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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1214879 times)

belannaer

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Re: Stonesense - Official thread - New version out, june 7th
« Reply #3285 on: June 09, 2010, 10:47:59 am »

Having some troubles with getting Stonsense to work. It immediately crashes after putting it on and getting the "Connecting to DF" screen. All previous versions have worked just fine for me. This is with the 0.31.05 and second release canditate of Stonesense on an XP machine.
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Gabriel A. Zorrilla

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Re: Stonesense - Official thread - New version out, june 7th
« Reply #3286 on: June 10, 2010, 12:18:10 am »

Same problem here. Installed the latest DF version and stays in "connecting to DF". Win XP.
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jonask84

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Re: Stonesense - Official thread - New version out, june 7th
« Reply #3287 on: June 10, 2010, 02:28:15 am »

belannaer,  Zorrilla: Thanks for letting us know. It's strange that it used to work with previous versions...

Does the new Slate work with older versions of DF for you, or is it just .05?

Also, do the dfHack tools work at all? I would have linked them, but the dfHack thread was deleted so I'm a little lost.
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Retro

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Re: Stonesense - Official thread - New version out, june 7th
« Reply #3288 on: June 10, 2010, 02:38:43 am »

Pretty sure I know what the problem is - the legacy version and the Baughn version of DF are considered different versions by SS, and legacy isn't supported. I've been using the legacy versions and couldn't get anything working, but testing the non-legacy I was. Try grabbing one of those and transferring the save over.

forsaken1111

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Re: Stonesense - Official thread - New version out, june 7th
« Reply #3289 on: June 10, 2010, 02:41:28 am »

I figured that would be obvious... that different versions are considered different versions.

Retro

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Re: Stonesense - Official thread - New version out, june 7th
« Reply #3290 on: June 10, 2010, 02:42:20 am »

Well, when the release just says "works with 31.05" it doesn't say "only OpenGL 05 and not legacy 05," so it's worth mentioning.

Japa

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Re: Stonesense - Official thread - New version out, june 7th
« Reply #3291 on: June 10, 2010, 03:45:03 am »

Memory.xml

ahoy! use this file to connect with DF 0.31.06

peterix

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Re: Stonesense - Official thread - New version out, june 7th
« Reply #3292 on: June 10, 2010, 04:27:30 am »

Memory.xml

ahoy! use this file to connect with DF 0.31.06
The SDL version to be specific.

Robsoie

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Re: Stonesense - Official thread - New version out, june 7th
« Reply #3293 on: June 10, 2010, 04:57:14 am »

SDL version of 31.06 (custom tileset and RAW if it makes any difference) and Stonesense RC2 from previous page + Memory.xml from Japa post
window XP

Starting the program, press F9 as requested and "Connecting to DF" is up for a second or two, then disappear and the stonesense window stay entirely black, the program seems frozen, can only kill it with CTRL+ALT+DEL

never tried Stonesense with any DF2010 version, but when i was playing with 40dx the corresponding versions of Stonesense worked for me.


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Japa

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Re: Stonesense - Official thread - New version out, june 7th
« Reply #3294 on: June 10, 2010, 05:37:27 am »

what does your stonesense.log say?  have you tried other graphics modes? what videocard do you have?

Jiri Petru

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Re: Stonesense - Official thread - New version out, june 7th
« Reply #3295 on: June 10, 2010, 09:23:46 am »

A man can dream  :)



Just a fun mockup, more info about the interface here. Sorry for this little advertisement.
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Yours,
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Clockworkpersona

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Re: Stonesense - Official thread - New version out, june 7th
« Reply #3296 on: June 10, 2010, 11:13:54 am »

A man can dream  :)



Just a fun mockup, more info about the interface here. Sorry for this little advertisement.

This is amazing! Is this really so hard to do right now? I mean we already have utilities like DFmanager, that communicate with the game.
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Solifuge

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Re: Stonesense - Official thread - New version out, june 7th
« Reply #3297 on: June 10, 2010, 11:54:01 am »

In theory, making a GUI shell to run with DF is entirely possible. The question isn't whether we can do it, though, but whether we should.

1) Many of the menus can't be read or interpreted, at least not without an extensive expansion of DFhack. Thus, much of the game information can't be reported.

2) Tarn has expressed specific reservations about this sort of thing, and for good reason. We can't match pace with his development, and it takes a significant ammount of time and effort to update DFHack, and Stonesense, for each new release. A lot of things change behind the scenes with each release.

3) Assuming that this hypothetical GUI would be pretty, shiney, and more user-friendly, Players may come to regard it as the "proper" interface for DF, which it is not. This could potentially harm Tarn's development process, and/or his drive to work on things... especially since he doesn't want this to evolve into anything resembling a collaboration. Personally, I can understand his perspective, and really don't want that to happen, because he's putting a lot into this.

It's been discussed before. I think that theoretically it would be a nice idea, but unless Tarn were to give an explicit "Go Ahead," I would personally not feel comfortable having my work used in such a program.

--
EDIT: Speaking of my work, guys... ermmm... would Japa or Jonas or Peter or whoever care to direct me toward what graphical assets y'all need? I think I've sabatacled long enough, and I seem to have lost my old list. >.<;
« Last Edit: June 10, 2010, 11:56:45 am by Solifuge »
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Robsoie

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Re: Stonesense - Official thread - New version out, june 7th
« Reply #3298 on: June 10, 2010, 02:55:13 pm »

what does your stonesense.log say?  have you tried other graphics modes? what videocard do you have?

Unfortunately the log is not really going into detail (as i said, it does not crash maybe that's why the log does not really go into details, it seems just frozen into a black screen after the Connecting to DF part).
Quote
Stonesense launched
Using allegro version 4.9.20 r0
4096 is too large. chopping it.
2048 works.

But i think it may be the OpenGL version on this new Stonesense evolution, because the card on that system is a g31/g33 (gma 3100) on a XP SP3, and is running opengl version 1.4 , there is no OpenGL 2.0 support in any Intel drivers for that card, apparently Intel forgot that OpenGL was an ever evoluting API and did not stop at version 1.4.

This seems confirmed by a change to DirectX in the init.txt, that suddenly made Stonesense to work, thanks for pointing to me the render change hint.


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belannaer

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Re: Stonesense - Official thread - New version out, june 7th
« Reply #3299 on: June 10, 2010, 04:39:40 pm »

what does your stonesense.log say?  have you tried other graphics modes? what videocard do you have?

Unfortunately the log is not really going into detail (as i said, it does not crash maybe that's why the log does not really go into details, it seems just frozen into a black screen after the Connecting to DF part).
Quote
Stonesense launched
Using allegro version 4.9.20 r0
4096 is too large. chopping it.
2048 works.

Mine actually totally crashes and doesn't just freeze up and the log still says the same thing only.

Quote
But i think it may be the OpenGL version on this new Stonesense evolution, because the card on that system is a g31/g33 (gma 3100) on a XP SP3, and is running opengl version 1.4 , there is no OpenGL 2.0 support in any Intel drivers for that card, apparently Intel forgot that OpenGL was an ever evoluting API and did not stop at version 1.4.

This seems confirmed by a change to DirectX in the init.txt, that suddenly made Stonesense to work, thanks for pointing to me the render change hint.

I tried change the renders to both DirectX and software and none of them had any help. Still crashes as usual.
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