Remember though that our expectations differ from the mean. Almost nobody here is prepared to pay 50 bucks for command and conquer 5, even if it's on the same level as Tiberian sun, while on the market it could fetch a pretty high price. Hell, many of us arn't even willing to spend 50 bucks on Starcraft II, even though that's shaping up to be a pretty good game even by our standards. There's also the fact that the investment needed to develop games we would like (fully immersive world, high complexity, lots of randomness and emergent effects without getting odd results or unfun side-effects, bug-free, low price, no DLC, fully moddable, impressive AI) would probably mean the game couldn't repay it's costs and the development time would probably be far longer then allowable.
Well, it's not like DF is the ONLY game I play. DF is an artifact, something nearly supernatural. You're just not going to get that from a commercial game, and I'm fine with that. Expecting every game you play to be on par with DF is a bit like expecting every car you buy to last ten years and move like a Mustang. Also, "Impressive AI" is just a bit off if you're talking about DF
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As you may have guessed, I'm a big fan of Valve. Generally, their games involve shooting at things for a few minutes, then listening to the only clothed woman in a video game since Samus (At least until she got into the zero suit) talk about how you're pwning the Combine for a few minutes, occasionally stopping to solve a physics puzzle. And it's damn fun.
Now look at Spore. I beat up on Spore not because it's a bad game, but because it... well... It pretty much pretends to be Dwarf Fortress, at least in the advertising and magazine articles. Not to mention it's FEEFTY FREEKIN DOLLERS. It's okay. Not good, but okay. Basically, EA said "Look, you can super-duper customize crap in this world and go in a spaceship and be all sand-boxy and crap and do whatever you want!". It doesn't sound quite so impressive as I'm describing it. So I scraped together 50 "U haz wealth" notes from Uncle Sam and sent them to EA, and in return I got 30 gigabytes of boring. Now people are arranging boycotts because they were getting less than they expected, and EA has permanently lost my trust and respect. Actually, they managed to sucker me out of another 50 for Galactic Adventures too. So that's 100 dollars I paid for what boils down to something I could probably write myself. Half-Life 2, by comparison, costs about a fifth as much, and lasts a lot longer.
In my experience, the best PC games are the free ones. For one thing, the only thing you waste if you end up with a bad game is a few minutes of your time. Also, the designers of free games a1. are gamers themselves (see my post before this one) and 2. don't care about getting the product out the door by a certain date. Valve, knowing this, opened up the Source SDK and made HL2's value technically infinite.
Anyway, what is my point. I don't know. I think I'll just shut up now.
Oh, and also, I like DLC. Valve-style DLC that is. Charging customers twice for the same product is a good way to piss them off and loose them (though I think Blizzard's gig with the decorational items you can buy in WOW is a good idea, since it's nothing more than a status symbol).