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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1217398 times)

wavern

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1590 on: July 23, 2010, 05:05:46 pm »

Hrm... I'm a bit stumped then - Pushing pixels around is more my area of expertise... :(

I'll give it another once over and maybe try a fresh map.  Might be some other residual file elsewhere.
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ChickenLips

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1591 on: July 23, 2010, 05:23:53 pm »

Is your d_init.txt pillar tile 199?
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Do not meddle in the affairs of chickens, for you are crunchy and taste like a good seedgrain.

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wavern

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1592 on: July 23, 2010, 05:28:29 pm »

Is your d_init.txt pillar tile 199?

That was the issue.  Didn't realize that was different.  I copy my d_init file over as I have some personal settings I like.
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Huin

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1593 on: July 23, 2010, 05:44:20 pm »

I'm getting palm trees for pillars.  I did a complete exchange in the raws for my saves (delete old copy new).  Changing from Mayday if that helps.

Compare your init files against those in the graphics pack. The character for the pillar is configured in there.
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WormSlayer

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1594 on: July 23, 2010, 05:55:21 pm »

Nice work chaps :)
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gtmattz

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1595 on: July 23, 2010, 06:28:32 pm »

Now this is what I like to see...  I was wondering all day while at work if you fellas would have things rocking on .11 for me when I got home, and lo! you have delivered!

Great new additions, I am really happy with the way things are going with this pack and enjoy the heck out of watching the evolution of things with the frequent sneak peeks in here.

GJ, guys, keep em comin!
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Ironhand

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1596 on: July 23, 2010, 06:51:36 pm »

Hey guys!

Sorry I wasn't here to help with your problems, but I'm glad they're solved.

Yeah, adamantine is using a different tile now... I'm still unhappy with the ore tiles, though.
Sometime later I'm gonna make a distinct ore for iron/copper, and one for precious stones, and one for coal.

Maybe that'll actually be next release, I dunno. I think it really needs to get done.

Also, somebody find some obsidian and make sure it looks nice. It might be too dark...


Speaking of too dark, I did actually change the color scheme just a tiny bit.
Just light green and light blue and light cyan, I think. But I think it helps.
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WormSlayer

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1597 on: July 23, 2010, 07:36:45 pm »

Obsidian:
Spoiler (click to show/hide)
Yah I would say too dark, kind of confusing :F (Also obsidian rocks are still grey?)

And yes thats Ore Tile version 347895623563456.2 there :D

One of the problems I'm having with ore is that the engine ignores the background colour? So no cool palette trickery :(

But yes, more unique tiles is always win :)
« Last Edit: July 23, 2010, 08:04:12 pm by WormSlayer »
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Ironhand

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1598 on: July 23, 2010, 08:08:14 pm »

Feel free to keep hacking at it yourself, too.
Eventually it'll happen. I have faith.

Yeah, that obsidian isn't gonna work.
I'll put it back the way it was before.
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Robsoie

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1599 on: July 23, 2010, 08:28:16 pm »

a slightly modified 0.45 tileset to include an edited version of the Teeko_K/Maus font on a clean background, and a few little different tiles pleasing a bit more my eyes.

Spoiler (click to show/hide)
« Last Edit: July 23, 2010, 08:30:13 pm by Robsoie »
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Ironhand

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1600 on: July 23, 2010, 08:31:34 pm »

Er, yeah. I actually meant to include the old refuse tile again.

I'm still not a fan of the purple turkey. It will be gone next version.
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Zoal

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1601 on: July 23, 2010, 08:55:21 pm »

Obsidian:
Spoiler (click to show/hide)

This is the coolest Obsidian tile I've ever seen.

I love how warped, organic, and evil it is -- it goes diagonally which defies the common "horizontal vertical bias"

And notice how the little "hole" in the center of the structure creates a strangely coherent shape out of the negative space.
« Last Edit: July 23, 2010, 08:57:25 pm by Zoal »
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Thundrim

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1602 on: July 23, 2010, 09:35:58 pm »

Ahh! The splendor of 0.45 has arrived in virtual flesh, and 0.31.11 is still fresh! Time to marvel at the mines now enhanced many times!

---     
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Shrugging Khan

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1603 on: July 23, 2010, 09:36:40 pm »

The One True King of Akkad is pleased with your work. You may continue with Sargon's blessings.
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Solace

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Re: Ironhand's Graphics Set (0.45 is now available!)
« Reply #1604 on: July 23, 2010, 09:49:14 pm »

I'm still using .08 'cause I've got a fortress going. If I just copy over the image file, will anything weird occur?
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