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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 820270 times)

The Scout

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6210 on: June 28, 2011, 10:21:56 pm »

now the trick with scout is to bind "Uguu~~" to "k" so your opponents are distracted by anime.
You're nuke? Hehe. I was so tempted to Teamkill you.
Explain.
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PsyberianHusky

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6211 on: June 28, 2011, 10:23:35 pm »

now the trick with scout is to bind "Uguu~~" to "k" so your opponents are distracted by anime.
You're nuke? Hehe. I was so tempted to Teamkill you.
Cause I am the bomb.
Spoiler (click to show/hide)
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Duke 2.0

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6212 on: June 28, 2011, 10:36:24 pm »

 Update. Demo wave dashing removed.

 A damn shame.
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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PsyberianHusky

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6213 on: June 28, 2011, 10:38:49 pm »

Update. Demo wave dashing removed.

 A damn shame.
Bawww TF 2 is like brawl now
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The Scout

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6214 on: June 28, 2011, 10:41:48 pm »

Update. Demo wave dashing removed.

 A damn shame.
What?
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Metalax

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6215 on: June 28, 2011, 10:55:55 pm »

from the tf2 wiki as the patch notes don't seem to have appeared on the steam news page yet

Quote
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

    Reduced CPU usage for idle servers

Team Fortress 2

    Fixed a case where CritBoost effects were being removed from players being healed.
    Fixed a problem with Arena mode first blood CritBoost not removing itself at the correct time.
    Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)
    Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
    Fixed a bug where the Reserve Shooter would minicrit against swimming targets.
    Tomislav spin-up reduction has been reduced from 75% to 40% (so it now spins-up slower)
    Made the Jumper's Jeepcap and Pocket Medic craft-able.
    Updated the bot navigation files for several maps.
    Added an entry for "Call Vote" to the Options->Keyboard Settings, so you can bind a key to it.
    Updated the gamehaptics file:
        Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update.
        Refined all Rocket Launcher Forces recoil forces to feel more true to recoil animation.
        Tuned Brass Beast recoil to have less of an impact on your aiming reticle.

Undocumented Changes

    Added the Refreshing Summer Cooler

Update. Demo wave dashing removed.

 A damn shame.
What?

I think this is refering to the removal of the demo keeping unexpended charge when you stop it early by attacking.

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Soulwynd

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6216 on: June 28, 2011, 11:01:27 pm »

They're in there, but they are from a couple days ago.

I played yesterday and I was still able to retain demo-charge with tiny charges just to catch up.
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Metalax

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6217 on: June 28, 2011, 11:02:53 pm »

Yes I'm refering to the update that just happened a couple of hours ago. Just tested and no longer retain the charge.
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SHAD0Wdump

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6218 on: June 28, 2011, 11:13:00 pm »

Good, really was insane when they could do that.
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Cthulhu

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6219 on: June 28, 2011, 11:18:30 pm »

Damn, I thought that was a feature.  Good thing I'm done demoknighting anyway.  It was fun but it's not exactly good for your team.
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Duke 2.0

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6220 on: June 28, 2011, 11:29:38 pm »

Good, really was insane when they could do that.
Insanely great. The Subclass was almost viable.

Quote
Made the Jumper's Jeepcap and Pocket Medic craft-able.
Quote
Made the Pocket Medic craft-able.
Quote
Pocket Medic craft-able.

!!!

Brb whoring myself out for crafting supplies.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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The Scout

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6221 on: June 28, 2011, 11:35:39 pm »

Good, really was insane when they could do that.
Insanely great. The Subclass was almost viable.

Quote
Made the Jumper's Jeepcap and Pocket Medic craft-able.
Quote
Made the Pocket Medic craft-able.
Quote
Pocket Medic craft-able.

!!!

Brb whoring myself out for crafting supplies.
WHAT'S IT DO. TELL ME. IS IT SELF HEALING?
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Tradanbattlan

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6222 on: June 28, 2011, 11:45:11 pm »

Another astounding round with the Pain Train. I managed to wipe the point of 5 people on Harvest.

Soulwynd

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6223 on: June 28, 2011, 11:46:55 pm »

Nothing. It's a cute misc item for the heavy. It's a medic toy in his pocket.
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Duke 2.0

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Re: Team Fortress 2: Goes Free To Play with Uber Update "Let's do dis."
« Reply #6224 on: June 29, 2011, 12:03:25 am »

Nothing. It's a cute misc item for the heavy. It's a medic toy in his pocket.
GOTTAHAVEITGOTTAHAVEITGOTTAHAVEIT
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO
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