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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 134677 times)

webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1335 on: October 22, 2010, 06:09:37 pm »

Plus, the Aliens themselves wouldn't know who they're dealing with either. Unless they do. I wouldn't know.

But, I would prefer the openness. Supernatural is a nice looking game and all, but we all know the Paranormal is the true Brain vs. Brawn game. Sure, sometimes we play alike, but has anyone complained about how similar each game is? Of course not! We love it that way.
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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1336 on: October 22, 2010, 06:12:58 pm »

The regular Paranormal game does seem quite... breakable, though.  The limited roles combined with role weightings often let you pretty much know for sure who the scum are (there's also the possibility for day one MC's breaking the game).
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1337 on: October 22, 2010, 06:15:14 pm »

IN on Para.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1338 on: October 22, 2010, 06:16:16 pm »

Ha, you wish Day one role claiming would break the game.

Meph could change or hide the role weights, if you truly care, or, better yet, you could lie about your role.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1339 on: October 22, 2010, 06:16:28 pm »

Perhaps I should just excise all of the weight lists. That, with the tweaking I'm going to do, might remove some of the "You are obviously X because of the possible weights available".
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webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1340 on: October 22, 2010, 06:20:45 pm »

Sure. That's fine.
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JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1341 on: October 22, 2010, 06:22:14 pm »

The regular Paranormal game does seem quite... breakable, though.  The limited roles combined with role weightings often let you pretty much know for sure who the scum are (there's also the possibility for day one MC's breaking the game).

Has it ever happened?

I mean have we collectively ever figured out the roles based on the weightings using a MC?  I think it's come close a few times, but each time it's either been a bit off or the scum have lied and that threw the calculations off.



I'd be fine with open or closed aliens, and I do think that you should tweak the weights but not post the new weight table.
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Org

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1342 on: October 22, 2010, 06:22:52 pm »

Perhaps I should just excise all of the weight lists. That, with the tweaking I'm going to do, might remove some of the "You are obviously X because of the possible weights available".
Revamp them and don't reveal them would probably be the best way.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1343 on: October 22, 2010, 06:23:33 pm »

*cough* Dopp Vig *cough*
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Jokerman-EXE

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1344 on: October 22, 2010, 07:36:44 pm »

*cough* Dopp Vig *cough*

*like*
That was a good game.

Meph, I have a lot to learn. Do you think I could sit this one out and get the low-down on the workings as you set it up and roll it out?
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1345 on: October 22, 2010, 08:13:49 pm »

Sure.
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Mr.Person

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1346 on: October 22, 2010, 09:57:54 pm »

I would recommend tweaking the weight tables a little bit after each game. It doesn't have to be major revisions or even based on anything, the idea being that if you change them only rarely, the experienced players might start to get a feel for how rare certain roles are, which has the same effect as making the weights known. It's also fun to make a supposedly rare role oddly common just to screw with everyone.

Also, I'd remove the limit of 2 of the same role per side. I really don't like "Oh, three reporter claims, at least one is a dopp" and I certainly like that less than "Hey, the town consists of 10 reporters!"
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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1347 on: October 22, 2010, 10:01:38 pm »

Has it ever happened?
We've never tried it, but I think some of the more role heavy games could've been (dopps would be screwed by crossfiring roles or triple claims).

I mean have we collectively ever figured out the roles based on the weightings using a MC?  I think it's come close a few times, but each time it's either been a bit off or the scum have lied and that threw the calculations off.
Yes - you completely nailed me as an Advanced Doppelganger in one of the most recent ones.  Then ignored it :P.
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JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1348 on: October 22, 2010, 10:02:28 pm »

Also, I'd remove the limit of 2 of the same role per side. I really don't like "Oh, three reporter claims, at least one is a dopp" and I certainly like that less than "Hey, the town consists of 10 reporters!"

That would be a rather amusing game... Try to figure out which of the reporters is actually a killer!

Ok, back to being productive now.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #1349 on: October 23, 2010, 10:30:16 am »

I would recommend tweaking the weight tables a little bit after each game. It doesn't have to be major revisions or even based on anything, the idea being that if you change them only rarely, the experienced players might start to get a feel for how rare certain roles are, which has the same effect as making the weights known. It's also fun to make a supposedly rare role oddly common just to screw with everyone.

Also, I'd remove the limit of 2 of the same role per side. I really don't like "Oh, three reporter claims, at least one is a dopp" and I certainly like that less than "Hey, the town consists of 10 reporters!"

Hmm. Good ideas. I'll just have to make sure we don't have a whole bunch of War Vets again...
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