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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 135176 times)

JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #390 on: July 22, 2009, 02:51:23 pm »

Also, if a "mind control ray" were to successful hit a dopp that was going to perform a kill, could you redirect the kill back at himself, or at another dopp?

And then by extension, get sick?  Because no matter their tastes for human flesh, dopps aren't cannibals?
For some reason, this discussion is amusing me greatly.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #391 on: July 22, 2009, 02:52:35 pm »

Well, they wouldn't eat the other dopp. They'd just kill them. Same way they don't eat Aliens.

And, yeah, I bet they'd be really mad and upset about it the next day.
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JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #392 on: July 22, 2009, 02:53:44 pm »

This is a perfect reason to have a dopp medium though.  So the dopps can eat each other and then continue to yell at each other because of it!

:-D
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Alexhans

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #393 on: July 22, 2009, 03:38:54 pm »

For next game... My dream is to spend more time scumhunting than investigating a setup...  ::)
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #394 on: July 22, 2009, 03:42:06 pm »

The setup for next game should be pretty similar to this round. I don't imagine there will be many changes.
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #395 on: July 22, 2009, 10:49:33 pm »

Assassin Bot is half-useless because it's a one-shot, and I'd rather take a 1shot shield than a 1shot extra kill.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #396 on: July 22, 2009, 10:58:54 pm »

So people feel the Assassin bot would be better if it had more charges?
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Mr.Person

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #397 on: July 22, 2009, 11:12:02 pm »

Assassin bot should be day or night, if it isn't already. I also think we haven't seen anybody take it because it works better in small games as opposed to the other options which are better for large games.
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Servant Corps

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #398 on: July 23, 2009, 01:54:18 am »

The Assassin Bot is a DayKiller. That, by itself, is its beauty. It bypasses Doctor protection that could occur at night, and it is untracable. This is something very powerful...except Aliens has access to other more useful tools. How about making the Assasin Bot cheaper, or allowing the Alien to use two assassin bots, once per day?

Only the Exterminator would consider using the Assasin Bot though.
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #399 on: July 23, 2009, 06:53:49 am »

Maybe we should create "half-slot" items? Or double the number of slots of each alien as well as the value of every item now (i.e. Holoform modulator = 2/4 slots, Intel = 4/4 slots) and add some new 1-slot items.

Basically, you could take 2 normal items, 1 super-item, or 4 weaker items, or 1 normal and 2 weaker.

The problem with the Assassin Bot is that everyone who could have one has at least one vastly superior alternative. The only one I could imagine taking it is the Doppelganger Mad Scientist, who still might be better off with other things.
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YOUR BONE IS THE BEST PANDAR
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webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #400 on: July 23, 2009, 04:03:51 pm »

Maybe we should create "half-slot" items? Or double the number of slots of each alien as well as the value of every item now (i.e. Holoform modulator = 2/4 slots, Intel = 4/4 slots) and add some new 1-slot items.

Basically, you could take 2 normal items, 1 super-item, or 4 weaker items, or 1 normal and 2 weaker.

The problem with the Assassin Bot is that everyone who could have one has at least one vastly superior alternative. The only one I could imagine taking it is the Doppelganger Mad Scientist, who still might be better off with other things.
I disagree. I think that the Assassin Bot is very handy as it is. Yes, the reason no one takes it is that in large games, you are very unlikely to actually get to use it, but in smaller games, it is very ideal.

It is powerful as it is. We just need smaller games.
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Kashyyk

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #401 on: July 23, 2009, 04:05:42 pm »

As if Paranormal Mafia is EVER going to start with a small number of people. It's just way to popular.
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JoshuaFH

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #402 on: July 23, 2009, 05:27:40 pm »

Maybe we should create "half-slot" items? Or double the number of slots of each alien as well as the value of every item now (i.e. Holoform modulator = 2/4 slots, Intel = 4/4 slots) and add some new 1-slot items.

Basically, you could take 2 normal items, 1 super-item, or 4 weaker items, or 1 normal and 2 weaker.

The problem with the Assassin Bot is that everyone who could have one has at least one vastly superior alternative. The only one I could imagine taking it is the Doppelganger Mad Scientist, who still might be better off with other things.
I disagree. I think that the Assassin Bot is very handy as it is. Yes, the reason no one takes it is that in large games, you are very unlikely to actually get to use it, but in smaller games, it is very ideal.

It is powerful as it is. We just need smaller games.

How about, the amount of times the assassin bot is allowed to be used is (number of players at the start of the game/7)=uses *rounding down*?
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #403 on: July 23, 2009, 06:01:23 pm »

As if Paranormal Mafia is EVER going to start with a small number of people. It's just way to popular.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #404 on: July 23, 2009, 10:03:01 pm »

Maybe we should create "half-slot" items? Or double the number of slots of each alien as well as the value of every item now (i.e. Holoform modulator = 2/4 slots, Intel = 4/4 slots) and add some new 1-slot items.

Basically, you could take 2 normal items, 1 super-item, or 4 weaker items, or 1 normal and 2 weaker.

The problem with the Assassin Bot is that everyone who could have one has at least one vastly superior alternative. The only one I could imagine taking it is the Doppelganger Mad Scientist, who still might be better off with other things.
I disagree. I think that the Assassin Bot is very handy as it is. Yes, the reason no one takes it is that in large games, you are very unlikely to actually get to use it, but in smaller games, it is very ideal.

It is powerful as it is. We just need smaller games.

How about, the amount of times the assassin bot is allowed to be used is (number of players at the start of the game/7)=uses *rounding down*?
That's still grossly overpowered. 3 day kills? I think not. Just leave it at one.
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