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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 777850 times)

Zai

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1575 on: December 15, 2009, 10:26:26 pm »

I'm hoping that the demoman's fourth weapon, if he gets it, turns out to be a detpack like in TFC...

At first I thought you misspelled "jetpack", and I was gonna say that Soldier deserves a Jetpack more than the Demo (which he does to shoot SCREAMING EAGLES at people), but then I realized what you meant.

[EDIT:] SEMI-UPDATE FOR SOLDIER.
« Last Edit: December 15, 2009, 10:38:29 pm by Zai »
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umiman

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1576 on: December 15, 2009, 11:02:19 pm »

Heh, I have no problem dodging arrows, I'm not going to have a problem dodging that silly thing. I hope...

Edit: This guy makes a lot of sense.

Zai

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1577 on: December 15, 2009, 11:26:00 pm »

Edit: This guy makes a lot of sense.
Oh god don't get my hopes up.
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SHAD0Wdump

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1578 on: December 15, 2009, 11:33:57 pm »

I actually think a three way update is plausible. If Valve delays the update an additional week, they can release it on Christmas eve.
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Megaman

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1579 on: December 15, 2009, 11:40:16 pm »

*raises his wrench* THE EXPLOSIVE DEATH WILL EEENNNNNDDDDD!
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KaelGotDwarves

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1580 on: December 15, 2009, 11:52:03 pm »

It's a rocket sniper rifle :P

PTTG??

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1581 on: December 15, 2009, 11:59:22 pm »

No, no it's the HEAVY that's the Jetpack!

Keep that in mind.
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Jakkarra

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1582 on: December 16, 2009, 02:24:19 am »

Holy crap, the soldier got what people have been asking for.

The The Direct Hit.

Dr. Johbson

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1583 on: December 16, 2009, 02:26:13 am »

Indeed, awesome.
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Jakkarra

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1584 on: December 16, 2009, 02:27:11 am »

This things is going to be brilliant, i just need to avoid a direct hit now, no more splash damage givin' me away!

Giant Snowman

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1585 on: December 16, 2009, 02:29:07 am »

That's how the Sniper update was too. The Huntsman doesn't have as long of a reload time (that I can tell at least) (and also doesn't have the scope, though that's seemingly compensated by being more forgiving in regards to headshots compared to unscoped rifle), allowing for quicker firing when it's necessary on offense (and defense), and Jarate made it more of a team-player (unlike on 2Fort a lot of the time, where Snipers will just kill other Snipers, ignoring the needs of their team), making Sniper more useful when it comes to team charges.
They also wanted to give other players more of a chance to spot, dodge and counterattack snipers. They provided incentives for snipers to get closer, including the advantage being able to charge your shots without a fisheye scope gives against spies and scouts at close range.

Stickies, like long-ranged headshots, often don't give other players much chance to respond. The only way to make sure you don't get insta-gibbed by a bunch of stickies around the corner is to make a target out of yourself by carefully checking every doorway. The shield provides incentives to charge at the enemy instead of camping around a corner.

Or it could be the other way around and during testing demoman would plant a bunch of stickies and stand at a distance waiting with the shield out to protect themselves from flares and rockets.

Also, would soldiers with that new rocketlauncher have more trouble taking out scouts?
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Jakkarra

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1586 on: December 16, 2009, 02:30:20 am »

Oh...

Zai already mentioned the new rocket launcher...

chaoticag

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1587 on: December 16, 2009, 03:19:57 am »

Scooter Resting. Scorpion Rescue. Scowling Resume. Or, Sco Res. Scores. Whatever that means. Damn I need more sleep and also need to think about TF2 less.
Actually, there was a scorpion launcher in Turok II that my brother used to constantly kill me with when playing a monkey mode. Too big of a coincidence to pass up posting.
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A_Fey_Dwarf

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Re: Team Fortress 2: The WAR! Update! Close Combat Kit for Demo!
« Reply #1588 on: December 16, 2009, 03:49:21 am »

Yeah I'm betting the first name of the demo's new weapon will begin with scorpion or some play on the word. The scorpion was also a Greek Roman ballista and another name for a scourge.
« Last Edit: December 16, 2009, 03:59:18 am by A_Fey_Dwarf »
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Metalax

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Re: Team Fortress 2: The WAR! Update! Direct Hit for Soldier!
« Reply #1589 on: December 16, 2009, 04:22:55 am »

Free weekend is on again from this Thursday, so get all your non-TF2 owning friends to come try it out.
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