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Author Topic: Dwarf Fortress Talk #4: Feedback  (Read 37813 times)

Toady One

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Dwarf Fortress Talk #4: Feedback
« on: November 04, 2009, 04:14:36 am »

The fourth one has been posted.

Any comments about the format, content, quality, etc. of the call are welcome.

We took questions from the old thread.  We haven't talked yet about what's going to happen there.

Update: Here we have the pre-hyperlink transcript.  Links should be up later on.
« Last Edit: November 08, 2009, 09:03:08 pm by Toady One »
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Neonivek

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Re: Dwarf Fortress Talk #4: Feedback
« Reply #1 on: November 04, 2009, 07:31:31 am »

4th one, when did this happen? I am a bit stunned that it can roll out so unmonumentously.

I gotta go check it out.
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Toady One

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Re: Dwarf Fortress Talk #4: Feedback
« Reply #2 on: November 04, 2009, 07:36:20 am »

He he, it's going in the dev log in a few hours, but I put up the thread early.
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alway

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Re: Dwarf Fortress Talk #4: Feedback
« Reply #3 on: November 04, 2009, 08:10:27 am »

4th one, when did this happen? I am a bit stunned that it can roll out so unmonumentously.

I gotta go check it out.
Agreed. The website needs to play truppets and have big flashing arrows pointing to the DF talks every time another comes out.
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Poojawa

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Re: Dwarf Fortress Talk #4: Feedback
« Reply #4 on: November 04, 2009, 08:13:02 am »

Woot! Podcast!
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Aqizzar

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Re: Dwarf Fortress Talk #4: Feedback
« Reply #5 on: November 04, 2009, 08:15:10 am »

Mind control you say?

Command us oh most toady lord, and we shall obey!

Anyway, lots of great questions and responses, especially on the mounts and time dilation stuff.  I love the esoteric answers that meander off into crazy stories and extemporizing on the world of Dwarf Fortress.

Oh yeah, and Daslaeh's avatar thing is creepy.
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Yolan

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Re: Dwarf Fortress Talk #4: Feedback
« Reply #6 on: November 04, 2009, 01:08:09 pm »

I enjoyed that very much. Thanks guys.  :D

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Puzzlemaker

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Re: Dwarf Fortress Talk #4: Feedback
« Reply #7 on: November 04, 2009, 01:29:52 pm »

HeeHee.

I liked this one.

Good luck Toady!
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Mephansteras

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Re: Dwarf Fortress Talk #4: Feedback
« Reply #8 on: November 04, 2009, 02:01:17 pm »

I'm famous! Cool!

And, for future reference, I'm male and it's pronounced 'Mef-AN-stair-as'.
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Rainseeker

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Re: Dwarf Fortress Talk #4: Feedback
« Reply #9 on: November 04, 2009, 02:10:08 pm »

I'm famous! Cool!

And, for future reference, I'm male and it's pronounced 'Mef-AN-stair-as'.

LOL, we make no guarantees that if you have a fancy handle we will pronunce it correctly.  Glad your question got answered, though!  (And also glad you're clear on your gender.)
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Sizik

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Re: Dwarf Fortress Talk #4: Feedback
« Reply #10 on: November 04, 2009, 02:18:42 pm »

That bit about the dwarves fighting each other reminds me of this bug I heard was in this game (Oblivion, I think). Someone would go out and hunt a deer, which made him a criminal, so a guard would attack him. This made him a criminal, so another guard would attack the first one. This made him a criminal, another guard came, and so on, until all of the guards were fighting outside the city gates. Now, due to the lack of guards, shops would be looted and etc.
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Armok

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Re: Dwarf Fortress Talk #4: Feedback
« Reply #11 on: November 04, 2009, 03:10:55 pm »

Just in listened through this: I am Indeed brainwashed! I *AM* unable to go on with my life and function in society, and I WOULD follow orders that are not in my best interest!

On topic the mounts: One thing that I have always wanted to see in a game when it comes to mounts is that it should be a separate creature that might have different motivations than the rider and such, horses avoiding obstacles by themselves or refusing to enter places that scare them and so on in an organic manner rather than being grass powered motorbikes.

Abut the timescales: At some point way in the future, depending on exactly HOW easy it is, maybe having forts moving at adventure mode speed could be a worlgen option or something for players that have way to much time/leaves the game on overnight/own a supercomputer/play it as a challenge of some kind?

As always, this podcast was absolutely awesome! Beyond Quality even!
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Jakkarra

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Re: Dwarf Fortress Talk #4: Feedback
« Reply #12 on: November 04, 2009, 04:57:22 pm »

Aha!

I knew there was something up when i saw the feedback thread for this, Just moments before i had not noticed the new update.

Kudos toady! On another sure-to-be-excellent Dwarf Talk! I hope it contains my question! (Though i understand if it does not ^_^)

Well done good sir! Commendations again!

Talgor

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Re: Dwarf Fortress Talk #4: Feedback
« Reply #13 on: November 04, 2009, 05:06:46 pm »

Ah, yes. Even though it's kind of just saying "me too", I'd also like to have an option to have the Dwarf mode go at the "real time" speeds, I'm often a little miffed about games having all kinds of speedups for the passage of time, at least excessive ones... I mean, I might go for time acceleration of two or four times, but doing 20-50 times the speed of normal is a bit fast... ;)

Also, I still say Shadow of the Colossus is the only game in which there was a horse that did not behave like a moped. ;)
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Re: Dwarf Fortress Talk #4: Feedback
« Reply #14 on: November 04, 2009, 05:24:14 pm »

Rainseeker, you are my favorite person on here.
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