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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1217442 times)

Savaril

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3060 on: November 17, 2010, 10:56:16 pm »

I'm aware of the whole TTF issue, but are you sure there isn't any way to make it so my sentences aren't covered in wells? At least until TTF is properly implemented.

I tried turning TTF support off but that just made it worse.
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Lehti

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3061 on: November 18, 2010, 07:04:34 am »

I know it's hidden somewhere in this 205-page thread, but I'm going to ask anyway:

Why do I see boxes in the names of JUST KIDDING!  :P

My real question is, does the tileset modify anything other than adding in llamas? Is there a version without the modifications? If not, how would I go about removing them?
« Last Edit: November 18, 2010, 07:13:16 am by Lehti »
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Wavecutter

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3062 on: November 18, 2010, 10:26:16 am »

Nope, just llamas and to get rid of them you have to edit them out of the raws.
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Slye_Fox

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3063 on: November 18, 2010, 06:37:27 pm »

Just wondering if there would be a possibility of getting undug metal ore with a identifying marker, like gems do.
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dennislp3

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3064 on: November 18, 2010, 06:50:51 pm »

Tada!

As an extra special gift on this one, from me to you...

- There is once again a word in every language for "llama".
   (and now it makes sense. Most mean "mountain king")

- All accents and special characters have been removed.
   (hermano made that ridiculously easy. I love him)


Cheers all!

Then why is everything still messed up...it looks more messed up then it did before...(from a fresh download default setting)
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Theodolus

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3065 on: November 18, 2010, 07:29:36 pm »

Then why is everything still messed up...it looks more messed up then it did before...(from a fresh download default setting)

Because the newest tile set replaces a number of the letters with more symbols. This was done in anticipation of all font being replaced with TTF support. Unfortunately it wasn't fully implemented from the start, so we have symbols intruding on our text in some places.

If you want to get rid of that you can revert back to an older version of the tileset save off the picture in the spoiler (first one I could find without uploading one, and should be relatively recent). You'll need to name it ironhand.png and replace the existing file in your art folder.
If you want to try and see how the animation of the water render, here is the 0.48 tileset with the 2 water tiles setup :
Spoiler (click to show/hide)
Of course, then some in game items will be replaced with letters, such as some parts of certain workshops and whatnot. But at least your text won't be covered in wells and various other stuff. I haven't tried this myself so if they shuffled around tiles things may be confusing in other ways as well, but I think it will be okay for the most part. Or you can just take the text tiles off of the above set and merge them into the new tileset.
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shibdib

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3066 on: November 18, 2010, 08:20:22 pm »

I'm aware of the whole TTF issue, but are you sure there isn't any way to make it so my sentences aren't covered in wells? At least until TTF is properly implemented.

I tried turning TTF support off but that just made it worse.


it works fine, make sure ur set to 2D mode
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xDarkz

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3067 on: November 21, 2010, 10:16:01 pm »

Still cranking out updates for this tileset huh?
Keep up at the great work Ironhand and Wormslayer.
Still my favorite tileset by far!
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Savaril

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3068 on: November 22, 2010, 03:11:34 am »

I'm aware of the whole TTF issue, but are you sure there isn't any way to make it so my sentences aren't covered in wells? At least until TTF is properly implemented.

I tried turning TTF support off but that just made it worse.


it works fine, make sure ur set to 2D mode

It doesn't, and yes I'm set to 2D mode. TTF support isn't properly implemented yet- there are text screens without it, meaning there are text screens covered in wells and such.
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Harmonica

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3069 on: November 22, 2010, 03:41:40 am »

There have always been icons popping up in the text, I'm not sure why it's a big deal, just learn to cope with it until we get full text support.
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gtmattz

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3070 on: November 22, 2010, 12:48:03 pm »

I'm aware of the whole TTF issue, but are you sure there isn't any way to make it so my sentences aren't covered in wells? At least until TTF is properly implemented.

I tried turning TTF support off but that just made it worse.


it works fine, make sure ur set to 2D mode

It doesn't, and yes I'm set to 2D mode. TTF support isn't properly implemented yet- there are text screens without it, meaning there are text screens covered in wells and such.

This is because toady has not converted all of the screens yet.  We are simply stuck waiting here.  Yeah Ironhand could go through and completely remove all the changes he has made in anticipation of full TTF support so that the pages without look right, or he can just leave it like it is and we can just remember that those wells in the text are actually o's  and when the full support is finished we will all be happy. 8)
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Vince

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3071 on: November 28, 2010, 07:07:30 am »

How are the chances of having different icons for ores and stone (depending on their value) now?
You know, the thing I have been constantly bugging you about... :D
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schussel

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3072 on: December 04, 2010, 05:56:39 pm »

i am missing out the whirling different depth graphics for water and magma; i just get a coherent blue or red color no matter the depth... did something change?
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Ironhand

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3073 on: December 04, 2010, 07:20:05 pm »

Try going into data/init/init.txt and change [SHOW_FLOW_AMOUNTS:NO] to [SHOW_FLOW_AMOUNTS:YES].

Sorry, that was my bad. I forgot to change it over in this version.
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schussel

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Re: Ironhand's Graphics Set (0.31.18 version out!)
« Reply #3074 on: December 04, 2010, 07:41:52 pm »

Try going into data/init/init.txt and change [SHOW_FLOW_AMOUNTS:NO] to [SHOW_FLOW_AMOUNTS:YES].

Sorry, that was my bad. I forgot to change it over in this version.

no biggy ... thanks alot for everything  :D
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