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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1218642 times)

Sean Mirrsen

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Re: Ironhand's Graphics Set (getting psyched about 0.50!)
« Reply #1965 on: August 06, 2010, 07:56:24 am »

You should probably think of a single word for the name. Ironworm? Wormhand? Ironslayer?
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Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Ironhand

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Re: Ironhand's Graphics Set (getting psyched about 0.50!)
« Reply #1966 on: August 06, 2010, 09:19:16 am »

Eh, I'll probably just keep calling it Ironhand's Graphics Set,
unless WormSlayer wants his name in there too.
People are used to my name on it by now...

I just wanted to give him some credit on the banner.
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Thundrim

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Re: Ironhand's Graphics Set (getting psyched about 0.50!)
« Reply #1967 on: August 06, 2010, 10:31:26 am »

Eh, I'll probably just keep calling it Ironhand's Graphics Set,
unless WormSlayer wants his name in there too.
People are used to my name on it by now...

I just wanted to give him some credit on the banner.

Ironhand is a very striking name, eh? I think most here have an understanding of the inherent dualism of this project by now. And if not, the banner might help out by the looks of it. You guys rock!

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Robsoie

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Re: Ironhand's Graphics Set (getting psyched about 0.50!)
« Reply #1968 on: August 06, 2010, 10:51:18 am »

I have the firm belief that Ironhand and Wormslayer are the same mystical entity from some other plane that duplicated itself to bring such pixel greatness to the internet of that world :tongue:
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Harmonica

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Re: Ironhand's Graphics Set (getting psyched about 0.50!)
« Reply #1969 on: August 06, 2010, 12:17:45 pm »

All hail them clever pixelly blokes wot did the thing.
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Turambar

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Re: Ironhand's Graphics Set (getting psyched about 0.50!)
« Reply #1970 on: August 06, 2010, 12:31:31 pm »

Ironslayer does have a pretty dwarfy sound to it.
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Ironhand

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Re: Ironhand's Graphics Set (new font for 0.50!!!)
« Reply #1971 on: August 06, 2010, 01:46:09 pm »

Want to see something devastatingly awesome?

Spoiler: Brace yourself (click to show/hide)

I'm thinking a sort of embossing
for the transparency map...

I'll keep you posted.
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Cheddarius

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Re: Ironhand's Graphics Set (getting psyched about 0.50!)
« Reply #1972 on: August 06, 2010, 02:08:39 pm »

Man, I love those shadows! They look much higher-resolution than the tiles really are... 48x48 or whatnot. There's no pixellation at all, it's completely invisible.
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Harmonica

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Re: Ironhand's Graphics Set (getting psyched about 0.50!)
« Reply #1973 on: August 06, 2010, 02:21:25 pm »

Want to see something devastatingly awesome?

Spoiler: Brace yourself (click to show/hide)

I'm thinking a sort of embossing
for the transparency map...

I'll keep you posted.

I like it. I think perhaps it could do with being a bit brighter. Or more sharply anti-aliased. For me it's just a tad too hard to pick out, it might make my eyes hurt if I spent hours reading it.

It seems cleaner than the current font though (which I like, but is a little hard on the eyes at times).
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Zoal

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Re: Ironhand's Graphics Set (getting psyched about 0.50!)
« Reply #1974 on: August 06, 2010, 02:26:51 pm »

Weapon-rack doesn't match the artstyle of the rest of the tileset.
Put it next to a Table, and a Well, you'll see what I mean.

I made them both so the style should be fairly similar - You mean the angle they are drawn at? The whole set is a mix of perspective, top-down and side views :F

A bit of 3dness would help absolutely.

But also, there's another reason, which is related to something else I've been wondering about bringing up for a while.
I haven't cause I wondered if the following critique is "too rigid, too constrained" and could be No-fun for artists?

If you compare the weapon rack tile to the workshop tiles, the "edge" technique is totally different. The workshop tiles, the flask, and many other things have a dark-edged outline. The Wep-racks have no edges at all, they are just the thin lines for each weapon. Certain things like a table don't need edges, but when you compare the Wep-racks to the Workshop-tool-tiles, they're really similar in concept and yet look so different.

so -- there's many different techniques that can be used and some may look better than others, but the tileset should "kinda pick one and stick to it" -- or at least be conscious of the Chosen-technique and then break-the-rule where appropriate.

I imagine that a professional game art team making a commercial game would do this kinda thing during the design phase, so it seems like a good challenge.

The dwarf tiles use a recurring technique, so thats good.

-z
« Last Edit: August 06, 2010, 02:48:55 pm by Zoal »
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McBeer

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Re: Ironhand's Graphics Set (getting psyched about 0.50!)
« Reply #1975 on: August 06, 2010, 02:50:56 pm »

Quote
I imagine that a professional game art team making a commercial game would do this kinda thing during the design phase,
This is so fail..
Have you seen ANY commercial game with good pixel art after 1990's?
please..
(sorry, i am drunk, and just launching Atari XL emu).
actually i can see only one: DF with community tiles.
any problems are related to engine of gfx in df, modders are operating on edge of possibilities of engine now.

k, logout, guys.
« Last Edit: August 06, 2010, 03:01:31 pm by McBeer »
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Cheddarius

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Re: Ironhand's Graphics Set (getting psyched about 0.50!)
« Reply #1976 on: August 06, 2010, 03:19:05 pm »

Don't drink and post.
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Zoal

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Re: Ironhand's Graphics Set (getting psyched about 0.50!)
« Reply #1977 on: August 06, 2010, 03:33:46 pm »

The game "dungeon crawl stone soup" has neat consistency on the edge technique:
*there is none*  haha

Except when for example, an arm is crossed over a body, it uses an outline.

Monsters
Spoiler (click to show/hide)

Items
Spoiler (click to show/hide)
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Ironhand

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Re: Ironhand's Graphics Set (yay new font!)
« Reply #1978 on: August 06, 2010, 04:13:42 pm »


It's brighter and crisper than before. I'm quite happy with it.
It doesn't have to stay gold. I can tinge it whatever color you guys want.
Or I can drop it back down to boring old grey like it was before.
Actually, it would probably be brighter that way.
I was just playin'.  = D
« Last Edit: August 06, 2010, 04:16:00 pm by Ironhand »
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Cheddarius

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Re: Ironhand's Graphics Set (playing with new fonts for 0.50!)
« Reply #1979 on: August 06, 2010, 04:33:02 pm »

I like it, but the gold part seems to have a little sort of reddish glow around the edges that is a bit unsettling.
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