Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


Pages: 1 ... 79 80 [81] 82 83 ... 117

Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 134660 times)

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1200 on: February 17, 2010, 03:48:04 pm »

Now we know your true name!
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1201 on: February 17, 2010, 03:49:52 pm »

It will not aid you against...the doppelgangers!
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1202 on: February 17, 2010, 04:02:31 pm »

It will not aid you against...the doppelgangers!
Guns seem to work well for me.
Logged

Alexhans

  • Bay Watcher
  • This is toodamn shortto write something meaningful
    • View Profile
    • Osteopatia y Neurotonia
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1203 on: February 17, 2010, 04:15:13 pm »

Oh, and since people wanted to see the set-up script:
 -script-
Thanks meph.   What about the CSVs?  :P
Logged
“Eight years was awesome and I was famous and I was powerful" - George W. Bush.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1204 on: February 17, 2010, 04:16:22 pm »

Technically, all that's in the role matrix. But here it is in CSV format for you:

Spoiler (click to show/hide)
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Alexhans

  • Bay Watcher
  • This is toodamn shortto write something meaningful
    • View Profile
    • Osteopatia y Neurotonia
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1205 on: February 18, 2010, 11:12:09 am »

oh, right...  I didn't remember there was a role matrix.  Thanks.

I love the 3 printing options you set to save work, specially this one "my $PrintForumCode = 0;".  :P
Logged
“Eight years was awesome and I was famous and I was powerful" - George W. Bush.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1206 on: February 18, 2010, 11:20:43 am »

Yeah, I gave myself lots of options. Easy to turn on and off as I need.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1207 on: February 18, 2010, 03:05:05 pm »

Quote
use Math::Random;
I dunno why this gave me an image of your computer randomly rewriting the rules of maths for itself.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1208 on: February 18, 2010, 03:06:40 pm »

Perl is just that awesome. :P
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Pandarsenic

  • Bay Watcher
  • FABULOUS Gunslinger
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1209 on: February 18, 2010, 03:23:30 pm »

use Science::SCIENCE!!!!;
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1210 on: April 13, 2010, 12:35:02 pm »

Sign-ups for Round 15 have started for those that missed it.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1211 on: May 13, 2010, 10:44:50 pm »

Guardian has been correctly re-listed as a bodyguard variant.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mr.Person

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1212 on: May 14, 2010, 10:29:15 am »

I think the "Security System" should get a name change to "Surveillance System". When I think of "Security System", I think of a burglar alarm, not security cameras. So add a new Security System (or call it something new to make sure people know that its changed) that'll trip when anybody comes to your place. Unfortunately, due to the nature of the system, it won't actually wake anybody up (lots of flavor options here ranging from "There's only one siren in the common area" to "It psychically transmits the siren into your head, but being asleep scrambles the message"). You won't know their identity, but everybody will know your alarm went off. Psychic actions do not trigger alarm, obviously.

This would be an Intelligence tech.
Logged
Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1213 on: May 14, 2010, 10:46:13 am »

Maybe the surv. system can block anything that goes to the scientist's house.
Logged

Mr.Person

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1214 on: May 14, 2010, 11:55:51 am »

Maybe the surv. system can block anything that goes to the scientist's house.
Then it'd be more than a bit better than the Body Double, and the Body Double is already really good for a tech.
Logged
Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.
Pages: 1 ... 79 80 [81] 82 83 ... 117