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How does 40d16 compare to 40d?

Higher speed, no problems
Higher speed, problems
Same speed, no problems
Same speed, problems
Lower speed, no problems
Lower speed, problems

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Author Topic: FotF: Dwarf Fortress 40d16  (Read 270401 times)

smjjames

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Re: FotF: Dwarf Fortress 40d15
« Reply #285 on: August 30, 2009, 07:12:46 pm »

Two 40D1# versions in one day? heh, I guess that's progress.
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cibbuano

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Re: FotF: Dwarf Fortress 40d15
« Reply #286 on: August 30, 2009, 08:16:28 pm »

Hi,

Running d15 in Kubuntu on an Acer Aspire 4315: flawless. It's fast and more efficient that the previous versions, it seems. Resizing is unbelievable. It still doesn't work with window effects on, but otherwise, I'm thrilled with this version.



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goffrie

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Re: FotF: Dwarf Fortress 40d15
« Reply #287 on: August 30, 2009, 09:40:33 pm »

here's what happened when i turned sound off.
segmentation fault again, but when i ran it with gdb, segmentation fault but the window didn't close.
Code: [Select]
GNU gdb 6.8-debian
Copyright (C) 2008 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "i486-linux-gnu"...
(no debugging symbols found)
(gdb) run
Starting program: /home/luca/df_linux/dwarfort.exe
(no debugging symbols found)
(no debugging symbols found)
[Thread debugging using libthread_db enabled]
[New Thread 0xb59bd770 (LWP 4338)]
/home/luca/.themes/Dust/gtk-2.0/gtkrc:719: Murrine configuration option "highlight_ratio" will be deprecated in future releases. Please use "highlight_shade" instead.
/home/luca/.themes/Dust/gtk-2.0/gtkrc:720: Murrine configuration option "lightborder_ratio" will be deprecated in future releases. Please use "lightborder_shade" instead.
[New Thread 0xb568eb90 (LWP 4341)]
[New Thread 0xb08fbb90 (LWP 4342)]
[New Thread 0xb00fab90 (LWP 4343)]
[Thread 0xb08fbb90 (LWP 4342) exited]
[Thread 0xb00fab90 (LWP 4343) exited]
[New Thread 0xb00fab90 (LWP 4346)]
[New Thread 0xb08fbb90 (LWP 4347)]
Using OpenGL output path with client-side arrays

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb59bd770 (LWP 4338)]
0xb70a16cc in textures::upload_textures () from libgraphics.so
Current language:  auto; currently asm
(gdb) bt
#0  0xb70a16cc in textures::upload_textures () from libgraphics.so
#1  0xb70a2608 in enablerst::loop () from libgraphics.so
#2  0xb70a321a in main () from libgraphics.so
#3  0xb6df6775 in __libc_start_main () from /lib/tls/i686/cmov/libc.so.6
#4  0x0804df91 in ?? ()
(gdb) info frame
Stack level 0, frame at 0xbf8673e0:
 eip = 0xb70a16cc in textures::upload_textures(); saved eip 0xb70a2608
 called by frame at 0xbf8674b0
 source language asm.
 Arglist at unknown address.
 Locals at unknown address, Previous frame's sp is 0xbf8673e0
 Saved registers:
  ebx at 0xbf8673cc, ebp at 0xbf8673d8, esi at 0xbf8673d0, edi at 0xbf8673d4,
  eip at 0xbf8673dc
:(:(:(:(:(

Try setting WINDOWED:PROMPT. Then it will (should) show you the real issue.
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rhuntar

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Re: FotF: Dwarf Fortress 40d16
« Reply #288 on: August 30, 2009, 09:51:24 pm »

I cant get DF to export map info at the end of map generation.  Neither in legends mode.  I can get it to export from the ESC screen with export local info.

