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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781424 times)

WorkerDrone

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Re: Team Fortress 2: "A little of the ol' chop chop"
« Reply #630 on: June 19, 2009, 09:47:43 pm »

Oh you can shove that picture far up your-
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umiman

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Re: Team Fortress 2: "A little of the ol' chop chop"
« Reply #631 on: June 19, 2009, 09:49:50 pm »

Haha, it was a great game though. Colin and I topped the score chart.

Workerdrone: Your team was a bit strange though. On one hand, there were some really, really skilled players and on the other there were a lot of not-so-good players. Also, way too many scouts. :/

WorkerDrone

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Re: Team Fortress 2: "A little of the ol' chop chop"
« Reply #632 on: June 19, 2009, 09:57:19 pm »

I've been in a 'class switching' slump lately.

Usually, I'll keep it between a few classes, namely, the Heavy, the Pyro, and the Sniper. None have been working exceptionally well for me, so I decided to spy a bit. It doesn't always work if the team is twitchy enough, or is flooded with spy checkers, but I've had alot of luck stabbin' and stabbin'.

Gotta play more often. Getting awful rusty to be done in by you. At least I got to kill Nilocy before you two disconnected.
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Ampersand

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Re: Team Fortress 2: "A little of the ol' chop chop"
« Reply #633 on: June 19, 2009, 10:22:45 pm »

If only I took screenshots of the, many, many times I shanked Nilocy the other day.
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!!&!!

umiman

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Re: Team Fortress 2: "A little of the ol' chop chop"
« Reply #634 on: June 19, 2009, 10:43:26 pm »

Gotta play more often. Getting awful rusty to be done in by you. At least I got to kill Nilocy before you two disconnected.
:'(

I play every class, usually just trying to fill a void or accomplish an objective that my previous class can't do. My main is the pyro however, as he's a man after my own heart. I've also stopped using the backburner because the advantages of airblast are just too awesome once you've mastered it.

I used to be afraid of soldiers, now... it's like free ammo. The only problem is that enemy pyros with backburners will usually kick my ass.

Jakkarra

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Re: Team Fortress 2: "A little of the ol' chop chop"
« Reply #635 on: June 19, 2009, 10:57:37 pm »

i totally need to play with you guys at one point.

spy
demo
scout
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Duke 2.0

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Re: Team Fortress 2: "A little of the ol' chop chop"
« Reply #636 on: June 19, 2009, 11:17:04 pm »

 Damn, I need to play with you guys. My steam account is Dukemileg.

 And note while the deahcam takes a second to pop up, the guy was a good five seconds away by the time the cam popped up. I know the range one can run before the cam gets them, after dieing to every class many, many times. Thus why that specific situation stood out and was more aggravating.

 And while I know people can sneak rather luckily, there are just many situations where a class is just not fast enough to reach a destination.

 As for flamethrower, I doubt a spy can run across the nozzle of the flamethrower and not get ignited.

 I myself have FOV at max, and mouse sensitivity around 8. I'm still wondering how those demoman skill map players can play at sensitivity 15. Also, despite my mouse having two extra buttons the software for it does not allow for such changing of sensitivity. Damn you, RX3000!
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Soulwynd

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Re: Team Fortress 2: "A little of the ol' chop chop"
« Reply #637 on: June 20, 2009, 09:27:18 pm »

I was playing a bit with the huntsman today, so I took some screenies.

That heavy seems to sad.
Spoiler (click to show/hide)

I aimed for the head, scout jumped, became modern art.
Spoiler (click to show/hide)
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Roundabout Lout

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Re: Team Fortress 2: "A little of the ol' chop chop"
« Reply #638 on: June 20, 2009, 10:32:21 pm »

Fun fact about the huntsman:

A friendly pyro can set the arrows on fire for you. :)
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Soulwynd

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Re: Team Fortress 2: "A little of the ol' chop chop"
« Reply #639 on: June 20, 2009, 10:55:13 pm »

Fun fact about the huntsman:

A friendly pyro can set the arrows on fire for you. :)
We knew that from day one. I believe it can be ignited in the air as well. since I've launched regular arrows that became fire arrows.

You can also let the pyro ignite then without releasing the arrow in any way, change to another weapon, when you come back to the huntsman, your arrow will be lit.
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Jackrabbit

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Re: Team Fortress 2: "A little of the ol' chop chop"
« Reply #640 on: June 20, 2009, 10:56:50 pm »

So supposedly, you just stick the flaming arrow in your quiver?

Awesome.
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Soulwynd

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Re: Team Fortress 2: "A little of the ol' chop chop"
« Reply #641 on: June 21, 2009, 12:01:01 am »

So supposedly, you just stick the flaming arrow in your quiver?

Awesome.
It's a bug... If you draw the jarate, there will be a small flame next to the bottle.
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Jackrabbit

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Re: Team Fortress 2: "A little of the ol' chop chop"
« Reply #642 on: June 21, 2009, 12:07:51 am »

Ha! Flaming excrement! Oh dear me. Lol. Dear dear me...
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Duke 2.0

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Re: Team Fortress 2: "A little of the ol' chop chop"
« Reply #643 on: June 21, 2009, 12:13:34 am »

 That would explain crit jars.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Soulwynd

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Re: Team Fortress 2: "A little of the ol' chop chop"
« Reply #644 on: June 21, 2009, 02:02:03 am »

The flame doesn't affect any other weapon and the jarate has a chance of being crit.
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