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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1218744 times)

WormSlayer

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1845 on: July 31, 2010, 08:30:31 pm »

Are the other sentient races represented in the set yet?

Also, and I might be jumping the gun, But how does glow tile work? and how would it effect the critters you are making?

Edit: did you shrink the bones remains tile?

So far just Dwarves and Goblins.

I'm actually quite the DF modding n00b - Whats a glow tile...? O.o

Yes I did shrink the remains a bit.

Will these trees render on the Worldmap? That'd look awesome.

p.s.:
Could tile magic make the "/" look like a sword? Tile magic hilt?

p.p.s:
Today I looked at some 3 year old tilesets I had saved on a backup, and I think those oldschool ones had the best basic iconic design for the "remains" tile.

If the world map was already showing trees, it will show the new ones. Also if I replace "Savanna" you will get acacias on the world map.

May be able to do some tile magic with the / but its used for a bunch of other things so I dunno :D

I may revisit remains. As I said a few pages back; its such a generic tile I went for minimalist icon instead.

So how about more of a skinny bush for saplings? The current style is more of an iconic seedling?

(Sapling on the left obviously.)

Because tree saplings always use black for the background colour and ignore all attempts to do otherwise, I can scatter a few coloured pixels on the alpha channel and it can double for fruit trees?
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Ironhand

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1846 on: July 31, 2010, 08:31:41 pm »

I'm loving those trees.

The willow's sort of growing on me.
I still feel like it could be better, though.

I think lose the spines on the cactus,
and it'll look better. I dunno, though.

Everything else is lovely.



The trees will be on the world map, yeah.
But you'll just see the tops, not the branches.

Tile magic can't be used for weapons, unfortunately.
If we do that, every / will look like a sword. So not so much.

Glow tile just means what that critter looks like in the dark.
It doesn't add a glow effect to the tile or anything...
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WormSlayer

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1847 on: July 31, 2010, 08:48:01 pm »

Yeah the willow isnt right, it needs to be more curvy...

The spines of the cacti are set with the background colour, if you change it to black they disappear like magic ;)


I am so confused by how different plants handle saplings O.o
« Last Edit: July 31, 2010, 09:39:11 pm by WormSlayer »
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Bloogonis

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1848 on: July 31, 2010, 08:51:53 pm »

I was simply wondering if you thought about having animals like wolves become shadowy wolf shapes with bright yellow eyes when my adventurer trips over them at night? Im not sure what extent the glow tile can be used since it is rarely used.

Maybe the willow could use more foliage in front of the trunk? I have a great big willow across from my house (which happens to be on a river named Willow) and they tend to be very full of the danglies. Sooooo many Danglies (sorry its my favorite type of tree)

If the fruit tree idea works well go with that, but the ground is chock full of bushy shapes already and saplings tend to be rather thin and twiggy...

I like the smaller remains tile, it gives me less of a "Them Punk teenage goblins dumped 50 femurs on my lawn" feel.

are you going to use the cactus spines for anything?
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Ironhand

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1849 on: July 31, 2010, 08:54:40 pm »

I think I like the cactus better without them.
So the background layer on that tile might be better suited to...
flowering cacti? Or a smaller one within the bigger one?

I dunno.
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WormSlayer

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1850 on: July 31, 2010, 09:06:52 pm »

Hmm flowering cacti would be cool but I dont think the game would know what to do with? May be nice to just add the option for flowers though for people modding in new species of cacti?

Doh! ChickenLips already suggested this!

"Either on the existing cactus, or on the suggested one above, possibly make it to allow for little nubs that could be either flowers or fruits if colored, or a standard green cactus if not."

Tah-dah!?


Rather large outdoor screenshot:
Spoiler (click to show/hide)
« Last Edit: July 31, 2010, 09:36:41 pm by WormSlayer »
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Thundrim

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1851 on: July 31, 2010, 10:22:24 pm »


Anyway, check this out:... it's a gazelle! 

Fantastic! You nailed it! The Camel is outstanding as well.

Also like that Acacia tree a lot, and the overall organic effort comes along very nicely. And at a breakneck pace, hehe.

---
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ChickenLips

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1852 on: August 01, 2010, 06:15:17 am »

Ooh, very nice.  I like the sapling and the flowering cactus.  Though on the cactus, my first thought is that the green background for it might look a bit too green, in-game when we see them in the desert biomes, but maybe not?  Either way, I like.
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Do not meddle in the affairs of chickens, for you are crunchy and taste like a good seedgrain.

(You are not a seedgrain?  Of course, you and I know that very well.  But does the chicken know it?)

Ironhand

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1853 on: August 01, 2010, 07:37:43 am »

That is a good point...

Maybe we should just use the background color for the background, and skip the flowers.


I'll leave that up to WormSlayer. He's doing a wonderful job with his plants.

      ...and here's a mountain goat:   

That screenshot is great. I hereby declare it the screenshot of the day.
However, all it's got are highwoods and willows. Not that they're bad.
I want to see some of the new stuff (like kapoks!) in their habitats.

EDIT: Oh, right. It's winter. Highwoods and willows are the ones that don't die.
So I really want to see that same screenshot, but it mid-autumn!   :o
« Last Edit: August 01, 2010, 07:40:45 am by Ironhand »
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Ironhand

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1854 on: August 01, 2010, 07:56:53 am »

Hey, how do you guys draw marmots?
Or groundhogs, or whatever...

They're really small,
and I'm not having good luck.

   
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Robsoie

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1855 on: August 01, 2010, 08:43:01 am »

Very nice, those evil mountain goats, i learned to hate them all


;)
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WormSlayer

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1856 on: August 01, 2010, 12:32:07 pm »

Goat is good, but maybe try and separate his front legs a bit? Also the shape of the head could use a little tweak - Need to elongate the snout a bit and get the little goatee beard in there :)



Marmots... IDK really... So few pixels... I spent a while looking at photos and this one says "Marmot" to me :P

http://en.academic.ru/pictures/enwiki/77/Marmot-edit1.jpg
(Large image warning)

Wow, getting your head kicked in by mountain goats - what a way to go!

I'll leave the cactus green with optional flowers for now - If the background looks too weird we can change it :)
« Last Edit: August 01, 2010, 12:38:51 pm by WormSlayer »
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Ironhand

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1857 on: August 01, 2010, 12:39:40 pm »

Complain complain complain...

EDIT: Actually, I think I liked the first beard better...
Can you really not see it? Is this one better?




= P

Your turn!

Go fix that willow, or something.
« Last Edit: August 01, 2010, 12:44:25 pm by Ironhand »
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Harmonica

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1858 on: August 01, 2010, 12:47:09 pm »

Mmm, I can almost smell the mountain goat intestine biscuits baking already.
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blub-dwarf

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Re: Ironhand's Graphics Set (making critters!)
« Reply #1859 on: August 01, 2010, 12:54:59 pm »

hey ironhand :)

could you post both goats in one post?
to see the diference?


and i realy like the trees i makes the upper world lifely :)

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