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Author Topic: Die2Nite  (Read 169128 times)

starclaws

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Re: Die2Nite
« Reply #975 on: November 15, 2010, 05:07:09 pm »

Game sounds crazy! :)

Let me in!  Check your souls tab and message me one of your keys!

How long do the zombies rampage?
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Jusman

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Re: Die2Nite
« Reply #976 on: November 15, 2010, 05:07:58 pm »

20 minutes
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I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

Leafsnail

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  • A single snail can make a world go extinct.
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Re: Die2Nite
« Reply #977 on: November 15, 2010, 05:12:20 pm »

Well, we'll survive tonight... but we don't have enough bolts or electronic components to build any permanent defence for tomorrow.  So the basic plan is:

- Everyone grabs a plank, and builds a hovel for the modest defence boost
- We see if there's anything left for temporary defences
- Pray
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GHudston

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Re: Die2Nite
« Reply #978 on: November 15, 2010, 05:13:37 pm »

Game sounds crazy! :)

Let me in!  Check your souls tab and message me one of your keys!

How long do the zombies rampage?

I'd like to think that I have enough self respect not to beg for a key.

...but I'd be wrong! Me too! Pleeeease?  :D
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Shades

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Re: Die2Nite
« Reply #979 on: November 15, 2010, 05:15:04 pm »

I have two keys if noone else has messaged you two then I can send them over.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Tilla

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Re: Die2Nite
« Reply #980 on: November 15, 2010, 05:15:23 pm »

Someone saved me, yay :D The site is now down though.
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Shades

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Re: Die2Nite
« Reply #981 on: November 15, 2010, 05:17:33 pm »

only for about three minutes more....

is it sad that I know that?

Edit: or that I'm waiting for it?
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

starclaws

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Re: Die2Nite
« Reply #982 on: November 15, 2010, 05:18:21 pm »

Yeah I haven't received one yet...  I'll post when I receive one.
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Bluerobin

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Re: Die2Nite
« Reply #983 on: November 15, 2010, 05:18:58 pm »

Eh, for me it's 5-5:20 each day, which makes it fairly easy to remember. Starts about when I leave from work and it's mostly done by the time I get home.  It's neat to hear that people have some successful towns going now.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Shades

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Re: Die2Nite
« Reply #984 on: November 15, 2010, 05:20:49 pm »

Yer when a town pulls together it's a wonderful site. My current one will last to day 10 without problem I reckon, they will have water issues again by then unless we find more semtex. I just hope I'll be able to join them.

Pro tip: Never run away from zombies when outnumbered... ask for help.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

woose1

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Re: Die2Nite
« Reply #985 on: November 15, 2010, 05:21:07 pm »

I would like a key.
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Shades

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Re: Die2Nite
« Reply #986 on: November 15, 2010, 05:21:33 pm »

:( noooooooo

Quote
Congratulations, you are DEAD ! Generalised infection

Also scarily...
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Messages + 238
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Leafsnail

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  • A single snail can make a world go extinct.
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Re: Die2Nite
« Reply #987 on: November 15, 2010, 05:22:00 pm »

It's down for the zombie attack, and then down a bit later for technical maintenance.

The thing I've realised about this game... most of the mechanics don't really make sense, but it's pretty fun anyway, once you see out how things work.
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GHudston

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Re: Die2Nite
« Reply #988 on: November 15, 2010, 05:25:29 pm »

I have two keys if noone else has messaged you two then I can send them over.

No key here yet, if you've still got one that'd be great! :D
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inteuniso

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Re: Die2Nite
« Reply #989 on: November 15, 2010, 05:26:22 pm »

My town's descended into chaos. The end is soon for sure.

I have made it to day 4 though, so I'm happy.

I have three keys for people.
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Lol scratch that I'm building a marijuana factory.
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