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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 134672 times)

Alexhans

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #945 on: October 21, 2009, 05:47:50 pm »

I was a townie in Paranormal 10.

Being townie isn't as fun to play as a role with an ability.  I only have logic to guide me.
ARGHH!!! That's what mafia is all about... Roles are only candy for the foolish and possible poison for the wise.
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ToonyMan

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #946 on: October 21, 2009, 05:48:59 pm »

I was making fun of people that have abilities.  I was saying they didn't use logic, but eh.

WORK BY WHAT PEOPLE SAY.
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Mr.Person

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #947 on: October 21, 2009, 05:49:29 pm »

I was a townie in Paranormal 10.

Being townie isn't as fun to play as a role with an ability.  I only have logic to guide me.
ARGHH!!! That's what mafia is all about... Roles are only candy for the foolish and possible poison for the wise.

No, roles are tools for the smart to take advantage of.
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dakarian

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #948 on: October 21, 2009, 06:57:38 pm »

After seeing NSBM, I disagree.  Roles assist but you can't win with them.  Without a proper day game the mafia can ruin role setups that aren't clearly overpowered.
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Pandarsenic

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #949 on: October 21, 2009, 07:06:36 pm »

NSBM had a town crippled by role dependency.

Without Leafsnail's scans, Toony and I would have had a flawless victory.

Even with it, we won when we shouldn't have because Free Beer and Vector dayfailed.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #950 on: October 21, 2009, 07:50:14 pm »

Hmm...I've been pondering the Scientist, and I'm wondering if he needs to be a little more Anti-town to balance him out (he's supposed to be a totally neutral role, like the Watcher). Would having him take 2 normal humans instead of 1 help with this? The town shouldn't just go 'oh, sure, we'll help you. Take whoever you want in exchange for a scum'. But that's pretty much what we have going on currently.
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ToonyMan

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #951 on: October 21, 2009, 08:02:21 pm »

It's worth it for Town.  They have more players.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #952 on: October 21, 2009, 08:07:25 pm »

Hmm...I've been pondering the Scientist, and I'm wondering if he needs to be a little more Anti-town to balance him out (he's supposed to be a totally neutral role, like the Watcher). Would having him take 2 normal humans instead of 1 help with this? The town shouldn't just go 'oh, sure, we'll help you. Take whoever you want in exchange for a scum'. But that's pretty much what we have going on currently.
No, the problem was that he was like "Oh, here's my info, leave me alone while I win."
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dakarian

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #953 on: October 21, 2009, 08:12:40 pm »

The problem is that the town's advantage is numbers.  They are more than willing to sacrifice themselves in order to claim one of the informed minority. 

What will probably balance him out is to make it harder for him to locate the dopp/cult and, thus, be more capable of making misabducts, similar to the Vet.  What's been allowing the scientist to succeed in finding dopps so easily?
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webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #954 on: October 21, 2009, 08:47:24 pm »

The problem is that the town's advantage is numbers.  They are more than willing to sacrifice themselves in order to claim one of the informed minority. 

What will probably balance him out is to make it harder for him to locate the dopp/cult and, thus, be more capable of making misabducts, similar to the Vet.  What's been allowing the scientist to succeed in finding dopps so easily?
CTs
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RedWarrior0

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #955 on: October 21, 2009, 08:52:19 pm »

I was a townie in Paranormal 10.

Being townie isn't as fun to play as a role with an ability.  I only have logic to guide me.
What are you talking about, Toony?  Now you get to spend all eternity drifting around in space with me, RedWarrior0 and Apost.  It'll be fun!  I'll get the marshmallows.

IM THE ONLY NORMAL DUDE
Oh, don't worry. It'll be fun! For me at least. I get to perform all sorts of experiments on you guys and it seems I misplaced my anesthetic.
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JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #956 on: October 21, 2009, 08:55:31 pm »

CTs are a big help towards that...

Psuedo-edit: Ninja'd by webadict.

Perhaps they need to kidnap at least two humans and will kill and extra humans that they kidnap... (So that they won't talk).

They won't kill other Aliens because of that special Alieny bond that they share and they won't kill Dopps because they are still interesting in observing how the rest of the situation plays out.

This would make them at least somewhat more anti-town.  I'm not sure about the details though.
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dakarian

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #957 on: October 21, 2009, 09:38:54 pm »

He won't kill dopps because he doesn't have the means to do so and trying to hold two is a security risk.  He won't kill aliens for PR purposes (he's a famous scientist after all.  You can kill off your specimens but not your own kind.  Using them for a control group is fine though).
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JanusTwoface

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #958 on: October 21, 2009, 09:41:42 pm »

Mmm... I like yours even more.

Although all of this talk may not be necessary with only one tech point (no Intel) and without easy CTs to worry about (we hope).
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webadict

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Re: Paranormal Mafia Game - Rules Discussion
« Reply #959 on: October 21, 2009, 09:49:16 pm »

Mmm... I like yours even more.

Although all of this talk may not be necessary with only one tech point (no Intel) and without easy CTs to worry about (we hope).
I'll exclaim Day 1 for everyone to scan me with all abilities and protect me. CT!
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