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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781618 times)

Metalax

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9645 on: October 26, 2012, 09:25:32 pm »

Merasmus is difficult to kill but quite possible as long as the whole server gangs up on him. Huntsman snipers work well doing over 1000 damage per headshot to his big head. If you have just a couple of people killing others it quickly becomes impossible.

Spoiler (click to show/hide)

Also randomness on point capture can result in wierdness.
Spoiler (click to show/hide)
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In the beginning was the word, and the word was "Oops!"

LASD

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Scream Fortress 2: THE HAUNTING IS HERE! "Omnomnomnom Brains! So Feeling!"
« Reply #9646 on: October 27, 2012, 04:10:42 am »

LASD, get on here and change the title teaser to "Omnomnomnom Brains! So Feeling!"

Wow, I totally forgot I can do that. No idea how, after like 100 changes, but thanks for reminding.

I'll get to the event later today and maybe I'll change it again! Or maybe there's a werewolf behind you gnawing on your hat! Scary! No, it's a Demoman wearing a werewolf's skin trying to steal your hat! Horrifying!
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JoshuaFH

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Re: Scream Fortress 2: THE HAUNTING IS HERE! "Omnomnomnom Brains! So Feeling!"
« Reply #9647 on: October 29, 2012, 04:02:57 pm »

So has anyone made any progress on the Nightmare difficulty MvM map? I got to the halfway point once with a pretty awesome team.
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JoshuaFH

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Re: Scream Fortress 2: THE HAUNTING IS HERE! "Omnomnomnom Brains! So Feeling!"
« Reply #9648 on: October 29, 2012, 04:45:02 pm »

Double posting just to say that I just beat it with an absolutely astounding team, truly amazing performance from everyone, and we still had some of the closest calls I wouldn't believe still.

Best part is that I got the winning hit by airblasting the last bomb carrier into a pit.

And while I feel awesome, it's weird that there's no achievement for it.
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PTTG??

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Re: Scream Fortress 2: THE HAUNTING IS HERE! "Omnomnomnom Brains! So Feeling!"
« Reply #9649 on: October 29, 2012, 05:15:09 pm »

You got a classic achievement.
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The Scout

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Re: Scream Fortress 2: THE HAUNTING IS HERE! "Omnomnomnom Brains! So Feeling!"
« Reply #9650 on: October 29, 2012, 05:16:29 pm »

You got an achievement in my mind. Being able to outperform my entire competitive by yourself.
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Mageziya

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Re: Scream Fortress 2: THE HAUNTING IS HERE! "Omnomnomnom Brains! So Feeling!"
« Reply #9651 on: October 30, 2012, 09:47:35 pm »

Since the drop system was on caffeine during this Halloween event I managed procure 3 refined. I spent it on a Mann up ticket and a surplus voucher. I decided, "If I'm going to do this, I'm going for the carbonado or diamond botkillers!" So I decided to do operation Geargrinder.

I knew they were considered hard, I read the warning, but

SWEET PICKLING JESUS.

THEY ARE HARD.

I just finished my first Geargrinder mission, the coal town mission.

Took three tries. Try 1: From wave 1, 6 hours, had to leave due to running out of RL time. Try 2: From wave 1, 2 hours, made it to the final wave, everyone ultimately left people left, NO ONE CAME FOR HALF AN HOUR. gave up. Try 3: came in at wave 5/7. Since I didn't throw all my money into canteens, was able to focus everything into a godly brass beast. Floored 'em (The bots) with the team. Final wave with 5 people (Including me.), but ultimately success.

Now for the other two Geargrinder missions.

Don't know if I should say FML or LET'S DO THIS!
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Metalax

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Re: Scream Fortress 2: THE HAUNTING IS HERE! "Omnomnomnom Brains! So Feeling!"
« Reply #9652 on: November 02, 2012, 01:56:56 pm »

Finally managed to finish Wave 666.
Spoiler (click to show/hide)

Also update has just made it easier to kill Merasamus.

Quote
MERASMUS! has leveled up at WizardCon!

    "The Skull Island Topper" now tracks the highest level of Merasmus the owner has helped defeat
    Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
    Increased Soldier and Demoman damage against Merasmus while he is in hiding

And just after I managed to finish wave 666,
Quote
Added more credits to Caliginous Caper, Wave 666
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10ebbor10

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Re: Scream Fortress 2: THE HAUNTING IS HERE! "Omnomnomnom Brains! So Feeling!"
« Reply #9653 on: November 02, 2012, 03:00:36 pm »

Anyone up for a Wave 666 game?

Having trouble even finding a full server.
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JoshuaFH

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Re: Scream Fortress 2: THE HAUNTING IS HERE! "Omnomnomnom Brains! So Feeling!"
« Reply #9654 on: November 02, 2012, 03:34:53 pm »

Finally managed to finish Wave 666.
Spoiler (click to show/hide)

Also update has just made it easier to kill Merasamus.

Quote
MERASMUS! has leveled up at WizardCon!

