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Author Topic: The 40d Little Questions Thread  (Read 204611 times)

Xzalander

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Re: The Little Questions Thread
« Reply #2445 on: May 16, 2010, 06:36:20 am »

What visualisers still work with the 2010 DF? Stonesense does, but its not flexible enough to my liking. What about 3Dwarf, Visual Fortress?
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Lord Shonus

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Re: The Little Questions Thread
« Reply #2446 on: May 16, 2010, 08:03:11 am »

Stonesense is the only one right now. There's a few people trying to ressurect VF, but nothing's come of it yet.
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Corinthius

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Re: The Little Questions Thread
« Reply #2447 on: May 16, 2010, 11:07:31 am »

1) Can trading caravans in DF 31.xx travel up and down stairs?

2) How does one tame in the new version, if there is no more dungeon master?

Thanks!
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Xzalander

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Re: The Little Questions Thread
« Reply #2448 on: May 16, 2010, 11:44:42 am »

1) Can trading caravans in DF 31.xx travel up and down stairs?

2) How does one tame in the new version, if there is no more dungeon master?

Thanks!

1. No for wagons, yes for small merchants.

2. Not sure.
« Last Edit: May 16, 2010, 11:48:28 am by Xzalander »
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Pheo

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Re: The Little Questions Thread
« Reply #2449 on: May 16, 2010, 12:01:08 pm »

2) How does one tame in the new version, if there is no more dungeon master?

Anything with the [PET] tag is tamable. [PET_EXOTIC] creatures are only tamable with the DungeonMaster.
Go into the raws and change [PET_EXOTIC] to [PET] so that any animal caretaker can tame them.

Double points if you make sure [TRAINABLE] is in there, making them able to be tained into war/hunting animals. Gobbos will cower in fear of your War Cave Crocodiles!
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neverknown

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Re: The Little Questions Thread
« Reply #2450 on: May 16, 2010, 01:20:08 pm »

I couldnt make sense out of the search results I got for my question so I hope its okay to ask :/
(also didnt found a thing in the wiki)

Its about supports. when do I need them? How deep/wide may I dig before I have to place a pillar? Does it make a difference if I use different materials for the support pillars?

thank youuu!!
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Deathworks

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Re: The Little Questions Thread
« Reply #2451 on: May 16, 2010, 01:27:54 pm »

Hi!

Currently, cave-ins use an extremely simplified mechanism that as long as there is one connection via horizontal or vertical neighboring floor/wall tiles to the map border or an undisrupted connection of a similar nature to the bottom of the map, a cave-in will not occur. Thus, as long as you have even a single tile connection, you can dig out rooms as large as you like. Even hollowing out entire layers of the map are no problem.

So, in the current versions (40d, 31) you do not need supports for your excavation. In addition, as far as supporting is concerned, a constructed wall does the same.

However (unless this has changed in recent days as I have rarely used it), there is one difference: you can use a mechanism to build a lever anywhere inside your fortress and then link that support to the lever using two more mechanisms. If the lever is pulled after the link is complete, the support will collapse. This way, you can artificially cause a cave-in without risking the lives of your dwarves:

Dig out all tiles below the floor you wish to drop
Build one support somewhere below the floor you wish to drop connecting it to the lower floor.
Link the support to a lever.
Dig channels around the area you want to drop so that it is only held up by the support.
Get your dwarves away from the area.
Pull the lever.

Deathworks
« Last Edit: May 16, 2010, 01:30:01 pm by Deathworks »
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The Architect

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Re: The Little Questions Thread
« Reply #2452 on: May 17, 2010, 02:57:38 am »

There doesn't appear to be an option in .04 for disabling cave-ins. Did I miss something? I was considering building a great floating fortress, but it would be kinda cheap if I connected it somewhere.
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Footkerchief

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Re: The Little Questions Thread
« Reply #2453 on: May 17, 2010, 03:52:49 am »

There doesn't appear to be an option in .04 for disabling cave-ins. Did I miss something? I was considering building a great floating fortress, but it would be kinda cheap if I connected it somewhere.

The init file has been split into init.txt, d_init.txt (that's the one you want), and colors.txt.
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The Architect

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Re: The Little Questions Thread
« Reply #2454 on: May 17, 2010, 05:04:20 am »

You know, I did perform a search on d_init for "cave", and got nothing. Turns out I must have just had my cursor below it or something, causing the search to turn up nothing. It's there after all.
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infernalis

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Re: The Little Questions Thread
« Reply #2455 on: May 17, 2010, 07:33:48 am »

Does microline ever get used for anything?

&

How to kill an elvish caravan :)?
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Jim Groovester

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Re: The Little Questions Thread
« Reply #2456 on: May 17, 2010, 07:36:31 am »

You know, maybe if you waited a bit longer than two minutes you'd get a response to the new thread you created.

Microcline has no special use. It has a pretty cyan color that may or may not annoy the hell out of you. Do whatever you want with it.

As for killing the elven caravan? If you're in the new version, you can order your dwarves to kill the elves, I think from the squads screen, if you have a military active. Or you can devise a devious death trap. The choice is yours.

Others can better inform you about the new version, as I'm still playing 40d.
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Lord Shonus

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Re: The Little Questions Thread
« Reply #2457 on: May 17, 2010, 07:41:25 am »

Simply issuing a kill order does not seem to work. You have to somehow make them hostile first.
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infernalis

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Re: The Little Questions Thread
« Reply #2458 on: May 17, 2010, 07:43:33 am »

@microline: so I can't really build anything using it, correct?

@hostile elves: What if I dig about their wagon so it doesn't get out of my depot? That'll work?
« Last Edit: May 17, 2010, 07:45:21 am by infernalis »
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Lord Shonus

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Re: The Little Questions Thread
« Reply #2459 on: May 17, 2010, 07:48:26 am »

You can build anything with microcline. It's just a funny colored rock. What Jum meant was that it's not an ore or gem.

If you trap the elves, eventually they''ll go insane. Then you can kill them.
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