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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781940 times)

dragnar

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Re: Team Fortress 2: Halloween update!
« Reply #1260 on: November 23, 2009, 08:36:35 am »

Heavy is credit to team!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

SHAD0Wdump

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Re: Team Fortress 2: Halloween update!
« Reply #1261 on: November 23, 2009, 09:36:54 am »

Heavy is too happy to notice ARROW IN HIS GUT.
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Siquo

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Re: Team Fortress 2: Halloween update!
« Reply #1262 on: November 23, 2009, 12:25:39 pm »

Heavy needs a bbq sandvich?  ;D

Pyro Mfffmfmfbfmfmfbfmm!!
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Dr. Johbson

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Re: Team Fortress 2: Halloween update!
« Reply #1263 on: November 23, 2009, 01:30:28 pm »

Heavy is too happy to notice ARROW IN HIS GUT.

He also has two in his shoe and one in his punching glove.
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Sir Pseudonymous

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Re: Team Fortress 2: Halloween update!
« Reply #1264 on: December 02, 2009, 02:53:58 am »

There were actually people on the DFC server today, which I've never seen before, at least during the limited time I have to play. That was fun, much nicer than most servers I've played on. Especially since alltalk was on: I got to here just how excited the other team got when I died, thinking I used the dead ringer everytime. ::) The couple of times they outsmarted themselves really got me. ;D I didn't get many kills, but damn if I didn't cap the hell out of that intel...

I love the dead ringer, with the cloak and dagger I end up sitting in a corner for most of the round looking for a chance, taking it, and promptly dying, often before scoring a kill. D: Dead ringer forces action, and exposes just how bad spychecking can be. Until you start wiping the floor with them, and everyone and their mother goes pyro... ::) Of course, every round they send into their buddies is another they don't send into your team, and dead ringers start to shake their nerves after a while, hunting for you even after you actually do die...
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I'm all for eating the heart of your enemies to gain their courage though.

Servu

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Re: Team Fortress 2: Halloween update!
« Reply #1265 on: December 02, 2009, 09:01:06 am »

^^ Not to mention that dead ringer crashes the server if you use it while disguised as a friendly heavy.

About the maps: I have played pl_terran before and it has a couple of incredibly cheesy sentry building spots in the final area. There are some (nearly impassable) ledges just above the blu team's side where you can build sentries that can only be shot if the blu player makes himself an easy target for every other enemy in the area (and the sentry). While in large games it's quite easy to just demoman spam the sentries, the map might be troublesome for small games. Though I still think it's worth a try.
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Sir Pseudonymous

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Re: Team Fortress 2: Halloween update!
« Reply #1266 on: December 02, 2009, 09:53:21 am »

^^ Not to mention that dead ringer crashes the server if you use it while disguised as a friendly heavy.
Specifically, if it gets tripped while disguised as a friendly heavy who has the gloves equipped, from what I heard.

Edit: anyone feel like getting on the server?
« Last Edit: December 02, 2009, 10:40:14 am by Sir Pseudonymous »
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I'm all for eating the heart of your enemies to gain their courage though.

Jakkarra

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Re: Team Fortress 2: Halloween update!
« Reply #1267 on: December 02, 2009, 10:41:11 am »

Huh, i never really understood the hate for the C&D.

I use it exclusively, and just ask people how effective i am at spy!

(Or, like to think i am, if i'm not, tell me)

It does help with agressive tactics if you know what you are doing, and it's brilliant for escapes (Untill i get some bad luck). Ask a few people who have chased me, only to be stabbed when they think it's safe, or in at least one case, while they are chasing.

Siquo

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Re: Team Fortress 2: Halloween update!
« Reply #1268 on: December 02, 2009, 10:47:02 am »

(Or, like to think i am, if i'm not, tell me)

... Nah, I'll let you keep your self esteem  ;D
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Sir Pseudonymous

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Re: Team Fortress 2: Halloween update!
« Reply #1269 on: December 02, 2009, 10:53:21 am »

I used to use it all the time, and the best I've ever done as a spy was with the cloak and dagger, but I find the dead ringer much more fun to play with.
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I'm all for eating the heart of your enemies to gain their courage though.

Jakkarra

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Re: Team Fortress 2: Halloween update!
« Reply #1270 on: December 02, 2009, 11:02:57 am »

I just like the fact that i barely ever die as a Spy now!

Remember those times where half your team got chainstabbed? (It happened once or twice)

Each time, i was stood next to you all, following you untill you started firing :D

SHAD0Wdump

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Re: Team Fortress 2: Halloween update!
« Reply #1271 on: December 02, 2009, 11:04:17 am »

I'm a Cloak & Dagger user, it allows you to survey in other-wise plain sight, then immediately dive behind cover to uncloak and pop out right behind your target. It also removes the danger of getting caught auto-decloaking.
 Still slower for getting around though, so I like to switch out for the normal watch once in a while.

The Dead Ringer I use once in a while, mostly to screw around. I'm not too good with it but I try to learn.
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Jakkarra

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Re: Team Fortress 2: Halloween update!
« Reply #1272 on: December 02, 2009, 11:07:22 am »

does anyone ever see me walking around when i'm a min C&D cloak?

It never seems to make me visible.

Nilocy

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Re: Team Fortress 2: Halloween update!
« Reply #1273 on: December 02, 2009, 11:22:39 am »

does anyone ever see me walking around when i'm a min C&D cloak?

It never seems to make me visible.

When you walk around it has the effect of someone walking into you when your cloaked as a spy.

Also, WE NEED DONATIONS PL0X!
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Jakkarra

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Re: Team Fortress 2: Halloween update!
« Reply #1274 on: December 02, 2009, 11:26:48 am »

I know Nilocy, it just seems that nobody notices me when i'm almost out of Cloak.
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