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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1218532 times)

Vince

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Re: Ironhand's Graphics Set (playing with new fonts for 0.50!)
« Reply #1995 on: August 07, 2010, 08:35:26 am »

Worse, but that may be the texture's noise.
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Ironhand

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #1996 on: August 07, 2010, 09:31:32 am »

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MiniMacker

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #1997 on: August 07, 2010, 11:04:14 am »

I was about to give you a 'meh' until I saw the depth. It appears my head has gone *a-pop*.
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It isn't a new Dwarf Fortress version until we're made to fear some kind of regular creature.  Carp, Elephants, Unicorns, Badgers, and now Mosquitos.  I've got 5 dorfBucks on the next one being plagues of groundhogs.

dennislp3

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Re: Ironhand's Graphics Set (playing with new fonts for 0.50!)
« Reply #1998 on: August 07, 2010, 11:19:20 am »

Cool!

Here it is in grey, with the original texture overlaid:

Spoiler (click to show/hide)

Better? Worse?

I would say you need to be careful with that because if things have a grey filter over em telling certain things apart from eachother can get hard. A good example would be when sifting through large lists with lots of white and grey words (such as in the description of a character even) because it makes it harder to just look at some things at a glance when they both share a common color base or overlay (grayed over slightly) thus requiring an occasional double take. I personally like the previous (non greyed) one you have about 2 posts up from this one....then again I haven't seen them in action. Either way they are both beautiful

The water/magma is also amazing...
« Last Edit: August 07, 2010, 11:24:22 am by dennislp3 »
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Ounce

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #1999 on: August 07, 2010, 11:27:17 am »

The textured gray font looks much better. Awesome, in fact!

The water is pretty great too. I love the swirly tiles. Having depth shown visually is also pretty wonderful.
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WormSlayer

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2000 on: August 07, 2010, 12:21:18 pm »

I was about to give you a 'meh' until I saw the depth. It appears my head has gone *a-pop*.

Wait until you see it swirling off the edge of a waterfall :D
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Bandages

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2001 on: August 07, 2010, 01:01:24 pm »

Dat water.
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dennislp3

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2002 on: August 07, 2010, 01:18:21 pm »

this is by far the best graphics set I have ever seen >.>

just saying...

and the fact that its only like...half done or so? wow
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Ironhand

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2003 on: August 07, 2010, 03:22:54 pm »

Thanks!

Yeah, it's a work in progress.
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Harmonica

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2004 on: August 07, 2010, 03:23:30 pm »

Looks nice and sharp and readable now :) I prefer the non-textured version myself (but I also liked the font you were using in the current tileset, even though it wasn't as clean and easy to read). Maybe a texture could still work?
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Ironhand

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2005 on: August 07, 2010, 03:29:05 pm »

I'm gonna stick with the shiny one for now (the one that most of you are saying you like).
But the thing about the new version is that we'll be using a completely different sheet for text.
So if I'm right and that's how it's gonna work, you'll be able to switch out the font set
for whichever one you like (some people like Sphr's font, or whatever),
without having to mess with my tileset.
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Harmonica

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2006 on: August 07, 2010, 04:09:40 pm »

If that's true and we're getting two separate sheets, what's stopping them from separating the graphics out even more. Rocks, soil and ground tiles on one sheet, vegetation on another, made objects on a third, and so on..
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Ironhand

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2007 on: August 07, 2010, 04:12:38 pm »

Because this isn't full graphics support.
Graphics aren't really being segregated out.
Rather, graphics are being separated from text.
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Cruxador

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2008 on: August 07, 2010, 05:23:29 pm »

I'm gonna stick with the shiny one for now (the one that most of you are saying you like).
But the thing about the new version is that we'll be using a completely different sheet for text.
So if I'm right and that's how it's gonna work, you'll be able to switch out the font set
for whichever one you like (some people like Sphr's font, or whatever),
without having to mess with my tileset.
That's not a super accurate representation of how it's working. It's actually significantly better than that sounds. We are moving away from graphical fonts entirely, and instead will be using TrueType. A .ttf, and not something that's recognizable as a sheet, in the sense that we know it. A whole 'nother kettle of fish for folks that want to make things, with vectors and kerning and all that jazz. Unless that option is disabled in init.txt, of course. But it essentially means that you have all the tiles which were previously used as letters to play around with, and text will be determinable entirely separate from tilesets, and will look better. And it will also enable the switching out of fonts independent of tilesets.
« Last Edit: August 07, 2010, 05:34:56 pm by Cruxador »
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carebear

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2009 on: August 07, 2010, 05:41:46 pm »

That water... DF graphics are going next-gen!
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