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Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 135135 times)

JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #705 on: September 13, 2009, 10:23:35 pm »

Maybe if the role was revealed a day later?  That way the exterminator could fool the town for a day at the cost of being revealed the next day.

And what ever happened with the Sleep Bomb?

Wait, all kills?  Or just the Exterminator's?
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #706 on: September 13, 2009, 10:37:01 pm »

Just his kills.

And the sleep bomb could work. The Watcher is probably the only one who would take it, although I could see an Exterminator or Scientist using it to confuse people or maybe take advantage of some interesting lynch conditions.
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JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #707 on: September 13, 2009, 10:42:38 pm »

That's true. If you made it show up as either a cult or dopp kill, I'd say it might be acceptable as a 1-slot item, actually. Making it 2-slot, you should gain the ability to make your kill look like it came from any kill source, including abduction.

This?

You can choose either to have a 1-slot item that can mask your kill as a cult/dopp call or a 2-slot item that can look like a cult/dopp or a Vig/abduction.

If an abduction is chosen, then the role will be revealed 1 morning later (when the body turns up, for example).

How's that sound?
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #708 on: September 13, 2009, 10:50:47 pm »

Is the intent here for this to be a 1 use item or a permanent ability?
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JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #709 on: September 13, 2009, 10:54:11 pm »

I'm not sure actually... :P

I think that the problem with one shots is that people tend to save them for just the right moment... which never shows up.

I don't know if it's necessarily too powerful for it to be a nightly ability, because it's pretty obvious that something is going on, unless the actual dopp kill is blocked.  And if they are acting like a Vig or abduction, it would also be obvious, although mayhaps less so.
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #710 on: September 14, 2009, 12:48:21 am »

As a two-slot, it would be permanent, and could imitate Dopp, Cult, or Aggro War Vet (or Abduction?) so you could go around shooting people.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #711 on: September 14, 2009, 10:18:18 am »

Ok, I think I know what to do here:

New Alien Tech:

Stun Orb: Allows the Alien to stun another player, preventing them from taking any actions that night or using any active abilities the following day (Role-block another player). 1 Use. Does not trigger War Bet/Turret response.  Takes 1 slot.
Stun Bomb: Allows the Alien to stun the entire town, preventing any player from using an Action for that night or using any active abilities the following day. Takes 2 slots
Human Tech: A collection of human weaponry and accessories that allows the alien to mask his kills as if he were a Vigilante instead of an Alien. Takes 1 Slot. (So, could be used by Exterminator or even a crafty Agent Seeker)
Combat Camouflage: A combination of weapons and accessories that allows the Exterminator to mask his kills as if they came from any source (Vig, Dopp, Cult, or Abduction). Takes 2 slots.

How does all of that sound?
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JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #712 on: September 14, 2009, 10:52:17 am »

Sounds shiny to me.  And now I'll never be an alien again... :P

What happens if Combat Camouflage masks a kill as an abduction?
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #713 on: September 14, 2009, 11:20:40 am »

Sounds shiny to me.  And now I'll never be an alien again... :P

What happens if Combat Camouflage masks a kill as an abduction?

Ah, yes. It will appear as an abduction that day, and then someone will find the body the following day and the player will be role-flipped at that point.
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Mr.Person

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #714 on: September 14, 2009, 12:22:41 pm »

Stun Orb is useless, imo. I'd rather take the mind-control ray.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #715 on: September 14, 2009, 01:06:13 pm »

Well, the stun orb does two things. First, it's indistinguishable from any other type of Role-block from the target's perspective, so it can be useful for hiding your presence. Also, it blocks the player from using day abilities, like the Enchanter or Disciple of Truth, which the Mind-control ray can't do.

It probably won't be incredibly popular, but it is an option.

Oh, and I had a thought: Should I take away the Operative's granted abilities and just give him a bunch of tech points? I'm not sure if that would be cool, less useful, or just broken.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #716 on: September 14, 2009, 01:10:10 pm »

Well, the stun orb does two things. First, it's indistinguishable from any other type of Role-block from the target's perspective, so it can be useful for hiding your presence. Also, it blocks the player from using day abilities, like the Enchanter or Disciple of Truth, which the Mind-control ray can't do.

It probably won't be incredibly popular, but it is an option.

Oh, and I had a thought: Should I take away the Operative's granted abilities and just give him a bunch of tech points? I'm not sure if that would be cool, less useful, or just broken.
Broken. Plasma Bomb + Shield = Broken. I like the skills.
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Kashyyk

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #717 on: September 14, 2009, 01:11:37 pm »

I'd say give him one tech slot. It was a real pain to die so quickly.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #718 on: September 14, 2009, 01:53:54 pm »

What if he had, say, 4 tech slots but couldn't take any of the 2 slot items?
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Mr.Person

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Re: Paranormal Mafia Game - Rules Discussion - Talking about aliens
« Reply #719 on: September 14, 2009, 01:58:12 pm »

What if he had, say, 4 tech slots but couldn't take any of the 2 slot items?

Assassin bot, deadman bomb, shield, AND a mind control ray? Holy shit, he would dominate the game, all by himself.
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