Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


Pages: 1 ... 80 81 [82] 83 84 ... 117

Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 135121 times)

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1215 on: May 14, 2010, 04:58:15 pm »

The rename makes sense, I might do that.

The Alarm idea is interesting but I'd have to think about it.

A protective system that totally blocks actions...too powerful, unless it's a one shot. That I could see.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1216 on: May 14, 2010, 05:00:36 pm »

Total scumpick, though... being "protected" from investigations is not a good thing for a town POV :P.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1217 on: May 14, 2010, 05:04:08 pm »

Hmmm...a one-shot Roleblocker/Protector item could be fun though. Pick someone and they can't do anything that night and no one can get to them. Kind of like an Abduction, but temporary.

I kind of like that idea, it's got uses for both Town and Scum without being obviously either.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mr.Person

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1218 on: May 14, 2010, 05:17:03 pm »

Hmmm...a one-shot Roleblocker/Protector item could be fun though. Pick someone and they can't do anything that night and no one can get to them. Kind of like an Abduction, but temporary.

I kind of like that idea, it's got uses for both Town and Scum without being obviously either.

You should be able to us that one on yourself. Because why not?
Logged
Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1219 on: May 14, 2010, 05:17:22 pm »

I agree.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1220 on: May 14, 2010, 07:14:57 pm »

Yes. My idea was that you could activate it once, and it would block everyone who tried to use an action on you.
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1221 on: May 14, 2010, 07:24:20 pm »

You could call it a Time Machine.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1222 on: May 14, 2010, 07:27:35 pm »

Hmmm, that name might be a bit confusing. Maybe a Phase Disruption device that puts you out of phase with this reality until morning.

More likely I'll give it some more generic name that lets me muck with the flavor more than that.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1223 on: May 14, 2010, 08:19:28 pm »

Hmmm, that name might be a bit confusing. Maybe a Phase Disruption device that puts you out of phase with this reality until morning.

More likely I'll give it some more generic name that lets me muck with the flavor more than that.
Temporal Riftmaker
Logged

Pandarsenic

  • Bay Watcher
  • FABULOUS Gunslinger
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1224 on: May 14, 2010, 08:26:55 pm »

I rather like Time Machine. It's a similar effect to what the Time Travel Watch in iPick did.
Logged
KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1225 on: May 14, 2010, 08:27:50 pm »

I rather like Time Machine. It's a similar effect to what the Time Travel Watch in iPick did.
I did too, and I felt like it'd be something a Mad Scientist would have.
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1226 on: May 14, 2010, 09:01:46 pm »

A mad scientist needs a quantum harmonizer.
So they can put it into other player's photonic resonance chamber.
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1227 on: May 14, 2010, 09:07:53 pm »

A mad scientist needs a quantum harmonizer.
So they can put it into other player's photonic resonance chamber.
Nano Dimensional Phase Disruption Prototype
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1228 on: May 14, 2010, 09:08:23 pm »

No.
It was a reference to a game.
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia Game - Rules Discussion
« Reply #1229 on: May 14, 2010, 09:11:06 pm »

No.
It was a reference to a game.
El Gamo de Referencio?
Logged
Pages: 1 ... 80 81 [82] 83 84 ... 117