Well I've been playing DF for a bit now, and have had the help of the wiki by my side, so I've been doing okay. But I have a couple of quick questions you guys may be able to help me with:
#1: I really want an aquarium. I like having exotic animals as pets in the game (though the only ones that I seem to get with any regularity are macaques) and I want an aquarium in my meeting hall for happiness purposes. So I build a green glass cage, build it in the meeting hall and designate it an aquarium. Then I made some animal traps and set the fishery to catch live fish. One fishery worker does it, but he just stands over the animal stockpile holding a cage. It's winter, so I cancel the order and wait till spring. I make another order for live fish. Stupid fisher does the same dang thing. So I designate part of a brooke and a nearby lake and start another order. He catches one trout (which a dwarf ate live right after I assigned it to an aquarium) and then I never see another live fish after 2 game years despite repeatedly canceling and restarting the job because nobody was paying attention to it. What gives?
2: I don't know if this should go in modding, but I'll give it a try here. The wiki indicates I can turn adventure mode detail for engravings on through the innit for fortress mode, but doesn't say on the wiki how to do it? Help?
3: Another modding question, but I'm already making this thread so I'll throw it in in hopes of answering. Is there a way to change the game in such a way that when collapsed constructed walls aren't destroyed? I had the super awesome idea of building a huge castle out over the ocean and then putting all my dwarves in the castle and removing its supports. I had hoped to make a self sustaining underwater castle. When it hit the bottom I may even be able to dig down in to the dirt at the bottom of the ocean. But in order for this dream to be realized the walls must survive a collapse.
Excuse my mistakes and errors, currently a little intoxicated.