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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781248 times)

ToonyMan

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1710 on: December 19, 2009, 12:58:02 pm »

I got two weapons through milestones during that bug thing or whatever so now I guess I won't actually get them until later.  Still found the Eyelander randomly though so it's sorta cool.  I would have the shield and direct hit right now, but nooooooooo.
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ToonyMan

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1711 on: December 19, 2009, 01:04:18 pm »

Gunboots are going to be awesome.

Who needs shotgun when enemies can never see you??!!
How about when you land out of ammo, and that heavy/demo/medic/engy/little five year old girl holding a daisy and singing kills you whilst you are reloading? I'll take a little more damage while jumping over a lot more damage while reloading any day.

When did a rocket launcher have 1 ammo?  And you have enough time to reload while in the air.
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Duke 2.0

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1712 on: December 19, 2009, 01:04:58 pm »

Gunboots are going to be awesome.

Who needs shotgun when enemies can never see you??!!
How about when you land out of ammo, and that heavy/demo/medic/engy/little five year old girl holding a daisy and singing kills you whilst you are reloading? I'll take a little more damage while jumping over a lot more damage while reloading any day.

When did a rocket launcher have 1 ammo?  And you have enough time to reload while in the air.
When did people only fire a single rocket when in the air?
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Greiger

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1713 on: December 19, 2009, 01:10:33 pm »

When they are landing in a position where being out of rockets won't pose a problem?
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Mr.Person

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1714 on: December 19, 2009, 01:14:55 pm »

If you rocket jump into the middle of a battlefield with no way to flee, you deserve to get mowed down by a Heavy/Sentry/second Soldier/Scout ect. No, if I rocket jump somewhere, it's to get a location advantage over my opponents, not to get next to them.
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Jreengus

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1715 on: December 19, 2009, 01:24:40 pm »

What you do is rocket jump during a fight take your three shots straight down for maximum effect from the splash then shitch to your shooty and lay into the enemy. With the boots you lose that shotgun afterward so you end up landing in the middle of the battle out of ammo. If you're rocket jumping up to somewhere then on a team with a reasonable number of halfway decent medics you should be being healed  negating the need for the boots.
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ToonyMan

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1716 on: December 19, 2009, 02:40:23 pm »

If you can fire all your rockets mid-rocket jump I would worship you.
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Zai

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1717 on: December 19, 2009, 03:05:09 pm »

I'm not playing again during the free weekend. Too much overload causing loadout problems is rather unattractive to me.
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Jreengus

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1718 on: December 19, 2009, 03:41:08 pm »

If you can fire all your rockets mid-rocket jump I would worship you.
Don't make my altar too big, I accept sacrifices but prefer cash.

Seriously whats so hard? You jump and fire.
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Greiger

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1719 on: December 19, 2009, 03:43:04 pm »

Yea it's simple.  Especially when you rocket jump properly by crouching right before you jump.
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ToonyMan

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1720 on: December 19, 2009, 05:23:11 pm »

Post a video guys.  I've never seen it before.  Find a link or something.
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Jreengus

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1721 on: December 19, 2009, 05:33:58 pm »

I'm ticked. Royally ticked. The new weapons seem ridiculously overpowered. Maybe that's just because I die whenever someone as much as points a DH or winks bloody steel at me, maybe it's because I can't hardly do anything against the new weapons. The Eyelander/Targe and Direct Hit, at least, need a thwack in the face with the nerfbat.

/raeg
Direct hit is pretty much an update atm, I'd try cutting down damage and hit area slightl. The Eyelander and Targe shouldn't be changed yet, bear in mind the targe reduces explosives damage and a very large proportion of people are playing the explosives based classes right now. Once you have more of a mix going on and especially more heavies I can see the Targe being a lot less effective.
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Leafsnail

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1722 on: December 19, 2009, 05:41:49 pm »

I got the Backburner randomly.  Quick question: What does a Critical Hit actually do?  I mean, I can see it does more damage, but I still can't tell the exact effect.

I quite like it, and it's very pretty when I hit someone from behind and random coloured words fly out of them.
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Giant Snowman

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1723 on: December 19, 2009, 05:43:54 pm »

Crits do about triple damage.
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Jreengus

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Re: Team Fortress 2: Soldier WINS! Update OUT! Free Weekend ON!
« Reply #1724 on: December 19, 2009, 05:45:38 pm »

And send them flying really far if it is an explosive weapon.
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