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Author Topic: --GUIDE-- Shaostoul's Guide  (Read 87024 times)

MaximumZero

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Re: --GUIDE-- Shaostoul's Modding Guide --new general ideas post--
« Reply #375 on: July 15, 2010, 11:16:08 am »

Well, that sucks. I'll continue to learn, though, and see if there's some way to do what I want to do.
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rynait

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Re: --GUIDE-- Shaostoul's Modding Guide --new general ideas post--
« Reply #376 on: July 15, 2010, 12:07:54 pm »

Hello,

got a question for you guys...

I did not like how the gem is organized (in storage, and as well thought some gem value is offish). 
I took peek in gem raw file and noticed how disorganized it is (hard for me to locate certain file,  unless resorting to
find command). Made me wonder, Could I alphabetically organize this raw and not affect the world gen?

R
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Mephansteras

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Re: --GUIDE-- Shaostoul's Modding Guide --new general ideas post--
« Reply #377 on: July 15, 2010, 12:17:01 pm »

As long as all of the tokens are still the same you should be fine.
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Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --new general ideas post--
« Reply #378 on: July 15, 2010, 02:05:40 pm »

@rynait, since this is the easiest of the questions. Yes, you can completely rearrange the gem file to be however you want. I would like to let you know, there are over 100 gems. Enjoy.

@Mephansteras and MaximumZero, removing the stuff from the entity is a completely viable option. However... I would say to start some where small or easy. I'd go with metals first, because you already have the smelter modifiable, so it'd be as simple as adding a line or two to the existing reactions for it to start. The first question is how do you want to approach the research portion of it. One person suggested a workshop where you could dismantle minerals/gems/stones/whatever and get research points. This idea is okay, but I wouldn't want to use the research points for say actually building the items. I would prefer research points to be used up. I would suggest something along the lines of books or tomes or something. dismantle the elements, get research points, spend research points on a specific book item, book item gets used in reactions and doesn't get used up. I would basically have a couple books, one for precious metals, one for metals below iron, one for iron, one for steel, one for adamantine. At the very least IMO. You could get very specific and make one for each metal.
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MaximumZero

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Re: --GUIDE-- Shaostoul's Modding Guide --new general ideas post--
« Reply #379 on: July 15, 2010, 04:25:21 pm »

@Shaostoul

That sounds great. (I was the one who wanted to dismantle the stones and ores, etc.) I am just not skilled enough to put the idea in play. How would I go about doing the whole research part?
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Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --new general ideas post--
« Reply #380 on: July 15, 2010, 05:59:57 pm »

Well... I'm not going to put any coding yet. I've got some more cleaning to do. However this is what I would do if you want research points.

Research points - Make a gem, call it research points or something along the lines. Make a workshop that processes special stuff (precious metals, gems, iron, w/e) and through the processing it gives you a research point, which you then use to buy a 'book' from another shop that requires x amount of research points. This book or series of books would be required for various smelting work. Like you need the iron smelting book to smelt iron. (A lot like WoW)

Books - Make blank paper and written paper. Make various novel types that require x amount of written paper to be produced. From there it's a lot like the end of research points.

more points or pieces of paper and possibly special gems or w/e to produce some book that is required for whatever reaction. I heard, but have not seen myself or the testing of... That custom workshop reactions can actually produce quality level goods. So as was said earlier, you could eliminate the allowing of x weapons/armor/toys/whatever and so forth.
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MaximumZero

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Re: --GUIDE-- Shaostoul's Modding Guide --new general ideas post--
« Reply #381 on: July 15, 2010, 06:13:46 pm »

Would there be a way to display the current number of research points accumulated somewhere in the menu for the custom workshop?
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Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --new general ideas post--
« Reply #382 on: July 15, 2010, 06:21:40 pm »

Hmmmm, not that I can think of. You could make stockpiles that only accept research points and have them set up in 10x10 grids. 100 per stockpile. Would make things easier. The only reason I don't like this method is because I would have an item laying around called research points... I would much rather prefer a bunch of pages.
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MaximumZero

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Re: --GUIDE-- Shaostoul's Modding Guide --new general ideas post--
« Reply #383 on: July 15, 2010, 06:24:02 pm »

Why not make Notes or Blueprints or Research Papers, then?
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Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --new general ideas post--
« Reply #384 on: July 15, 2010, 06:28:38 pm »

