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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781220 times)

Zaranthan

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Re: Team Fortress 2: "Surprise" Sniper/Spy update incoming!
« Reply #405 on: May 19, 2009, 11:13:39 am »

Don't run! It's only ham!
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Sowelu

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Re: Team Fortress 2: "Surprise" Sniper/Spy update incoming!
« Reply #406 on: May 19, 2009, 11:38:15 am »

Oh, and here's the HD screencap of the Alert screen. Some interesting stuff on there.
Lower left corner people.

Leaked Video.

Analysis of the high-res version (which was only available from the official release) and the low-res version (leaked) shows that the original did not say "leaked video".  The words are clearly different, the space in the middle is in a different place...but there's just not enough detail to see what it originally said.

In any case, they did change it for the release.
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Yanlin

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Re: Team Fortress 2: "Surprise" Sniper/Spy update incoming!
« Reply #407 on: May 19, 2009, 02:26:50 pm »

There's a light that says "Leaked video" on that huge lights panel the soldier is looking at.

It also appears in the Youtube versions. I could make it out.

PREWF that Valve leaked it on purpose!
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Sowelu

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Re: Team Fortress 2: "Surprise" Sniper/Spy update incoming!
« Reply #408 on: May 19, 2009, 02:59:02 pm »

It also appears in the Youtube versions. I could make it out.

Nope.



Note that the space is on different sides of the wire in the low and high res version.  Different words.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Soulwynd

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Re: Team Fortress 2: "Surprise" Sniper/Spy update incoming!
« Reply #409 on: May 19, 2009, 03:53:23 pm »

It also appears in the Youtube versions. I could make it out.

Nope.



Note that the space is on different sides of the wire in the low and high res version.  Different words.

The low res version says "Is bullshitting" and don't be fooled, "Hungry" on the low res version also reads "Yanlin".
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umiman

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Re: Team Fortress 2: "Surprise" Sniper/Spy update incoming!
« Reply #410 on: May 19, 2009, 03:54:22 pm »

"on toilet" in the low res version also says "always".

Nilocy

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Re: Team Fortress 2: "Surprise" Sniper/Spy update incoming!
« Reply #411 on: May 19, 2009, 04:46:46 pm »

Spy update! Meet the ambassador. I fucking WANT this gun. IRL. Even though its illegal.
http://www.teamfortress.com/spyupdate/english.htm
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Sowelu

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Re: Team Fortress 2: "Surprise" Sniper/Spy update incoming!
« Reply #412 on: May 19, 2009, 04:52:04 pm »

I'm intrigued.  It makes the spy viable as a dedicated longer-range class. Pop out from behind a wall and put two shots into an oncoming scout--you won't get more than two, most likely, but with good aim, you'll get him good.

I'm betting the revolver still has better DPS, so at close range, you don't want the Ambassador.

Yeah, there's going to be a lot more spies NOT cloaking, now.  A spy just sitting there below the balcony in 2fort will be a force to be reckoned with, as long as there are no enemy snipers.

...Which means...that the sniper is a valid counter for the Spy all of a sudden!  The spy can be a mini-sniper and very effective, but would get rocked by a real sniper at range.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Duke 2.0

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Re: Team Fortress 2: "Surprise" Sniper/Spy update incoming!
« Reply #413 on: May 19, 2009, 05:45:52 pm »

I'm intrigued.  It makes the spy viable as a dedicated longer-range class. Pop out from behind a wall and put two shots into an oncoming scout--you won't get more than two, most likely, but with good aim, you'll get him good.

I'm betting the revolver still has better DPS, so at close range, you don't want the Ambassador.

Yeah, there's going to be a lot more spies NOT cloaking, now.  A spy just sitting there below the balcony in 2fort will be a force to be reckoned with, as long as there are no enemy snipers.

...Which means...that the sniper is a valid counter for the Spy all of a sudden!  The spy can be a mini-sniper and very effective, but would get rocked by a real sniper at range.
The thing is, you can move about quickly with this gun. A good enough spy could take a down a sniper, partially because the sniper is a lot slower, partially because the spy is still sneaky and if the sniper does not get in a headshot the spy will use the watch that leaves a corpse and cloaks himself. Then just pop on a disguise and run for some nearby health before going after the sniper again.
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Yanlin

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Re: Team Fortress 2: "Surprise" Sniper/Spy update incoming!
« Reply #414 on: May 20, 2009, 07:32:03 am »

It also appears in the Youtube versions. I could make it out.

Nope.



Note that the space is on different sides of the wire in the low and high res version.  Different words.


Hmm. Perhaps It wasn't Youtube... But this upload is still before the real one.

http://www.wegame.com/watch/Meet_the_spy_7/

Upon further examination you appear to be right. I withdraw my original claim.
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Jreengus

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Re: Team Fortress 2: "Surprise" Sniper/Spy update incoming!
« Reply #415 on: May 20, 2009, 10:22:36 am »

I'm intrigued.  It makes the spy viable as a dedicated longer-range class. Pop out from behind a wall and put two shots into an oncoming scout--you won't get more than two, most likely, but with good aim, you'll get him good.

I'm betting the revolver still has better DPS, so at close range, you don't want the Ambassador.

Yeah, there's going to be a lot more spies NOT cloaking, now.  A spy just sitting there below the balcony in 2fort will be a force to be reckoned with, as long as there are no enemy snipers.

...Which means...that the sniper is a valid counter for the Spy all of a sudden!  The spy can be a mini-sniper and very effective, but would get rocked by a real sniper at range.
The thing is, you can move about quickly with this gun. A good enough spy could take a down a sniper, partially because the sniper is a lot slower, partially because the spy is still sneaky and if the sniper does not get in a headshot the spy will use the watch that leaves a corpse and cloaks himself. Then just pop on a disguise and run for some nearby health before going after the sniper again.
But a good sniper would just charge 100% and then get a body shot on them if they can't get a head shot.
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Ampersand

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Re: Team Fortress 2: "Surprise" Sniper/Spy update incoming!
« Reply #416 on: May 20, 2009, 11:21:43 am »

The new revolver has a cooldown time, however, so presumably, it has a higher damage per shot, but probably a roughly equal damage per second if you do the math.
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Sowelu

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Re: Team Fortress 2: "Surprise" Sniper/Spy update incoming!
« Reply #417 on: May 20, 2009, 01:11:14 pm »

I'm hoping it has a lower DPS, because seriously, the revolver on its own is a serious beast and very unappreciated.  55-60 damage at point blank?

Then again, it has 20-25 at long range.  That needs to be bumped up a lot to make it competitive.  40 damage at long range, while still 55-60 at point blank as well as lowering its ROF, and it'll still get a lot of use.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Ampersand

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Re: Team Fortress 2: "Surprise" Sniper/Spy update incoming!
« Reply #418 on: May 20, 2009, 01:16:30 pm »

Maybe the video gives some hint at what the spy is soon to become. The rolling sapper for one thing might be a clue as to the next unlockable. Maybe the revolver shot to the head instantly killing the engineer is some clue as to what the weapon's intent is. Critical headshots like the sniper rifle?
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Duke 2.0

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Re: Team Fortress 2: "Surprise" Sniper/Spy update incoming!
« Reply #419 on: May 20, 2009, 01:24:42 pm »

 We must face the reality of the current spy pistol: It is horribly inaccurate. Sure at medium range you could land a good number of hits in, but trying to hit targets consistently with the thing is like wielding a stormtroopers gun from Star Wars.

 Also, I'm starting to warm up with using the demoman. I can see clearly why people want him nerfed, because I feel like a god with him. As long as you can aim in front of targets properly you can do well.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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