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Author Topic: CvRTD: End Of The Line  (Read 190499 times)

SeriousConcentrate

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Re: CvRTD: Turn 138 (Lightning and Control; Brainbuster and Gift)
« Reply #3630 on: November 07, 2011, 05:37:16 pm »

I suppose I could. I'll give him another couple of hours.
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Dwarmin

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Re: CvRTD: Turn 138 (Lightning and Control; Brainbuster and Gift)
« Reply #3631 on: November 07, 2011, 05:48:33 pm »

Yeah, I didn't like to auto people either, but letting one player hold up the game is a bad idea...lets you be lazy and not update. :P

Edit: Oh yeah, and I am not referring to SC here! It's only been like a day.

I was talking about myself being lazy heh.
« Last Edit: November 07, 2011, 05:50:14 pm by Dwarmin »
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SeriousConcentrate

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Re: CvRTD: Turn 138 (Lightning and Control; Brainbuster and Gift)
« Reply #3632 on: November 07, 2011, 06:01:00 pm »

No offense taken, I'm guilty of it myself. In fact I'm guilty of it right now since I have some other stuff I want to take care of before running a turn... >.>
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Zako

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Re: CvRTD: Turn 138 (Lightning and Control; Brainbuster and Gift)
« Reply #3633 on: November 07, 2011, 08:31:12 pm »

I don't think that there is much more to that room anyway, just have him auto-follow.
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SeriousConcentrate

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Re: CvRTD: Turn 138 (Lightning and Control; Brainbuster and Gift)
« Reply #3634 on: November 08, 2011, 12:17:21 am »

Got delayed by watching ModernDayAkatsukiMan's Clock Tower 2 LP (I never beat that game since there's like ten million ways you can fail and get a premature ending, and I wanted to see it all the way through), but I'm on the part before the last so when I'm finished with it I'll start on the turn. ^^^; Sorry for the hold up.
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SeriousConcentrate

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CvRTD: Turn 139 (Powerful Strikes; New Allies)
« Reply #3635 on: November 08, 2011, 02:22:19 am »

MAGIC

Quote from: Zathyran Firsankh / Talarion: 57 (6)
Dualcast Lightning on closest imp (aside from the one on Malleus; Let Claire take care of that.)
Quote from: Malleus Raulat / Ahra: 25 (1)
break free
Quote from: Pierre Dé Grasse / Krath: 68 (1)
Smack Imp #4 upside the head with my broom! SMACK IT, I SAY!
Quote from: Claire Rosara / Irony Owl: 58 (5)
Dive tackle that imp off Malleus!
Quote from: Alora Moonsilver / Wolfchild: Autolast (7)
DYNAMIC ENTRY Fly in with an attack on the most damaged Imp

Quote from:  Imp 1 / SeriousConcentrate: 24
If still in control, make Malleus smack Claire for attempting a removal. If not, stab Claire anyway for attempting a removal!
Quote from:  Imp 2 / SeriousConcentrate: 79
Keep attacking Malleus!
Quote from:  Imp 3 / SeriousConcentrate: 6
Avenge Imp 5's death, stab Zathyran in the face!
Quote from:  Imp 4 / SeriousConcentrate: 44
Keep shooting them wind blades at the witch!

SCIENCE

Quote from: Friar Greenmoore / Dwarmin
Reach into the Cornucopia once!
Quote from: Biernat Hara / Riccto
(Being forced to follow Greenmoore first) Keep heading upward, Play around with the rock
Quote from: Frenz Grende / Grimmjow6th
Be auto'd due to popular demand.
Quote from: Tariq al-Sayyid / Taricus
Be discovered chained to the wall.
Quote from: Alexander Sylias / adwarf
Be discovered chained to the wall.


Imp 2 floated in front of Malleus, and the imp controlling him made him leave himself wide open for the attack. (autohit; 6+1 Major Success, 2d4; 8 damage) It stabbed him in the shoulder, between where the plates of his armor met, and drew blood. (8+1 vs 4; 7+1 Massive Success, 2d6x2 damage; 14 damage) Pierre's broom suddenly caught Imp 4 flush across the body, and it went spiraling back into a wall where it hit with a powerful impact and slid to the floor upside down, landing squarely upon its head! (4+4 vs 3+3) While the imp was busy maneuvering Malleus into position to get hurt, Claire had been creeping up on it... and she pounced upon it like a cat, grabbing it by the wings and ripping it away from Malleus! The knight was free!