That'd be better. I guess we just need a few more people to agree on an method and we could go from there. My vote is for pages/novels/scripts/stone tablets.
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MaximumZero

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Re: --GUIDE-- Shaostoul's Modding Guide --new general ideas post--
« Reply #385 on: July 15, 2010, 06:37:46 pm »

Is there a way to convert from X material into Pages that are paper/papyrus-like? I don't want my weaker scholardorfs taking a few seasons to heft a backpack full of tablets from point a to point b.
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Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --new general ideas post--
« Reply #386 on: July 15, 2010, 06:45:22 pm »

So like a chapter one, chapter two kind of deal? It's possible, but you're most likely just getting into more and more reactions.
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Mephansteras

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Re: --GUIDE-- Shaostoul's Modding Guide --new general ideas post--
« Reply #387 on: July 15, 2010, 06:49:25 pm »

Turning logs into paper wouldn't be too hard. You'd just need to define a new material template for paper so that it's much lighter than wood. Pages/scrolls/books/whatever could be a toy item, which is simple to add in.

-------

On a different note, anyone have any idea why I can't get my Silverwood trees to actually have white wood? I basically copied the TowerCap info, but it's not working. I did make a new material template for the wood so that it would be as strong as steel, but even that says the wood should be white and not brown.

Code: [Select]
[PLANT:SILVERWOOD]
[NAME:siverwood][NAME_PLURAL:siverwood][ADJ:siverwood]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[USE_MATERIAL_TEMPLATE:WOOD:SILVERWOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:siverwood]
[STATE_ADJ:ALL_SOLID:siverwood]
[STATE_COLOR:ALL_SOLID:WHITE]
[PREFIX:NONE]
[DISPLAY_COLOR:7:0:1]
[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:23]
[TREE_COLOR:7:0:1]
[DEAD_TREE_COLOR:7:0:0]
[PREFSTRING:metallic sheen]
[DRY][GOOD]
[BIOME:NOT_FREEZING]
[SAPLING]
[SOLID_DENSITY:100]

Code: [Select]
[MATERIAL_TEMPLATE:SILVERWOOD_TEMPLATE]
[STATE_COLOR:ALL_SOLID:WHITE]
[STATE_NAME:ALL_SOLID:wood]
[STATE_ADJ:ALL_SOLID:wooden]
[STATE_COLOR:LIQUID:WHITE]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:5]
[SPEC_HEAT:450]
[IGNITE_POINT:NONE]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:7850]
[LIQUID_DENSITY:6980]
[MOLAR_MASS:55845]
[IMPACT_YIELD:1550000]
[IMPACT_FRACTURE:2600000]
[IMPACT_STRAIN_AT_YIELD:940]
[COMPRESSIVE_YIELD:1550000]
[COMPRESSIVE_FRACTURE:2600000]
[COMPRESSIVE_STRAIN_AT_YIELD:940] 160
[TENSILE_YIELD:440000]
[TENSILE_FRACTURE:750000]
[TENSILE_STRAIN_AT_YIELD:225] 200
[TORSION_YIELD:440000]
[TORSION_FRACTURE:750000]
[TORSION_STRAIN_AT_YIELD:215]
[SHEAR_YIELD:440000]
[SHEAR_FRACTURE:750000]
[SHEAR_STRAIN_AT_YIELD:215]
[BENDING_YIELD:440000]
[BENDING_FRACTURE:750000]
[BENDING_STRAIN_AT_YIELD:215]
[MAX_EDGE:15000]
[ABSORPTION:100]
[ITEMS_HARD]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_ARMOR]
[ITEMS_SIEGE_ENGINE]
[WOOD]
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Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --new general ideas post--
« Reply #388 on: July 15, 2010, 06:55:42 pm »

Turning logs into paper wouldn't be too hard. You'd just need to define a new material template for paper so that it's much lighter than wood. Pages/scrolls/books/whatever could be a toy item, which is simple to add in.

-------

On a different note, anyone have any idea why I can't get my Silverwood trees to actually have white wood? I basically copied the TowerCap info, but it's not working. I did make a new material template for the wood so that it would be as strong as steel, but even that says the wood should be white and not brown.