    "The Skull Island Topper" now tracks the highest level of Merasmus the owner has helped defeat
    Increased Engineer, Scout, Pyro and Heavy damage against Merasmus
    Increased Soldier and Demoman damage against Merasmus while he is in hiding

And just after I managed to finish wave 666,
Quote
Added more credits to Caliginous Caper, Wave 666

After hearing about the update, I went to go beat it again. I got paired with a really good team right off the beat and demolished it, but the extra 1000 creds (6000 total spread across your team) really makes a huge difference. I'd even go as far as to say it doesn't deserve it's difficulty rating of Nightmare anymore since now I can pretty much afford every mission critical upgrade right at the start without having to make any hard choices. Plus, because you have more upgrades now, you're spending less on canteens over the course of the mission since now you don't need to compensate for weakness or get forced to do desperate pushbacks as often. Since you're not spending as much on canteens, you can buy even more upgrades now, in this case for me I maxed out health regeneration which is really nice to have, but not critical like others. I ended the mission with an extra 4000 creds. When I beat Caliginous Caper for the first time, I was barely scraping by just for crits and uber canteens till the very last second, and was having to frantically make desperate but necessary quick decisions at the shop all throughout the mission. This just feels too relaxed now, IMO.

I always question changes like that, because it might make the accomplishments of people after the update feel invalid compared to before when it was harder, and that has the potential to divide up your fan base which is never a good thing.
« Last Edit: November 02, 2012, 03:36:40 pm by JoshuaFH »
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Mageziya

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Re: Scream Fortress 2: THE HAUNTING IS HERE! "Omnomnomnom Brains! So Feeling!"
« Reply #9655 on: November 03, 2012, 08:47:50 pm »

Welp, I just made it through my first ever Tour of Duty for Mann Up mode. As Stated earlier it was gear grinder, I.E. Hell. Anyway, my first ever Botkiller? A Diamond Sniper Rifle. Now, most of you might find that as crappy, but no, I play sniper a lot so it is AWESOME! I am truly happy and satisfied right now. I took a name tag I had on hand and named it "Blood, Sweat, and Tears". Also, I will only have my Heavy wear the badge since he was the one who fought through that hell.

NOTE: I think the botkillers you get are based off playtime in NON-MvM. Sniper is my most played class, and I got a Sniper Rifle. It makes sense, since you are often forced into a class to play MvM and you wouldn't want to do all that work for a weapon you would never use.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Enzo

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Re: Scream Fortress 2: THE HAUNTING IS HERE! "Omnomnomnom Brains! So Feeling!"
« Reply #9656 on: November 04, 2012, 02:45:19 am »

A Diamond Sniper Rifle. Now, most of you might find that as crappy, but no, I play sniper a lot so it is AWESOME!

A diamond Sniper Rifle is worth 10 keys, btw, making it an incredibly valuable and sought-after item. Also congrats on beating hellmode! My group can never pull enough people together, I've still only beaten the one mission of it.

NOTE: I think the botkillers you get are based off playtime in NON-MvM. Sniper is my most played class, and I got a Sniper Rifle. It makes sense, since you are often forced into a class to play MvM and you wouldn't want to do all that work for a weapon you would never use.

This is an interesting theory, since my first botkiller was my most-played class too. It's probably just luck, though, I think someone would have noticed the pattern if it was 100%.
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miauw62

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Re: Scream Fortress 2: THE HAUNTING IS HERE! "Omnomnomnom Brains! So Feeling!"
« Reply #9657 on: November 04, 2012, 06:29:34 am »

I still have one ticket left, and i had to do one mission before extra missions came. Does this mean that i have to get more tickets to get a botkiller?E

E: Nvm, looks like i can get a silver or golden one.
That is, if i manage to complete that goddamn decoy mission. Anyone got any tips? (my usual classes are pyro and spy).
« Last Edit: November 04, 2012, 06:32:17 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Enzo

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Re: Scream Fortress 2: THE HAUNTING IS HERE! "Omnomnomnom Brains! So Feeling!"
« Reply #9658 on: November 04, 2012, 06:52:41 am »

That is, if i manage to complete that goddamn decoy mission. Anyone got any tips? (my usual classes are pyro and spy).

If you're playing Pyro and Spy in MvM the best advice is to have good teammates because you're playing a purely supportive role. Sap/Airblast bomb-carriers (which can be super helpful, don't get me wrong) and possibly seek out money since you're on the frontlines, and try to help out with general damage, but beyond that your team has to do the heavy lifting.

Err, regarding the advanced decoy mission specifically, get a wrangled sentry on the center building after the initial chokepoint, and a stickybomb demo nearby. There are lots of melee bots, and these two will wreck them. Kritz medic helps a lot, you can lay a spread-out kritz stickytrap before each wave. Get a teammate that gives minicrits and one that applies the slow effect because both are super useful (scout can do both, and grab all the money if he's good). Kill the quickfix medics first, ignore the giant pocket. If you have high damage output this is actually one of the easiest maps, since the big targets funnel through the choke right at the beginning.
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miauw62

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Re: Scream Fortress 2: THE HAUNTING IS HERE! "Omnomnomnom Brains! So Feeling!"
« Reply #9659 on: November 04, 2012, 06:56:46 am »

"Giant pocket"? I'm pretty sure that mission includes no giant medics.
But i'll keep it in mind. I dont really have a team to work with ATM.
*mayby* a friend still has one mann up ticket left.

E:
Any tips upgrade-wise? (again, pyro spy and mayby demo)
« Last Edit: November 04, 2012, 07:33:32 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.
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