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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781473 times)

Putnam

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8265 on: April 28, 2012, 10:30:18 pm »

Id say the Jag is fairly balanced, though I play alot of engi, as an eg:  My strange normal wrench has a sentry kill:melee kill ratio of 11:1, my gunslinger has 6:1 and my Jag has 30:1,  the build speed is great but it often feels like using a wiffleball bat for melee, which is pretty much essential against spys

Or you could use your shotgun that does more damage at a similar range and longer besides >_>

cameron

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8266 on: April 28, 2012, 10:57:07 pm »

afaik, melee weapons crit way more then ranged ones
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The Scout

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8267 on: April 28, 2012, 11:00:32 pm »

The Jag's speed adds up. When you have 5 engies constantly throwing down new sentries and dispensors, it pays to have someone with a Jag. Also, Pomson is best gun.
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jester

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8268 on: April 28, 2012, 11:15:15 pm »

Shottie is a better killing gun, they are definately situational
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Thexor

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8269 on: April 28, 2012, 11:17:44 pm »

afaik, melee weapons crit way more then ranged ones

They do. But it's still a base 15% chance, which translates to an 85% chance to not crit. Even with the Sentry's damage boosting your crit chance, I'd rather a reliable weapon than a lucky weapon.

Plus, the shotgun can kill a Spy that backpedals while shooting you, as opposed to whiffing with a melee attack.  :P
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SHAD0Wdump

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8270 on: April 28, 2012, 11:22:44 pm »

afaik, melee weapons crit way more then ranged ones
They do. But it's still a base 15% chance, which translates to an 85% chance to not crit. Even with the Sentry's damage boosting your crit chance, I'd rather a reliable weapon than a lucky weapon.
However, crit chance builds up with damage, which happens very often for the engineer due to his sentry(and there is even theory his dispenser's healing boosts it), which means he's almost guaranteed to have 65% chance to send fragments of your own skull into your brain.
 Not perfectly reliable but it's definitely enough to give pause.
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Heliman

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8271 on: April 29, 2012, 01:15:37 am »

compared to the invisibility watch, a spooky ghost sheet would be an upgrade.

I see you don't use it often. It's the best watch of them all.

Why do you think it's so bad?


The cloak and dagger beats it straight out because it lets you take your time with kills, none of that decloaking in an unfortunate place business.

The DR beats it because if you use fall damages right, move in the line of fire in a smart way, DR is basically an invisi watch that has a built in escape mechanic and some AWESOME(90%!) bullet protection at the price of (checks wiki) 2.5 seconds of cloaking and some noise that you have to go a little out of the way to get rid of.
« Last Edit: April 29, 2012, 01:24:39 am by Heliman »
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Putnam

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8272 on: April 29, 2012, 03:25:09 am »

compared to the invisibility watch, a spooky ghost sheet would be an upgrade.

I see you don't use it often. It's the best watch of them all.

Why do you think it's so bad?


The cloak and dagger beats it straight out because it lets you take your time with kills, none of that decloaking in an unfortunate place business.

The DR beats it because if you use fall damages right, move in the line of fire in a smart way, DR is basically an invisi watch that has a built in escape mechanic and some AWESOME(90%!) bullet protection at the price of (checks wiki) 2.5 seconds of cloaking and some noise that you have to go a little out of the way to get rid of.

No, that's not right at all. You shouldn't be taking your time with kills. Don't wait for the perfect kill, make that shit perfect. Waiting around does nothing at all. Besides, if you don't know all the ammo spots on the map, you're playing spy wrong anyway. 2.5 seconds of cloak is a lot. The noise is horrible.

With the right knowledge, the invis watch is far better.

miauw62

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8273 on: April 29, 2012, 03:51:35 am »

Above is 100% right
The inviswatch is awesome if you know how to use it, and its helluva lot more fun then the cloak and dagger at times, because with the cloak and dagger im usually walking 5 meters, waiting a minute, walking another 5 meters and repeating that, making for a very boring way to the sentry i want to sap, and then forgetting to disguise. Inviswatch is just sooo much fun to use <3

The backburner is a direct downgrade for good pyros, but a direct upgrade for bad f2p ghastly gibus faggot w+m1 pyros, i'm afraid.


EDIT:
Btw, i would LOVE to play a game with you guys, but i dont exactly know where :P
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

jester

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8274 on: April 29, 2012, 03:59:38 am »

well, Im in australia, and my usual stomping ground is gamers UN server 44, where I am Jimboblordofeskimos
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miauw62

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8275 on: April 29, 2012, 04:10:14 am »

My ping isnt really good to australia (i live in belgium :P), but i usually hang out around the aerolitegaming servers, as [ALG]Miauw
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Enzo

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8276 on: April 29, 2012, 04:11:15 am »

People still complain about the Backburner? I thought the Phlog fixed that. Phlog = Backburner2
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jester

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8277 on: April 29, 2012, 06:40:44 am »

People still complain about the Backburner? I thought the Phlog fixed that. Phlog = Backburner2

Ditto, IMO if you are getting killed by w+m1 pyros, you probably deserve to die to w+m1 pyros.
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miauw62

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8278 on: April 29, 2012, 08:26:56 am »

You cant always escape the backburner.
But i dont see why valve had to give noobs a free auto-loading kritzkrieg (if youre not doing damage, youre not doin it rite) in their flamethrower and taking away something they dont give a shit about.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Mongol13524

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Re: Team Fortress 2: Free To Play! World's #1 hat simulator "Outsmart bullet"
« Reply #8279 on: April 29, 2012, 08:39:46 am »

Burning Hatred for Crows: Coming to Bandcamp 2016
« Last Edit: March 25, 2014, 07:50:26 pm by Mongol13524 »
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My old account on this forum is klingon13524.
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