Well, it's really too bad about Brandon, and I never saw that SMB movie but if you think it's good, I'll take your word for it.
That's Grakelin, man. He was being sarcastic. At least I hope he was.
So in my country, nobody is going to stop pirating even if devs come into their houses, give them gifts of chocolate, read them poetry. There will always be people like these.
It's the same thing in my country. The publishers wonder why they don't sell over here. I'm sorry, but your game costs 1/5th of the minimum wage. 1/15th to 1/20th if you receive an average salary. It's still a fucking lot. I can eat well for a week with the price they want for a game. If they localized the prices, they would at least receive -something- for what is essentially a product you can copy infinitely with little to no costs.
I don't know what to say about this recent develoent except me losing some respect for Soulwynd.
And are we still discussing the actual topic? Because if so, I see some improvement happening in modern games recently, mostly with the "games are too easy" thing. There's definitely a market for the classic sort of tough as nails platformer like Super Meat Boy and VVVVVV so people will always have that. And for the rest of games, it is difficult but possible to make a game that's easy to play but hard to master, satisfying casual people who just want to chill and more hardcore people who want to be challenged. It's easier to just make an easy game so most people go with that, unfortunately.
Why is that, oh kind penguin? I know, I know, I shouldn't let people slide off so easily, but it was really late at night. It's the first time I've ever had performance issues. I swear. It never happened to me before... Maybe I should buy some of that trollagra I keep receiving spam-mail about.
But it is my topic and yes, we're discussing it. I really don't see this difference between casual and hardcore gamers. I don't believe there's such thing. If I had only one hour a week to play games, I would still rather spend it on something complex, engrossing and preferably fun. To me, whenever a developer say they made their game to attract casual gamers, it's just their way of saying they game a crappy game without actually saying it.
It is, in my view, a rather offensive stance. I don't really know why people put up with it. They're pointing at us saying, "You're too dumb to enjoy a more complicated game... Plus you're busy with your two low paying jobs and that part time job at night. So here's some crack so you can enjoy the in 10 minutes you have of freedom tonight."
At least that's how I feel on that issue. It's pure non-sense.
Most commercial games are a disappointing to me.
Most of them are full of fluff and not actual content.
Yes. I know people disagree with me, but I use Dragon Age and Mass Effect as the perfect example of fluff and no content. I spent hours on them, clicking on multiple-choice dialog options with just a little of gameplay in the background. And that little bit was over simplified and suffered from rabid consolitis.
I'm sorry, but I don't want an interactive audio-book. I want actual gameplay.
The only thing I find worse than that are the infinitely moronic cutscenes from final fantasy games and the stupid grind between them.
I only know that I'm not buying or pre-ordering anything anymore, I'll first try it out in pirated form.
Then buy it if it actually delivers what is advertised/ is still fun after half a week.
That's my normal instance... But I fucked up and preordered a few games last year... Oh boy did that suck....
*kicks homefront on the nads*