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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 135170 times)

Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #240 on: June 23, 2009, 07:53:41 pm »

what's the point?
It's obvious that the attacker is scum... 
Quote from: mafiawiki Bodyguard
The Bodyguard is a name for many roles:

    * A role that functions like a normal Doctor.
    * A role that functions like a normal Doctor, but dies if the protected player is attacked.
    * A role that has a 50% chance of successfully protecting the target and finds out his target's attacker, and a 50% chance that the Bodyguard dies instead.
    * A role that kills the attacker of the protected player (also known as Elite Bodyguard).

Why is it obvious that the attacker is scum? Sure, later on it could be. But earlier in the game it could be an Aggressive War Vet. Or even an Agent Seeker.
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Alexhans

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #241 on: June 24, 2009, 06:27:25 am »

The AWV can claim and that's that...

The agent Seeker is easyly checked the following night....

IMO... it will be very straightforward unless scum has very good resources, very good luck and presence of mind... but ultimately they fall...



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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #242 on: June 24, 2009, 11:57:52 am »

Or Dopps can claim AWV.
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Alexhans

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #243 on: June 24, 2009, 12:18:33 pm »

And they get checked... or followed...  ::)
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #244 on: June 24, 2009, 12:33:02 pm »

That also assumes that every bodyguard will pick knowing who did the killing instead of choosing to take the 'kill the attacker' option, which I can see as being fairly powerful. The ability to protect against all attacks is also kind of cool, but I don't know how often it'd actually be taken.

Also, it's no more powerful then an agent or detective giving the Medium information after they die. The medium still needs to convince the town to trust them. And while the person who died can say who they protected, the Medium has to trust for some reason that the person in question is trustworthy. Just because, say, an Exterminator targeted someone that a bodyguard died to defend doesn't mean that it is safe for the Medium to contact that person.

Hmm...some of the abilities are also pretty powerful on the Dopp side. I don't think they're all equivalently powerful.

Perhaps 3 different Bodyguard variants, with a limit of 1 bodyguard total per side per game. That lets me give them different weights as well as preventing the 'every game goes like X' aspect that Alexhans is worried about.

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Beacon80

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #245 on: June 25, 2009, 07:46:05 pm »

Why would anyone choose to know the identity of the attacker, when they have the option of killing them outright?  Sure, there's a chance you'll take down the AWV, but odds are much higher you'll take down scum.
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Alexhans

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #246 on: June 25, 2009, 08:09:15 pm »

I would prefer to know who attacked me because I can get that dopp to incriminate his partners...

remember bay12 is a free pm ing mafia site...
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Beacon80

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #247 on: June 26, 2009, 07:31:20 pm »

Does your protectee get to know who attacked?  Cause otherwise, you need to hope that there's a medium present.  I'd much rather go for one sure-fire scum kill than hope that A) there's a medium B) he can convince the town to lynch the attacker, but only after B) weasling another dopp out of the attacker.
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #248 on: June 26, 2009, 08:14:53 pm »

Does your protectee get to know who attacked?  Cause otherwise, you need to hope that there's a medium present.  I'd much rather go for one sure-fire scum kill than hope that A) there's a medium B) he can convince the town to lynch the attacker, but only after B) weasling another dopp out of the attacker.
Yes, the protectee finds out. :I
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #249 on: June 30, 2009, 12:53:09 pm »

Ok, my current thoughts on a few things:


1) Deadman bomb will still kill two people after a lynch (the person who votes last and a random person). At night, it kills only the person who kills the alien with the bomb, but the kill cannot be protected against.

2) Protector will be renamed Guardian to avoid confusion between it and other roles with Protect as a goal.

3) I'll split Bodyguard up into 3 different variants. A given side will only have 1 bodyguard total. (Max)
     A: Can protect against any number of kills in a given night against his target, however, he dies at the end of the night.
     B: Can determine who the attacker is. He relays this information to the person he is protecting right before he dies.
     C: Kills the attacker, but still dies afterwards.

4) Ghost will be split into 3 varients. A game can only have 1 ghost. (Max)
     Ghost: Can speak but gets no vote. Town-aligned
     Twisted Spirit: Can speak but gets no vote. Dopp-aligned
     Silent Specter: Can vote but not speak (including PMs). Town-aligned

There will be no way to determine what alignment a ghost has. I think that'll stop the ghost from being overpowered, since there won't be any way to confirm that the ghost is on your side.

5) Disciple of Truth will be revamped. Instead of role-flipping to everyone, the Disciple of Truth will simple be able to determine someone's Race and Role once during the game (day phase). I think the ability is pretty cool anyway, since you normally can't determine what's going on with someone who's about to be lynched. Town or Dopp.

How does all of that sound?
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JoshuaFH

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #250 on: June 30, 2009, 12:56:26 pm »

How does the silent spectre vote?
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Org

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #251 on: June 30, 2009, 12:58:06 pm »

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Mephansteras

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webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #253 on: June 30, 2009, 04:34:49 pm »

I dislike the silent specter.

Also, the Disciple of Truth is okay now. It stops obscene town bases.

Also, I've found a "killer" combo with EA and Helper... He he he he...
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #254 on: June 30, 2009, 05:08:08 pm »

I dislike the silent specter.

Also, the Disciple of Truth is okay now. It stops obscene town bases.

Also, I've found a "killer" combo with EA and Helper... He he he he...

Why do you dislike the silent specter?

Can you PM me the "killer" combo? I won't say anything if it's fine, but I do want to avoid broken combinations.
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