Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 104 105 [106] 107 108 ... 329

Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1218681 times)

Alu

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1575 on: July 23, 2010, 01:39:52 pm »

Shrugging McKhan, the one true king of Akkad demands the completion of the 31.11 release of the IGS! He will then, for the first time, use it instead of square ASCII!

Consider yourselves honoured, oh modders, that your work is appreciated!
If it was not of the high quality it presented with so far, you would certainly have been fed to the dogs already.

Don't feed yourself to the dogs by biting the hand that feeds...assuming that Ironhand is a dog and not a llama  :P
Plus, biting an iron hand might not be the best idea.

PS: how does Obsidian look in this graphics set?
« Last Edit: July 23, 2010, 01:43:28 pm by Alu »
Logged
"He admired a wonderful Trap lately"

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1576 on: July 23, 2010, 01:58:54 pm »

Shrugging McKhan, the one true king of Akkad demands the completion of the 31.11 release of the IGS! He will then, for the first time, use it instead of square ASCII!

Consider yourselves honoured, oh modders, that your work is appreciated!
If it was not of the high quality it presented with so far, you would certainly have been fed to the dogs already.

Once you go graphics you never go back - ONE OF US! :P

Edit: Apparently there is some obsidian somewhere on my current map but I cant find it to take a screenshot...
« Last Edit: July 23, 2010, 02:41:38 pm by WormSlayer »
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (let's make some arts!)
« Reply #1577 on: July 23, 2010, 03:25:21 pm »

Obsidian's actually gonna look a little different in this version.

I'm going to go package it up and upload it now.
You'll have to let me know if you like it.
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (0.45)
« Reply #1578 on: July 23, 2010, 03:40:55 pm »

Logged

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1579 on: July 23, 2010, 03:46:05 pm »

Sweet! Downloading now :)

How about tables that kind of fit together horizontally to make long dining tables?


Well I managed to upgrade without my fort asploding so all is good :D
« Last Edit: July 23, 2010, 03:53:53 pm by WormSlayer »
Logged

Iron Galaxy

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1580 on: July 23, 2010, 04:03:56 pm »

Sorry if this is a silly question, but i've been using pheobus's mod and i wanted to check yours out so I moved my savegame over BUT some of the sprites have been carried over so it looks halfway between both mods. When i start a new game everything is as it should be but I don't know how to get my old save to use your graphic set entirely.

thanks for any help.
Logged

Theodolus

  • Bay Watcher
  • Sing until your ears bleed.
    • View Profile
Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1581 on: July 23, 2010, 04:05:00 pm »

I like those tables... one nitpick would be the pattern needs a little more (less?) noise so it doesn't seem to tile so badly. That could just be me though. :) I really wish the tables could be used by two dwarfs at a time.

I'm liking the new set! Not sure if it's me or my monitor (different one than what I normally use) but the colors seem to be better as well. Did you tweak the color settings? They appear lighter.
Logged
Someday I'll find a hilarious quote and put it here...

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1582 on: July 23, 2010, 04:18:55 pm »

Sorry if this is a silly question, but i've been using pheobus's mod and i wanted to check yours out so I moved my savegame over BUT some of the sprites have been carried over so it looks halfway between both mods. When i start a new game everything is as it should be but I don't know how to get my old save to use your graphic set entirely.

thanks for any help.

Your savegame folder probably has copies of the raws from Pheobus' set inside it, if you replace them with our raws you should be golden :)

I like those tables... one nitpick would be the pattern needs a little more (less?) noise so it doesn't seem to tile so badly. That could just be me though. :) I really wish the tables could be used by two dwarfs at a time.

I'm liking the new set! Not sure if it's me or my monitor (different one than what I normally use) but the colors seem to be better as well. Did you tweak the color settings? They appear lighter.

Yeah the noise is a bit loud. Took me ages to realise the 1 dorf per table thing and it is kind of annoying! There have been many, many little tweaks but I suspect it's more to do with the different monitor :)

On the subject of monitors: Anyone who finds our set too dark; please try calibrating your monitor brightness/contrast, if you have it set up correctly everything should be fully visible :)
« Last Edit: July 23, 2010, 04:23:43 pm by WormSlayer »
Logged

Theodolus

  • Bay Watcher
  • Sing until your ears bleed.
    • View Profile
Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1583 on: July 23, 2010, 04:24:38 pm »

*facepalm* Of course... home monitor is an IPS panel, and the one here at work is a TFT. My IPS panel is always uniformly darker by about 10%. Hmm... Now I'm going to have to look into re-calibrating my home monitor just so this game looks better. :)
Logged
Someday I'll find a hilarious quote and put it here...

Iron Galaxy

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1584 on: July 23, 2010, 04:30:05 pm »



Your savegame folder probably has copies of the raws from Pheobus' set inside it, if you replace them with our raws you should be golden :)



thanks, it worked.
Logged

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1585 on: July 23, 2010, 04:32:21 pm »

One thing IH forgot to mention in the notes: Raw Adamantine now has a unique tile :)
Logged

wavern

  • Escaped Lunatic
    • View Profile
Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1586 on: July 23, 2010, 04:46:56 pm »

I'm getting palm trees for pillars.  I did a complete exchange in the raws for my saves (delete old copy new).  Changing from Mayday if that helps.
Logged

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1587 on: July 23, 2010, 04:57:16 pm »

Did you also replace the main DF raws?
Logged

wavern

  • Escaped Lunatic
    • View Profile
Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1588 on: July 23, 2010, 05:01:25 pm »

Did you also replace the main DF raws?

I downloaded the DF .45 full.  Copied over my save folder and then deleted the raw folder in each save and then copied over the raw from the DF .45 download.
Logged

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1589 on: July 23, 2010, 05:03:45 pm »

Hrm... I'm a bit stumped then - Pushing pixels around is more my area of expertise... :(
Logged
Pages: 1 ... 104 105 [106] 107 108 ... 329