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Author Topic: Die2Nite  (Read 168762 times)

Ozyton

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Re: Die2Nite
« Reply #1380 on: November 22, 2010, 10:10:45 pm »

My town's barely at day 4 and we've lost almost half of our guys D:<

My previous town lost half its guys near the start and the remaining 20 or so went on to survive 8 days

=p

Kilowatt

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Re: Die2Nite
« Reply #1381 on: November 22, 2010, 10:21:34 pm »

Rather frustrating, the registration code.

I'm interested in joining this, and if anyone obtains registration codes and wouldn't mind sharing one, please, shoot me a PM.
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Zangi

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Re: Die2Nite
« Reply #1382 on: November 22, 2010, 10:29:13 pm »

Rather frustrating, the registration code.

I'm interested in joining this, and if anyone obtains registration codes and wouldn't mind sharing one, please, shoot me a PM.
Check thine box of PM.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
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GlyphGryph

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Re: Die2Nite
« Reply #1383 on: November 22, 2010, 11:41:58 pm »

Ohshit guys. I just realized something. Something terrible.

The unused traitor tag, which the devs have admitted is supposed to allow secret communication between "traitors"...

The unimplemented but supposedly important gallows...

The talk of "ghouls" being introduced...

WE'RE ON EASY MODE RIGHT NOW GUYS
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Cheeetar

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Re: Die2Nite
« Reply #1384 on: November 22, 2010, 11:51:33 pm »

Well, my first town died Night 3. The first day, somebody left the gates open and people had spent the workshop resources on a watchtower. A bit more than half of us died. The second day, people spent the workshop resources on a Great Wall Strengthening, which failed at preventing the horde from breaking through and killing 3 quarters of the remaining people. Day 3 was us waiting around and not bothering to do anything because we knew we were screwed, except some guy who took everything defensive he could find and shoved it in his hovel, which still didn't stop him being eaten.
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I've played some mafia.

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forsaken1111

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Re: Die2Nite
« Reply #1385 on: November 22, 2010, 11:58:41 pm »

Ohshit guys. I just realized something. Something terrible.

The unused traitor tag, which the devs have admitted is supposed to allow secret communication between "traitors"...

The unimplemented but supposedly important gallows...

The talk of "ghouls" being introduced...

WE'RE ON EASY MODE RIGHT NOW GUYS
Should these things come in I may actually play the game in earnest. As it is, most towns are just an exercise in group stupidity.
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Duelmaster409

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Re: Die2Nite
« Reply #1386 on: November 23, 2010, 12:33:38 am »

Day 5 of Boiling athenaeum. 14 people left. ~200 zombies incoming tonight. Some chucklefuck used mostly all of our water supplies on a water turret so we're mostly fucked if we survive the zombie attack tomorrow. I think I should start hoarding water ASAP.
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Dwarf fortress: Teaching uni level geology to sadistic elf killers for years.

Ozyton

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Re: Die2Nite
« Reply #1387 on: November 23, 2010, 12:35:27 am »

II just thought, guys. it would probably be a bad idea to join one of the 100 soul point towns once you reach 100 soul points. You should probably wait a while until at least 39 other people have that many points.... I guess?

forsaken1111

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Re: Die2Nite
« Reply #1388 on: November 23, 2010, 12:36:05 am »

II just thought, guys. it would probably be a bad idea to join one of the 100 soul point towns once you reach 100 soul points. You should probably wait a while until at least 39 other people have that many points.... I guess?
Until a town fills up the nightly attacks don't even happen and it remains night 1.
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Ozyton

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Re: Die2Nite
« Reply #1389 on: November 23, 2010, 12:38:58 am »

Exactly my point =o

forsaken1111

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Re: Die2Nite
« Reply #1390 on: November 23, 2010, 12:39:43 am »

Exactly my point =o
I would think it would be fun and amusing to be the only few people in a town for a while. You could build a lot of stuff.
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Ozyton

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Re: Die2Nite
« Reply #1391 on: November 23, 2010, 12:41:45 am »

With all 16 of your action points

forsaken1111

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Re: Die2Nite
« Reply #1392 on: November 23, 2010, 12:53:32 am »

With all 16 of your action points
You have to factor in the fact that no idiots will be wasting resources on hovels or getting trapped outside, etc.

Then again if YOU get trapped you're kinda dead. Best to wait for at least 5-10 people who are good at the game.
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Sowelu

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Re: Die2Nite
« Reply #1393 on: November 23, 2010, 12:59:00 am »

Ohshit guys. I just realized something. Something terrible.

The unused traitor tag, which the devs have admitted is supposed to allow secret communication between "traitors"...

The unimplemented but supposedly important gallows...

The talk of "ghouls" being introduced...

WE'RE ON EASY MODE RIGHT NOW GUYS
I'm wondering if the 100-point-plus downs are on "hard mode"...
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Shades

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Re: Die2Nite
« Reply #1394 on: November 23, 2010, 03:34:38 am »

Nah they are just things in the french version that aren't in the english beta yet
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