Code: [Select]
[PLANT:SILVERWOOD]
[NAME:siverwood][NAME_PLURAL:siverwood][ADJ:siverwood] <--- misspelled for starters.
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[USE_MATERIAL_TEMPLATE:WOOD:SILVERWOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:siverwood] <---
[STATE_ADJ:ALL_SOLID:siverwood]<---
[STATE_COLOR:ALL_SOLID:WHITE]
[PREFIX:NONE]
[DISPLAY_COLOR:7:0:1]
[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:23]
[TREE_COLOR:7:0:1]
[DEAD_TREE_COLOR:7:0:0]
[PREFSTRING:metallic sheen]
[DRY][GOOD]
[BIOME:NOT_FREEZING]
[SAPLING]
[SOLID_DENSITY:100]

Code: [Select]
[MATERIAL_TEMPLATE:SILVERWOOD_TEMPLATE]
[STATE_COLOR:ALL_SOLID:WHITE]
[STATE_NAME:ALL_SOLID:wood]
[STATE_ADJ:ALL_SOLID:wooden]
[STATE_COLOR:LIQUID:WHITE]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:5]
[SPEC_HEAT:450]
[IGNITE_POINT:NONE]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:7850]
[LIQUID_DENSITY:6980]
[MOLAR_MASS:55845]
[IMPACT_YIELD:1550000]
[IMPACT_FRACTURE:2600000]
[IMPACT_STRAIN_AT_YIELD:940]
[COMPRESSIVE_YIELD:1550000]
[COMPRESSIVE_FRACTURE:2600000]
[COMPRESSIVE_STRAIN_AT_YIELD:940] 160
[TENSILE_YIELD:440000]
[TENSILE_FRACTURE:750000]
[TENSILE_STRAIN_AT_YIELD:225] 200
[TORSION_YIELD:440000]
[TORSION_FRACTURE:750000]
[TORSION_STRAIN_AT_YIELD:215]
[SHEAR_YIELD:440000]
[SHEAR_FRACTURE:750000]
[SHEAR_STRAIN_AT_YIELD:215]
[BENDING_YIELD:440000]
[BENDING_FRACTURE:750000]
[BENDING_STRAIN_AT_YIELD:215]
[MAX_EDGE:15000]
[ABSORPTION:100]
[ITEMS_HARD]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_ARMOR]
[ITEMS_SIEGE_ENGINE]
[WOOD]

There are a couple arrows pointing to misspellings...

Also, try adding this to the tree?

[PICKED_COLOR:7:0:1]
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Looking into modding DF? This forum guide & wiki guide may still be a good start!

Mephansteras

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Re: --GUIDE-- Shaostoul's Modding Guide --new general ideas post--
« Reply #389 on: July 15, 2010, 07:05:23 pm »

Turns out that this is the proper way to do this:

Code: [Select]
[PLANT:SILVERWOOD]
[NAME:silverwood][NAME_PLURAL:silverwood][ADJ:silverwood]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:silverwood]
[STATE_ADJ:ALL_SOLID:silverwood]
[STATE_COLOR:ALL_SOLID:WHITE]
[PREFIX:NONE]
[DISPLAY_COLOR:7:0:1]
[IMPACT_YIELD:1550000]
    [IMPACT_FRACTURE:2600000]
    [IMPACT_STRAIN_AT_YIELD:940]
    [COMPRESSIVE_YIELD:1550000]
    [COMPRESSIVE_FRACTURE:2600000]
    [COMPRESSIVE_STRAIN_AT_YIELD:940] 160
    [TENSILE_YIELD:440000]
    [TENSILE_FRACTURE:750000]
    [TENSILE_STRAIN_AT_YIELD:225] 200
    [TORSION_YIELD:440000]
    [TORSION_FRACTURE:750000]
    [TORSION_STRAIN_AT_YIELD:215]
    [SHEAR_YIELD:440000]
    [SHEAR_FRACTURE:750000]
    [SHEAR_STRAIN_AT_YIELD:215]
    [BENDING_YIELD:440000]
    [BENDING_FRACTURE:750000]
    [BENDING_STRAIN_AT_YIELD:215]
    [MAX_EDGE:15000]
[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:23]
[TREE_COLOR:7:0:1]
[PICKED_COLOR:7:0:1]
[DEAD_TREE_COLOR:7:0:0]
[PREFSTRING:metallic sheen]
[DRY][GOOD]
[BIOME:NOT_FREEZING]
[SAPLING]
[SOLID_DENSITY:100]

I now had elves in wooden equipment beat the snot out of a giant force of iron-clad goblins in the arena.

Maybe they'll have some small chance of surviving worldgen now.
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