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Poll

This version of LNP is out of date

Yes and it makes me sad :(
- 81 (39.7%)
Yes and it makes me mad/angry/frusrated >:(
- 29 (14.2%)
Yes and it's okay because there are other versions now :)
- 94 (46.1%)

Total Members Voted: 204


Pages: 1 ... 116 117 [118] 119 120 ... 137

Author Topic: Lazy Newb Pack - Very out of date :(  (Read 1986956 times)

Xen0n

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Re: Lazy Newb Pack [0.34.11] [V13] Finally!
« Reply #1755 on: June 07, 2012, 09:06:18 pm »

Apparently a lot of people appreciate the newb pack !

Understatement of the year.  I personally appreciate it with the overwhelming force of a thousand grateful nuns.
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Cellmonk

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Re: Lazy Newb Pack [0.34.11] [V13] Finally!
« Reply #1756 on: June 07, 2012, 11:51:43 pm »

YES! Lazy Newb Pack is alive! and updated! thank you!
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Trickman

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Re: Lazy Newb Pack [0.34.11] [V13] Finally!
« Reply #1757 on: June 08, 2012, 03:22:04 am »

JESUS CHRIST FINALLY
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Sus

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Re: Lazy Newb Pack [0.34.11] [V13] Finally!
« Reply #1758 on: June 08, 2012, 07:46:25 am »

YES! Lazy Newb Pack is alive! and updated! thank you!
Agreement.
Job management without theRapist is a major pain.
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Intrinsic

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Re: Lazy Newb Pack [0.34.11] [V13] Finally!
« Reply #1759 on: June 08, 2012, 09:00:11 am »

YES! Lazy Newb Pack is alive! and updated! thank you!
Agreement.
Job management without theRapist is a major pain.

You could of just downloaded it from the DT thread, it was working in 34.11 the day it came out.
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AustralianWinter

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Re: Lazy Newb Pack [0.34.11] [V13] Finally!
« Reply #1760 on: June 08, 2012, 09:37:48 am »

Halleluhjah. This makes my Dwarf Fortress-playing so much more easy.
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LordBaal

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Re: Lazy Newb Pack [0.34.11] [V13] Finally!
« Reply #1761 on: June 08, 2012, 10:14:30 am »

HELL YEAH!! Now I'm playing the most sweet, sweet DF game ever, with my world just the way I like it. I hope I can enjoy it long enough before the world activate!
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Argelle

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Re: Lazy Newb Pack [0.34.11] [V13] Finally!
« Reply #1762 on: June 08, 2012, 10:36:11 am »

What this "world activate" you talking about? Maya end 12-12-2012 or dawrf in game event?
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daveralph1234

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Re: Lazy Newb Pack [0.34.11] [V13] Finally!
« Reply #1763 on: June 08, 2012, 11:30:52 am »

What this "world activate" you talking about? Maya end 12-12-2012 or dawrf in game event?

Toady just put it on the devlog
http://www.bay12games.com/dwarves/

Kiberkiller

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Re: Lazy Newb Pack [0.34.11] [V13] Finally!
« Reply #1764 on: June 08, 2012, 11:31:07 am »

IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.
Like what Masterwork used to do before it turned into a crappy mess of dumb features.
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I could be wrong.  What would you call it when you spend that much time obsessing over something that it turns out you don't even like?
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daveralph1234

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Re: Lazy Newb Pack [0.34.11] [V13] Finally!
« Reply #1765 on: June 08, 2012, 11:36:17 am »

IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.
Like what Masterwork used to do before it turned into a crappy mess of dumb features.
I definatly second this.
But obviously they should all be optional modules.

I think they also had something for simplifying leather and stone types/ores

Kiberkiller

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Re: Lazy Newb Pack [0.34.11] [V13] Finally!
« Reply #1766 on: June 08, 2012, 11:48:36 am »

IMO, Lazy Newb Pack should include optional mod to reduce the amount of tree types, body parts and clothing, to increase FPS on slow computers.
Like what Masterwork used to do before it turned into a crappy mess of dumb features.
I definatly second this.
But obviously they should all be optional modules.

I think they also had something for simplifying leather and stone types/ores

That would've been great. I've been using Masterwork for the sole reason of simplifying my game a touch (I really don't like stuff like "Small Giant Cat Leather Boots" or "You smash third right tooth with your left second finger", and I assume many others don't) but Masterwork have completely lost it now and it's much more convenient to use LNP for me now.

It would've been great if LNP features an option to simplify the game that way. I'm sure that many people would agree with me.
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orius

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Re: Lazy Newb Pack [0.34.07] [V12]
« Reply #1767 on: June 08, 2012, 01:51:48 pm »

I was going to do a GUI update to remove/change some buttons, but that may have to wait (or maybe I will take a couple more hours to do that).
If I remember, I should at least remove the Economy button and the Exotics button, right?

Yeah, since the econmoy never activates anyway, and the new training makes the Exotics button obsolete.  If you're going to add buttons, I'd suggest at least one that toggles which labors immigrants have activated when they first come to the fort.
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knutor

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Re: Lazy Newb Pack [0.34.11] [V13] Finally!
« Reply #1768 on: June 08, 2012, 02:12:47 pm »

Thanks, Lucas. 
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Kestrel

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Re: Lazy Newb Pack [0.34.11] [V13] Finally!
« Reply #1769 on: June 08, 2012, 02:16:04 pm »

<3
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