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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781022 times)

Eduren

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1545 on: December 15, 2009, 04:39:50 am »

I'm hoping for a mortar type weapon that relies on teammates spotting targets with a voice command like the medic button, and you can supply indirect fire.
I hope not.
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dragnar

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1546 on: December 15, 2009, 04:52:29 am »

I'm hoping for a mortar type weapon that relies on teammates spotting targets with a voice command like the medic button, and you can supply indirect fire.
I hope not.
Yeah, that would be really overpowered on some maps: one spy could blow up half the enemy team without even uncloaking. Plus it really doesn't fit the theme of the game.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

A_Fey_Dwarf

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1547 on: December 15, 2009, 05:03:43 am »

Well it would have to require more skill then spot then fire. Say the voice command gives the demo man cordinates of targets, the demoman using the mortor would have to set the mortor up to these coordinates and use the right amount of power and angle. Though you are right this doesn't fit the theme.
Maybe a grenade launcher that has it's bullets explode on contact hit with anything rather than bounce around. Have the rounds much heavier so they arc more reload slower and do more damage. This would full my mortary needs.
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Dr. Johbson

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1548 on: December 15, 2009, 05:10:10 am »

Scooter Resting. Scorpion Rescue. Scowling Resume. Or, Sco Res. Scores. Whatever that means. Damn I need more sleep and also need to think about TF2 less.
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Giant Snowman

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1549 on: December 15, 2009, 06:08:56 am »

Bringing a sword to a gunfight sounds like fun, but I'm not sure I would sacrifice the stickybomb launcher. I always use stickybombs and only switch to pipebombs as a last resort or when I'm very (over)confident I've got a good shot.

However, this shield sounds like an excellent weapon for charging soldiers. With the resistance to explosives it's going to take more then 4 rockets to keep us out of melee range. And with the flame protection those pansy soldiers will be running back to the heavy for cover like little mama's boys.
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Nilocy

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1550 on: December 15, 2009, 07:29:21 am »

You guys have no idea what makes a true scotsman, wait if you get this sword then you will. He also needs a kilt of POWER.
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umiman

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1551 on: December 15, 2009, 08:24:43 am »

Hmm... berserker sword and shield...

I might switch primary class...

Greiger

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1552 on: December 15, 2009, 08:50:13 am »

Soldier is unbeatable! It will take more than a damned sword to beat us!

...But... sword.... I want a sword... why can't I have a sword...  Bah! I bet the soldier weapon is a bigger sword!  With spikes that shoot swords! That fire sword beams when you have all your hearts! And turns into a giant eagle when you push a button so you could fly around raining rockets!  That's the ticket!
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Duke 2.0

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1553 on: December 15, 2009, 08:58:50 am »

Soldier is unbeatable! It will take more than a damned sword to beat us!

...But... sword.... I want a sword... why can't I have a sword...  Bah! I bet the soldier weapon is a bigger eagle!  With spikes that shoot eagles! That fire eagle beams when you have all your hearts! And turns into a giant sword when you push a button so you could fly around raining eagles!  That's the ticket!
Now you know my hopes and dreams for the soldier update.

 Too bad the items are all released at once and thus nobody can actually use the demoman weapon to increase the kill-count.
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umiman

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1554 on: December 15, 2009, 09:03:49 am »

Maybe the soldier gets a chainsaw. Rocket launcher. Chainsaw rocket launcher.

PTTG??

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1555 on: December 15, 2009, 10:57:44 am »

Daaaang it.

Valve has become the collective master of dramatic pacing and timing; more than any other development group, they know how to make an update cycle into a carefully balanced rollercoaster ride of excitement. I'm pretty much certain that the Demo is going to take the lead for a while- and then the soldier's going to get a modified machine gun or something, and the balance will shift again.
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ToonyMan

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1556 on: December 15, 2009, 12:48:24 pm »

Awesome.  I totally love Demomen 100 times more.

Too bad Soldier is my man.
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dragnar

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1557 on: December 15, 2009, 01:21:32 pm »

Soldier is unbeatable! It will take more than a damned sword to beat us!

...But... sword.... I want a sword... why can't I have a sword...  Bah! I bet the soldier weapon is a bigger sword!  With spikes that shoot swords! That fire sword beams when you have all your hearts! And turns into a giant eagle when you push a button so you could fly around raining rockets!  That's the ticket!
This plan brought to you by: Fighter McWarrior

Edit:
Quote
The Chargin’ Targe solves a centuries-old Scottish riddle, which is that shields exist. True, the shield might block the occasional sword blow. However, they are essentially weapons to be used for hiding behind, and this is a concept the average Scotsman does not understand. “If I were to pick up this cowering-plate, I would have to put down my second sword.”
And now I want to duel-wield eyelanders...
« Last Edit: December 15, 2009, 01:24:53 pm by dragnar »
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

KaelGotDwarves

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1558 on: December 15, 2009, 03:16:19 pm »

Well played TF2 team, well played.

Now when are the rest of the "Meet the...___________" going to come out?

Volatar

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1559 on: December 15, 2009, 03:24:28 pm »

Now when are the rest of the "Meet the...___________" going to come out?

Only the Medic and Pyro are left.
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