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Author Topic: Neo Dreams: Chronicles of Avarsiin. Pseudo Devlog.  (Read 58935 times)

Skyrunner

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #330 on: December 15, 2013, 09:34:54 am »

Starbound is killing productivity everywhere.
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SalmonGod

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #331 on: December 15, 2013, 03:14:53 pm »

Very slow. I work retail, and the holidays are nuts. After the holidays will be the perfect time for me to jump back on the creativity train. I'll probably work on it a little on Wednesday, because I'll be home alone, and for some reason, writing with people around makes me nervous. On top of that, I've been stuffing my face full of Starbound, so that hasn't helped.

Same sorta thing here.  Logistics and brokerage get super crazy.  Work dominates your life for almost half the year leading up to the holidays.
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MaximumZero

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #332 on: January 07, 2014, 01:18:29 am »

So. I've come into a little bit of free time, and I'm thinking of making a really big, sweeping change to the equipment system. Namely, nuking a large portion of it. I have a lot of eastern/asian stuff (katanas, kimonos, etc.) in the game right now, but nowhere to put it. The mythology that I've built just doesn't really support it.

I'm kind of waffling here, guys. I don't want to lose this stuff, but at the same time, I'm at 173 weapon types. If you consider "iron katzbalger" completely separate from "bronze katzbalger", (when I change the materials to the 50 metal types I'm working on,) that puts me at 8,650 weapons, without magic, blessings, curses, or customizing the handles and blades and other miscellaneous whatnot, and no legendary artifacts (of which I'll probably make a hundred or two. Those are pretty easy.)

I'm seriously considering coming all the way down to 100 base weapon types even. It'll make the d10/100 based treasure table much more manageable than it is now, but I'm going to cut into my western style weapons, too. I'm going to lose over half of my chain weapons, and about half of my spears, short swords, knives and throwing weapons. I know that I'll be leaving a crapton of stuff in the game, but it makes me nervous to cut that much all at once.

Agh. Help me angst creatively, B12.
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Bauglir

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #333 on: January 07, 2014, 01:25:25 am »

Does your game system have room for appendices and/or later expansions? If you can think of a thematic way to group things, that might be an effective way to limit the core to be more manageable while still allowing you to put the material somewhere that it could still be used.
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MaximumZero

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #334 on: January 07, 2014, 01:37:57 am »

Does your game system have room for appendices and/or later expansions? If you can think of a thematic way to group things, that might be an effective way to limit the core to be more manageable while still allowing you to put the material somewhere that it could still be used.
Sort of. It would be simple to add more settings to the game by tweaking the gameworld, along with items lists and enemies/monsters/animals/etc, but I'd rather do my best to limit the expansions to zero if possible. I mean, look at all the stuff you can tack on to D&D 3.5. A buddy of mine used to carry around three duffel bags chock full of books just to DM D&D. If I'm going to do that, it kind of defeats the purpose of putting everything in one book, even though the book will probably be a doorstopper by the time I'm done writing lore and whatnot.
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SalmonGod

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #335 on: January 07, 2014, 07:44:37 am »

Could a lot of the stuff you're cutting out not be described as a style modification on the weapon types you'll leave in, mechanically the same as a customized handle or blade?
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

MaximumZero

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #336 on: January 07, 2014, 01:11:50 pm »

Could a lot of the stuff you're cutting out not be described as a style modification on the weapon types you'll leave in, mechanically the same as a customized handle or blade?
Some of it. There are a few things that are drastically different from the other equipment, like the manrikikusari and the hooksword, but players can live without them in general. Aside from one of my testers, the crazy weapons didn't see much use.
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SalmonGod

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #337 on: January 07, 2014, 03:21:27 pm »

I'm the type who likes crazy weapons for his characters :P

My favorite was the acrobat who fought with two immovable rods.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

MaximumZero

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #338 on: January 07, 2014, 05:11:52 pm »

Remember that the list of 100 weapons that I have it pared down to tentatively doesn't include artifacts at all. Those come later, and I may include eastern weapons in that list.
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MaximumZero

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #339 on: January 09, 2014, 02:18:15 pm »

Update: The base stats for 100 weapons are finished! Next up: Armor.
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TD1

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #340 on: January 09, 2014, 04:56:46 pm »

You could add in Samurai Swords, if only because it sounds really cool to have a dual-wield samurai warrior. Of course, may not fit in with your mythology, but you could always attribute it to some specialised group or what not.

I really like the sound of what you're doing. Keep up the good work!
« Last Edit: January 10, 2014, 03:07:16 pm by Th4DwArfY1 »
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MaximumZero

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #341 on: January 09, 2014, 05:16:04 pm »

You could add in Samurai Swords, if only because it sounds really cool to have a dual-wield samurai warrior. Of course, may not fit in with your mythology, but you could always attribute it to some specialised group or what not.
I actually just cut a ton of eastern weapons (katanas ["samurai swords"] being one of them.) Funny part is, I'm actually much more well-versed in the eastern (asian) weapons than the western (european) weapons. I've trained in Ninjutsu [tons of weapons, my favorites being the manrikigusari and the kusarigama], Kendo & Iaido [katana, nodachi, wakizashi, tanto], Muay Thai [tonfas], as well as western fencing and swordfighting [épée, arming sword, backsword, and greatsword/zweihander]. Just a heads up, though, the katana is a two-handed weapon, not a one-handed weapon. Dual wielding is for kodachi or wakizashi, or one katana and a wakizashi if you've trained in Ippon Nito-Ryu/Niten Ichi-Ryu swordsmanship, which I haven't trained in, although I'd like to.
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sjm9876

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #342 on: January 09, 2014, 05:17:38 pm »

Good work! keep it up MZ :D
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MaximumZero

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #343 on: January 09, 2014, 05:19:06 pm »

Good work! keep it up MZ :D
Grazi, ser.
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MaximumZero

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Re: Pen & Paper RPG. Pseudo Devlog.
« Reply #344 on: January 10, 2014, 02:58:38 pm »

Update: Base Stats for 100 pieces of armor are done. Next up: How much things cost, and "other equipment."
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting
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