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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 777801 times)

Sensei

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5055 on: December 18, 2010, 08:08:53 pm »

I'm still very BLERG about keys, since crates seem to drop in lieu of potential other things.
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ToonyMan

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5056 on: December 18, 2010, 08:09:24 pm »

I'm still very BLERG about keys, since crates seem to drop in lieu of potential other things.
It might seem like that, but it shouldn't be true.
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Duke 2.0

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5057 on: December 18, 2010, 08:17:12 pm »

I'm still very BLERG about keys, since crates seem to drop in lieu of potential other things.
It might seem like that, but it shouldn't be true.
Crates and items don't share the same drop chance. It's two different drop checks, one for items and one for crates. Getting crates has no bearing on other items dropping.
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PTTG??

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5058 on: December 18, 2010, 10:08:21 pm »

I just tried some keys... I got the Candy Cane, which is only good for rewarding people for killing you, and the Battalion's Backup thing.
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Duke 2.0

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5059 on: December 18, 2010, 10:10:37 pm »

I just tried some keys... I got the Candy Cane, which is only good for rewarding people for killing you
I believe it drops a medkit on you killing them, not the other way around.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Zai

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5060 on: December 18, 2010, 10:23:36 pm »

Hey look! I recognize a few of those weapons from Polycount Pack contest entries.

And that is a fuckton of new stuff. Stamps are a neat addition, if one that will probably not be used much.

Also, since no one's mentioned it: Buy Killing Floor before January 4th, and you get crossover things in both TF2 and KF: a hat and a misc item for the Pyro in TF2, and 2 Pyro player models in KF.
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Zai

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5061 on: December 19, 2010, 01:27:00 am »

I'd have KF, but it went off sale the day I was going to buy it.  :-\
It was funny, because just a few days before the sale, I had the thought, "I would definitely buy KF if it were $10 or less." The crossover stuff was just the icing on the cake.

Also- Is it possible, and if so, how common is it, to have a Vintage Foster's Facade?
According to the wiki, people who had KF before this most recent sale got a Vintage F'sF.
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ToonyMan

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5062 on: December 19, 2010, 09:29:13 am »

If you already own Killing Floor do you get the items or whatever?
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Shadowlord

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5063 on: December 19, 2010, 10:21:20 am »

I'm not very enthused by this update. I had pretty much all the existing weapons, and now... Now there are more, and I'm not going to play forever just to get enough metal to craft them, and I really don't care to amass enough to trade for them either at this point, because I'm not even playing as it is right now.
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Zai

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5064 on: December 19, 2010, 02:37:02 pm »

If you already own Killing Floor do you get the items or whatever?
According to the wiki, people who had KF before this most recent sale got a Vintage F'sF.
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MagmaDeath

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5065 on: December 19, 2010, 02:42:00 pm »

The horrible part is that some of the items aren't craftable.
Like the candy cane, and a few other items, I think.
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Zai

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5066 on: December 19, 2010, 02:48:09 pm »

The good thing about this update: the new item sets don't require the hats for the set bonus.

Interesting thing about this update: The Engy is the only class without an item set now. Though, one could arguably say his buildings are his item set, in which case he had one long before everyone else.
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Duke 2.0

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5067 on: December 19, 2010, 04:21:23 pm »

The Engy is the only class without an item set now. Though, one could arguably say his buildings are his item set, in which case he had one long before everyone else.
Heck, if that's an item set he has two now. the base one and the mini-sentry set.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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LASD

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5068 on: December 19, 2010, 04:26:03 pm »

The horrible part is that some of the items aren't craftable.
Like the candy cane, and a few other items, I think.
Yeah, that's caused by Valve pushing the update out in time for Christmas. They couldn't get some of the items on the store which made them not droppable or craftable either by some weird logic (but still available through the crates). They said they are fixing this in coming weeks though.

I'm not very enthused by this update. I had pretty much all the existing weapons, and now... Now there are more, and I'm not going to play forever just to get enough metal to craft them, and I really don't care to amass enough to trade for them either at this point, because I'm not even playing as it is right now.
Yeah, I kinda have the same problem and the only fix seems to be offline server practice mode idling.
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umiman

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5069 on: December 19, 2010, 06:01:56 pm »

I couldn't even be arsed to get any of the new items. There comes a point for everybody when there's literally TOO MUCH STUFF.

Thank god there's a delete button to get rid of crates at least.
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