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Poll

Should this be made into one of the new DFHack plugins? (This is not binding)

Yes, I want to be able to use it with the DFHack console
- 288 (45.6%)
No, I like the stand alone QT version
- 140 (22.2%)
Both
- 204 (32.3%)

Total Members Voted: 631


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Author Topic: Runesmith - A DC like tool  (Read 366065 times)

sizeak

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Re: Runesmith - A DC like tool
« Reply #345 on: July 11, 2010, 04:32:10 am »

We could use an update, here!

I only just woke up, give me time!  :o
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BoomClap

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Re: Runesmith - A DC like tool
« Reply #346 on: July 11, 2010, 04:35:06 am »

at least you did woke up.

I wish Dwarf Therapist guy to wake up.
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Truean

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Re: Runesmith - A DC like tool
« Reply #347 on: July 11, 2010, 10:36:56 am »

Quote
We could use an update, here!


Chill the hell out. Toady posted 31.09 a day ago saying he would update very soon. Toady then posted 31.10 at 04:53 am this morning. It's now only 11:24am the same day. This guy is nice enough to make free software. It hasn't even been 10 hours since the latest release....

I know we live in a society that's so compulsive it'll buy $40 tee shirts at GAP and whine when dinner isn't microwaved in 3 minutes, but we all need to mellow out.
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The kinda human wreckage that you love

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sizeak

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Re: Runesmith - A DC like tool
« Reply #348 on: July 11, 2010, 10:44:14 am »

 :D
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MaximumZero

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Re: Runesmith - A DC like tool
« Reply #349 on: July 11, 2010, 10:56:18 am »

We could use an update, here!

Easy, killer. sizeak has a job and a real life to tend to, you know. He'll get to us when he gets to us.
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sizeak

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Re: Runesmith - A DC like tool
« Reply #350 on: July 11, 2010, 12:50:59 pm »

Just to make it clear, there won't be a release until we're sure there isn't going to be another release marathon, so expect to wait a day or two. On the bright side, I have RS working with the newest (Git Head) code of DFHack. Also in the release you can expect 2 new buttons, one to set all the dwarves(or whatever main race is set to) skills to a user input value and one to do the same for attributes. Not sure if I'll have mood material editing done, we'll see.
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sizeak

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Re: Runesmith - A DC like tool
« Reply #351 on: July 11, 2010, 02:57:07 pm »

Has anyone seen mood materials that aren't either any, any inorganic, any organic, or any of the materials that would fall under those categories? Like has anyone seen an extract or anything?
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heywheresmysnack

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Re: Runesmith - A DC like tool
« Reply #352 on: July 11, 2010, 04:25:33 pm »

Also in the release you can expect 2 new buttons, one to set all the dwarves(or whatever main race is set to) skills to a user input value and one to do the same for attributes.

Oh dear God. A million times yes!
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MaximumZero

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Re: Runesmith - A DC like tool
« Reply #353 on: July 11, 2010, 08:58:19 pm »

Has anyone seen mood materials that aren't either any, any inorganic, any organic, or any of the materials that would fall under those categories? Like has anyone seen an extract or anything?

According to the wiki, the only usable materials are:
Stone, Stone Blocks, Wood, Metal Bars, Gems (cut and uncut), Glass of all 3 varieties, Bone, Shell, Leather, and Cloth (plant and silk). Sometimes, apparently, they will ask for rock bars, but that's an output error.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

sizeak

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Re: Runesmith - A DC like tool
« Reply #354 on: July 14, 2010, 07:33:54 pm »

Sorry I haven't updated yet, still trying to find working creature offsets
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MaximumZero

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Re: Runesmith - A DC like tool
« Reply #355 on: July 14, 2010, 07:46:12 pm »

It's cool. Anything we can help with?
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

sizeak

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Re: Runesmith - A DC like tool
« Reply #356 on: July 14, 2010, 07:54:22 pm »

Only if you can find creature & translation offsets for DFHack and any other missing ones we need. Thanks for the offer either way. Anyway I'm off to bed, night.
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Naros

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<3
« Reply #357 on: July 14, 2010, 07:54:59 pm »

I'd love to have this for 31.10, so keep up the good work. :)

You've seen http://www.bay12forums.com/smf/index.php?topic=58809.msg1394463#msg1394463 right? The offsets mentioned in the DFhack thread?

I know I'm too much of a perfectionist, as I've just spent two days generating worlds to find the (near) perfect fort location, but this utility would save me the trouble of rerolling my first 7 dwarves until two of them come up liking adamantine or steel.
And not Slade. They shouldn't even know about Slade! I'd edit any dwarves to get rid of their like for Slade, aswell.
« Last Edit: July 14, 2010, 07:57:13 pm by Naros »
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MaximumZero

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Re: Runesmith - A DC like tool
« Reply #358 on: July 14, 2010, 10:35:05 pm »

Ah, Naros ninja'd me. Curses.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

sizeak

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Re: Runesmith - A DC like tool
« Reply #359 on: July 15, 2010, 07:41:46 am »

Guess what... I took most of the day off work to update offsets and things so... UPDATE! Runesmith V0.1.5!

Should be working fine with .10 now. Added the two new buttons mentioned to set all skills and attributes of Dwarves(or other main race) to user specified value. While I did some work on mood material editing, I haven't included it basically because, the materials being reported, let alone written seem slightly crazy. I think the mood mats stuff in DFHack needs a bit more work first tbh. Not to knock the DFHack guys, they're doing a damn fine job. Haven't had time to do huge amounts of testing but it seems stable. I now have to go make up the hours of work I should have done earlier... :(
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