initial issues with playing at first was how easy it was to die. Not enough time to assess the situation and decide on a course of action before you die to some dude around a corner.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO
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