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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1218722 times)

Theodolus

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2115 on: August 10, 2010, 06:47:29 pm »

Probably "A"lcohol... :) They do require it to get through the working day so it wouldn't really be out of place, right?

In seriousness though, a pile of farmer's tools would be cool. Also, haven't posted up in a while but have to say that the tileset is going great! And the new graphics improvements that Baughn is talking about, are going to be amazing! Hadn't checked the thread in a few days and came back and had my head blown off by the amount of win present.

Any chance of an interim tileset from you Wormy? :D I'd love a chance to play with the new stuff you've been talking about.
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HeliumFreak

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2116 on: August 10, 2010, 06:52:55 pm »

Id imagine its something to tie the animals to while u milk them
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Harmonica

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2117 on: August 10, 2010, 06:55:05 pm »

It's an exciting time for DF graphics :D

As part of last nights overhaul, I also remade every tree so they look less crappy when marked for felling :P
Spoiler (click to show/hide)

Niiice (designated) trees! And I take back what I said about not liking the outlining effect - that shot with the mushrooms and whatnot has won me over :D

This graphics advancement talk is very cool, I just hope my several-years-old laptop can still run it. The new DF is silky smooth but previous versions have tended to suddenly start eating CPU like crazy, and I'm not sure if the opengl requirements will do that.
« Last Edit: August 10, 2010, 07:00:20 pm by Harmonica »
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Baughn

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2118 on: August 10, 2010, 06:56:29 pm »

Which print_mode do you currently use?

Most of these advancements will only be available in shader mode. I'm not going to do anything to 2D mode; you may not be able to get the updated graphics, but you should still be able to get the current ones without issue.
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Harmonica

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2119 on: August 10, 2010, 06:59:41 pm »

I use whatever Ironhand has set the print_mode to in his init :) It is currently 2D.

I mean, my laptop has a pretty solid Radeon card and it's a dual core, it can do the graphics, it just tends to overheat when things get very busy.
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WormSlayer

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2120 on: August 10, 2010, 06:59:48 pm »

Speaking of new stuff: New plant, tweaked ground tiles and a new boulder.


Here is the test version I'm working on right now. Be warned - This is designed for release after we can use fonts for text!

I mean, my laptop has a pretty solid Radeon card and it's a dual core, it can do the graphics, it just tends to overheat when things get very busy.

I still get FPS death on an i7 if I do silly things :F
« Last Edit: August 10, 2010, 07:23:01 pm by WormSlayer »
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Maldevious

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2121 on: August 10, 2010, 08:52:52 pm »

Really like that boulder. Very bouldery.
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dennislp3

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2122 on: August 10, 2010, 08:55:40 pm »

Really like that boulder. Very bouldery.

heck yeah it freakin rocks! >.>
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cganya

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2123 on: August 10, 2010, 09:17:08 pm »

posting to watch thread, looks great ^.^
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WormSlayer

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2124 on: August 10, 2010, 09:48:07 pm »

Farm Workshop:

The thing in the bottom left is one of *those* tiles that I'm not sure what do do with...

"Trade depot post, glass portal, Tile in Farm Workshop"
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Ounce

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2125 on: August 10, 2010, 10:08:07 pm »

I always thought the A tile was representing a sawhorse seen head-on.
I'm not really sure what use a sawhorse would have in processing plants or milking cows, but there you go. :v
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Solifuge

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2126 on: August 10, 2010, 10:47:34 pm »

A great many old games make tiles that tile very well between different textures, with very few unique art assets:
Spoiler: Example (click to show/hide)

Believe it or not, these tiles are made up of approximately 2 tile models per material (grass, dead grass, cobblestone, solid stone, water, and boulder) The grass is interspersed with stones that both resemble the cobblestone, and the solid stone, and can be used to mesh with them. With some crafty design, you can drastically limit the "transitional tiles" you need to make the tiles look good, and as though they blend well.
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Harmonica

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2127 on: August 11, 2010, 01:43:18 am »

Farm Workshop:

The thing in the bottom left is one of *those* tiles that I'm not sure what do do with...

"Trade depot post, glass portal, Tile in Farm Workshop"

Make it into a wheel from a cart. That would look okay as a glass portal as well and also for the trade depot.
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Thundrim

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2128 on: August 11, 2010, 03:44:29 am »

Farm Workshop:

The thing in the bottom left is one of *those* tiles that I'm not sure what do do with...

"Trade depot post, glass portal, Tile in Farm Workshop"

Make it into a wheel from a cart. That would look okay as a glass portal as well and also for the trade depot.

That thing grabs the prize for the most curious looking implementation seen in DF at any rate.

It is nice to see that the future arrives soon, tomorrow will feel like yesterday with all these new and exciting features coming up!

---
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pugi

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Re: Ironhand's Graphics Set (magic new water for 0.50!)
« Reply #2129 on: August 11, 2010, 03:57:16 am »

Don't trust the wiki page for the tile usage that much, the O is also used for single pieces of constructed/smoothed walls and the ends of those. I guess there are a few more things missing.

Best would be if someone would build every workshop/building/construction and write down what tile is really used for which building and then update the wiki.
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