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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1218587 times)

Ironhand

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2010 on: August 07, 2010, 05:54:44 pm »

Oh... so I won't actually be using my font after all.

Darn. I spent a lot of time making that. But it's pixel art.
I have no idea how to make vector art or .ttf font files...
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Cruxador

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2011 on: August 07, 2010, 06:07:37 pm »

Oh... so I won't actually be using my font after all.

Darn. I spent a lot of time making that. But it's pixel art.
I have no idea how to make vector art or .ttf font files...
I reckon most folks will just want to use an established typeface anyway. I know personally I'm thinking of trying out Baskerville, seeing how that looks.

Of course, there is plenty that can be done with all those now-unused letter and number tiles, not the least of which is implementing that new water you've got without causing problems elsewhere, and that water is looking great. So there's that.
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Robsoie

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2012 on: August 07, 2010, 06:09:43 pm »

Ironhand, try the excellent and open source Inkscape
http://www.inkscape.org/
Then give a look to this simple tutorial :
http://www.makeuseof.com/tag/convert-images-to-svg-format-with-inkscape/

Works very well to convert bitmap image into vector image
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McBeer

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2013 on: August 07, 2010, 06:32:54 pm »

Quote
We are moving away from graphical fonts entirely
Sorry for asking, but when exactly this may occur?
(i am instantly thinking about this insane vision of having ~30 free-to-use tiles)
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Cruxador

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2014 on: August 07, 2010, 06:37:26 pm »

Ironhand, try the excellent and open source Inkscape
http://www.inkscape.org/
Then give a look to this simple tutorial :
http://www.makeuseof.com/tag/convert-images-to-svg-format-with-inkscape/

Works very well to convert bitmap image into vector image
That tutorial doesn't account for the effects he'd applied, though.

Quote
We are moving away from graphical fonts entirely
Sorry for asking, but when exactly this may occur?
(i am instantly thinking about this insane vision of having ~30 free-to-use tiles)
The next version, I believe. My understanding is that Baughn's done with it, and thus it will be part of DF the next time Toady does a full compile and gives it to us.
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Ironhand

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2015 on: August 07, 2010, 07:06:19 pm »

Yeah, we've been promised that for the next release.

Which yes, allows us a whole pile of new tilespace.

We're gonna have
corpses for dead animals...
Bins that look like bins...
So much new stuff.
You have no idea.

(probably won't get all of it into 0.50, but there will be a lot)

Also, I just realized. Are these ttfs going to be tile-based?
I'm guessing not, which means they don't have to be
monospaced any more! Which will be very nice, I think.
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Zoal

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2016 on: August 07, 2010, 07:16:53 pm »

http://fontforge.sourceforge.net/

The new DF is using Freetype2, so it does support bitmap fonts.
You won't have to redraw them on a pixel level, but all your alpha/inversion/etc techniques will need to be redone.
You just need to use a tool like FontForge to make the actual font file.

Look here for a list of the font formats that ft2 supports.
http://www.freetype.org/freetype2/index.html
« Last Edit: August 07, 2010, 07:24:36 pm by Zoal »
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WormSlayer

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2017 on: August 07, 2010, 07:23:13 pm »

Also, I just realized. Are these ttfs going to be tile-based?
I'm guessing not, which means they don't have to be
monospaced any more! Which will be very nice, I think.

It's a lot of work to make a vector font - trust me :P

Probably better off just picking a nice one everyone likes and bundling it with the tileset?

Also Baughn posted this teaser screenshot on reddit a few days ago, looks like we wont be limited to fixed-width fonts! :D
Spoiler (click to show/hide)
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Cruxador

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2018 on: August 07, 2010, 07:29:42 pm »

Yeah, we've been promised that for the next release.

Which yes, allows us a whole pile of new tilespace.

We're gonna have
corpses for dead animals...
Bins that look like bins...
So much new stuff.
You have no idea.

(probably won't get all of it into 0.50, but there will be a lot)

Also, I just realized. Are these ttfs going to be tile-based?
I'm guessing not, which means they don't have to be
monospaced any more! Which will be very nice, I think.
You are correct.
http://fontforge.sourceforge.net/

The new DF is using Freetype2, so it does support bitmap fonts.
You won't have to redraw them on a pixel level, but all your alpha/inversion/etc techniques will need to be redone.
You just need to use a tool like FontForge to make the actual font file.

Look here for a list of the font formats that ft2 supports.
http://www.freetype.org/freetype2/index.html
Just because Freetype 2 supports something does not mean that DF will be able to utilize that support. Baughn has only talked about TrueType fonts, and thus I strongly suspect we will only be able to use TrueType fonts. It's entirely possible that this is not the case, of course, but I suspect that if we have access to a wider variation of filetypes, we would know about it. Unless you have some information here that I don't?
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McBeer

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2019 on: August 07, 2010, 07:32:11 pm »

Quote
Also Baughn posted this teaser screenshot
..jawdrop(if what do i see means potentially method for more space for text in i.e. trade window, etc FINALLY).

Quote
and thus I strongly suspect we will only be able to use TrueType fonts
Basically it means VERY simple support for dozens thousands of fonts and it's GREAT(from end-user perspective, of course, i can understand Ironhand POV(making TTF's is just ennerving...).
« Last Edit: August 07, 2010, 07:44:24 pm by McBeer »
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Baughn

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2020 on: August 07, 2010, 08:03:25 pm »

Right now, it's hardcoded to read data/art/font.ttf. You may be able to stick a non-ttf file there (but named font.ttf) and have it work, though; that depends on exactly how freetype2 does its font parsing.

I realize that's not ideal, of course, and it's probable that I'll get around to explicitly naming the file in init.txt instead. Either way, you'll be able to use non-truetype fonts if that's what you want; anything freetype2 supports should be good.

On a more serious note, I'm going to have to stress again that this code will not work properly in the next version. It'll default to off, for good reason; there are going to be hundreds of glitches, I can almost guarantee it. The one after that, it might be reasonable to play with it; the next one, only so you can test new ascii-less tilesets.


Oh. Also, I love that water. How would you like to be able to animate it?
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Zoal

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2021 on: August 07, 2010, 08:03:59 pm »

Just because Freetype 2 supports something does not mean that DF will be able to utilize that support. Baughn has only talked about TrueType fonts, and thus I strongly suspect we will only be able to use TrueType fonts.

Well actually it does mean that. The different formats are supported by default, abstracted from the programmer. That's part of the point of the library.
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Baughn

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2022 on: August 07, 2010, 08:06:25 pm »

Nonedit: Yep, I'm also altering the text-sizing functions, so a proportional font means you get more text into the same horizontal space, not more blank space to the right.
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KillHour

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2023 on: August 07, 2010, 08:26:06 pm »

Oh. Also, I love that water. How would you like to be able to animate it?

If you can make water animate in a way that logically shows flow direction, my brain will liquify.
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Baughn

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2024 on: August 07, 2010, 09:03:19 pm »

That would be neat!

But no.
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