Not sure how far back this goes.  Anyone else have anything similar?
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Shima

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Re: FotF: Dwarf Fortress 40d15
« Reply #289 on: August 30, 2009, 10:00:42 pm »

I'm running it windowed, in Windows XP.  I haven't had any major problems with it, but I do notice that performance itself seems to have suffered a bit between d14 and d15.  I can't quite put my finger on it, but it feels much more sluggish.
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fnool

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Re: FotF: Dwarf Fortress 40d15
« Reply #290 on: August 30, 2009, 10:15:46 pm »

Performance seems better than ever windowed under OS X. I'm especially loving how zooming in/out behaves now.
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Diakron

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Re: FotF: Dwarf Fortress 40d15
« Reply #291 on: August 30, 2009, 10:26:49 pm »

it still seems to have problems with windows Vista i will try to run as an admin and a few technical tricks but vista is hard core against letting programs doing things like autodeceting settings

edit: nothing worked tried all init file changes i knew
« Last Edit: August 30, 2009, 10:39:43 pm by Diakron »
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Diakron

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Re: FotF: Dwarf Fortress 40d15
« Reply #292 on: August 30, 2009, 10:34:35 pm »

40d11 does work perfectly but i wish it was faster however i do not believe d14-15 will work properly with vista. it freezes randomly closes and wont resize. i cant printscreen it so i will diagram the window.
Spoiler (click to show/hide)

its a green window with tab preview while i tab.

out of curiosity could you make a version without screen resizing but with everthing else (possibly exempting zoom too) so i can see if that's the case?
« Last Edit: August 31, 2009, 01:53:41 am by Diakron »
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corvvs

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Re: FotF: Dwarf Fortress 40d15
« Reply #293 on: August 30, 2009, 10:56:35 pm »

I can't figure out what the difference between zoom methods 1 and 2 is, nor how I'm supposed to tell which one I'm using (I don't see anything change when I click the middle mouse button). Could somebody add an entry to the DF wiki or something?
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nil

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Re: FotF: Dwarf Fortress 40d15
« Reply #294 on: August 31, 2009, 01:18:18 am »

I don't think the mouse wheel thing is implented yet.  Try "control-f10," you'll see the difference pretty easily (for the record, the other zoom mode can go much closer and auto-centers on the mouse)

snuflufagus

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Re: FotF: Dwarf Fortress 40d15
« Reply #295 on: August 31, 2009, 01:36:08 am »

I'm running 40d16 on Vista and startup is fine.  Features like the mouse wheel zoom seem to work.  World gen ran quite a bit faster than I'm used to (40d), but it didn't update visually until it gave me back control (still).  The big thing thus far (granted, 40d# has been consistently getting better) is that there's a lockup in Adventure mode after getting killed.  I ran it a few times to test, but after getting eaten by wolves or whipped to death by mayors, the game won't register any key I press, most notably the escape key.  I haven't checked to see if that's the case everywhere else yet, but so far esc seems to work fine in the menus...
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Diakron

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Re: FotF: Dwarf Fortress 40d15
« Reply #296 on: August 31, 2009, 01:40:24 am »

snuf can you share your pc specs, display settings, init file, and any comp. modes you have on?

edit: i have tried d14 and d16 on 12 diffrent vista based computers from lower end to a monster of a computer my friend spent over 5k on. all had this effect
« Last Edit: August 31, 2009, 01:43:54 am by Diakron »
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Rozen

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Re: FotF: Dwarf Fortress 40d16
« Reply #297 on: August 31, 2009, 02:06:27 am »

Just starting to play with 40d16. I am getting this error on load:



It seems to work fine after clicking ok, though I've only just embarked. I'll update if something goes screwy.
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Diakron

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Re: FotF: Dwarf Fortress 40d16
« Reply #298 on: August 31, 2009, 02:09:29 am »

linux mac or windows?
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Mike Mayday

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Re: FotF: Dwarf Fortress 40d16
« Reply #299 on: August 31, 2009, 04:12:27 am »

df_28_181_40d16_win.zip
This should fix up the zoom factor not working and get the pink out of fullscreen.
Zooming factor working properly, yay! Thank you, kind sir!

I was planning to implement SVG tilesets, which should about do that
OH
MAN
That would be so incredible. How incredible? So.
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<3
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