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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 820347 times)

hops

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10981 on: July 10, 2015, 04:19:43 am »

On another topic, this still isn't fixed.

no?
You do realize that video just said it's updated for GunMettle?

It was hilariously easy originally and can happen accidentally, now it's *slightly* harder, but it's definitely not fixed. You just have to keep throwing weapons until it falls through.

I suspect that this is caused from the fact that the payload reaching that point triggers the hole to open, causing the payload to fall and touch the barrels and cause exploshuns.

All they really need to do is make it so that only the payload make it blow up, but apparently they can't do that for some reasons due to the nature of Source engine, so instead they made it so that any slightest nudge to the barrels trigger the explosions.

Or something. Source is confusing.
« Last Edit: July 10, 2015, 04:32:37 am by Cinder »
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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10982 on: July 10, 2015, 09:01:41 am »

On another topic, this still isn't fixed.

no?
You do realize that video just said it's updated for GunMettle?

It was hilariously easy originally and can happen accidentally, now it's *slightly* harder, but it's definitely not fixed. You just have to keep throwing weapons until it falls through.

I suspect that this is caused from the fact that the payload reaching that point triggers the hole to open, causing the payload to fall and touch the barrels and cause exploshuns.

All they really need to do is make it so that only the payload make it blow up, but apparently they can't do that for some reasons due to the nature of Source engine, so instead they made it so that any slightest nudge to the barrels trigger the explosions.

Or something. Source is confusing.

Valve time is soon. I hate to agree with STAR_, but I have to say that it seems like none of the devs play TF2.
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hops

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10983 on: July 10, 2015, 09:18:07 am »

I'm unsure whether the TF2 devs are even aware of the concept of Steam.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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Graknorke

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10984 on: July 10, 2015, 11:02:14 am »

Isn't that the place where they trade some of the hats?
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Calidovi

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10985 on: July 10, 2015, 11:06:46 am »

I just realized that you don't need to launch TF2 to enter the Mann Co. store anymore.
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JoshuaFH

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10986 on: July 10, 2015, 06:28:45 pm »

I just realized that you don't need to launch TF2 to enter the Mann Co. store anymore.

... How? I can't figure it out.
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Calidovi

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10987 on: July 10, 2015, 07:34:15 pm »

I just realized that you don't need to launch TF2 to enter the Mann Co. store anymore.

... How? I can't figure it out.

When I said 'just realized', I meant the last time I cared about TF2, sorry. The link is no longer on the webpage.
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Jar of Jam

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10988 on: July 11, 2015, 02:55:17 pm »

So, thoughts on the TF2 weapon cases? Worth opening or not?
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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10989 on: July 11, 2015, 03:51:12 pm »

So, thoughts on the TF2 weapon cases? Worth opening or not?

It's a moneygrabbing tactic at best, but some of them do look nice.
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miauw62

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10990 on: July 13, 2015, 11:31:09 am »

I really like powerhouse. It's everything good about 2fort and turbine combined on a gamemode that doesn't suck, and looks really pretty too.

E: in short, it's the ultimate pub map.
« Last Edit: July 13, 2015, 12:21:01 pm by miauw62 »
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JoshuaFH

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10991 on: July 13, 2015, 12:19:14 pm »

So, thoughts on the TF2 weapon cases? Worth opening or not?

It's a moneygrabbing tactic at best, but some of them do look nice.

I wouldn't call it moneygrabbing, I'd call it employing their purely aesthetic items for microtransactions business model very well.
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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10992 on: July 13, 2015, 01:13:19 pm »

So, thoughts on the TF2 weapon cases? Worth opening or not?

It's a moneygrabbing tactic at best, but some of them do look nice.

I wouldn't call it moneygrabbing, I'd call it employing their purely aesthetic items for microtransactions business model very well.

I like their F2P but pay to look good model wholeheartedly, but I worry about how much time was spent on it.
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Putnam

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10993 on: July 13, 2015, 01:55:00 pm »

The skins are a feature already in CS:GO and AFAIK based on the procedural zombies from L4D2, so it was AFAIK basically texturing work this time around

And most hats are community made

Valve is spending most of their time on Source 2 and Dota 2's custom game tools right about now

TF2 is also getting competitive matchmaking in a few months

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Re: Team Fortress 2: The Gun Mettle Update! "G'day, Mr. Hale."
« Reply #10994 on: July 13, 2015, 09:17:36 pm »

The skins are a feature already in CS:GO and AFAIK based on the procedural zombies from L4D2, so it was AFAIK basically texturing work this time around

And most hats are community made

Valve is spending most of their time on Source 2 and Dota 2's custom game tools right about now

TF2 is also getting competitive matchmaking in a few months

That's true, I have high hopes for Source 2. Though all we have are leaked files, I can stay hype-y.
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