Zathyran (4) turned to imp Pierre had just knocked senseless and fired a blast. (-4 MP. 1+2 vs 6. 8+2 vs 1; 6+2 Massive Success, 2d10x2+50% + 1d10x2+50%; 21+24=45 damage and 4x overkill) It was a bit like bringing a battering ram down on a soup cracker, he reflected as the imp was shocked to death instantly. The thing never stood a chance. Malleus, now recovered, turned to the imp that had been controlling him. (3+2 vs 3; 8+3 Critical Success, 2d6x2+75%; 35 damage) Understandably angry at being used, he raised his warhammer in both hands and slammed it straight down. Claire, who had still been wrestling with the imp, shoved it into the path of his blow and rolled away just before his hammer came down and crushed it against the ground with a rather sickly squelching sound. Something internal had definitely been destroyed by that... but it still threw its pitchfork at Claire regardless. (7+3 vs 2+2; 8+1 Critical Success, 2d4x2+25%; 15 damage) Despite its massive injuries, its pitchfork was launched with impossible strength and accuracy and caught her in the stomach quite painfully. Meanwhile, Imp 3 was coming for the mage! (4+3 vs 1; 7+1 Massive Success, 2d4x2; 4 damage. -__-) It attempted to stab him in the eye, but Zathyran ducked away at the last second and it instead raked three parallel furrows on his forehead. Painful and bloody, yes, but no real lasting injuries would come of it.

Suddenly, a tall woman in leather armor entered the room and, assessing the situation quickly, moved to attack Imp 1! (7 vs 2; 8+1 Critical Success, 2d6x2+25%; 30 damage and 6x overkill) She spun her odd weapon once and brought it down in a decisive blow, finishing the small flying demon off once and for all... (Alora Moonsilver has joined the party! Introduce yourself however you want. ^^^)

In the Tower of Science, Friar Greenmoore decided to test out his new item and reached in. (-1 MP. 53) When he drew his hand out, it was holding a leg of chicken that had been fried and covered in a beer-based batter. The friar nodded to himself as if that was about what he had expected, then tucked it into his robe and tried the only door left. Biernat and Frenz followed. (Greenmoore gains: Fried Chicken Leg! It's food, so restores 1d6 HP when consumed.) The room was furnished like a waiting room; probably as a sick joke considering that each wall was lined with manacles, a corpse hanging from every one. The party was about to turn and leave when one of the corpses moaned and started moving. Frenz immediately ran over and punched the corpse, just in case it was a zombie, and was rewarded with a very human "ow!" as (even/odd: 4) Tariq woke up fully. Frenz himself started rubbing his hand to relieve the pain of punching a steel helmet as the one next to the watchman started to stir as well.

Biernat, (5+2 vs 6; 5+2 vs 6) with the calm strength expected of him, broke their manacles open with his bare hands. Tariq and Alexander stood up, rubbing their wrists from where they had been hanging for the better part of the day. While the others made their introductions, the giant sat in one of the comfy chairs and started playing around with his rock. (7) He taught it to roll over with the help of a gentle push and how to play dead. He was feeling very pleased with himself indeed. (Tariq al-Sayyid and Alexander Sylias have joined the party! It's assumed that Tariq knows Alexander is a werewolf and has a measure of trust in him since they were working together before being captured. After you all get introduced, you'll move upstairs, but you can search this room too if you want.)

Spoiler: Status (click to show/hide)

Posting here to make sure I got it right (and give you three a chance to reconsider if desired) before I post up stats:

Taric's quest rewards: Electric Bow, Jannah Ink (applied to weapon/subweapons to make them deal holy damage for one turn); (Skill) Ranged Specialist (+2 to Ranged accuracy; -1 to Melee accuracy); I don't remember the last one, sorry... ^^^;

adwarfs quest rewards: +5MP; the other three rewards go to a Lv3 Rifle

wolfchild's quest rewards: Artifact: The Bloodmoon Gloves [On Major or above successes, 1/2 the damage inflicted by a melee attack is returned to Alora as MP; these gloves only work in human form.]; (Skill) Unfettered: +1 Move rolls; (Skill) Toughened Hide: -1 damage taken from attacks (originally was -1 to damage rolls from enemies, but that's more class evo territory than skill); (Skill) The Beast Within, +1 to damage Rolls

Finally, here are the evos you guys get to choose from. Remember you have four 'points' to spend and it takes two points to get any Lv2 besides the basic class Lv2.

Spoiler: Either Lycanthrope (click to show/hide)
Spoiler: Alexander only (click to show/hide)
Spoiler: Alora only (click to show/hide)
Spoiler: Tariq al-Sayyid (click to show/hide)

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Taricus

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Re: CvRTD: Turn 139 (Powerful Strikes; New Allies)
« Reply #3636 on: November 08, 2011, 02:30:35 am »

Forth Quest reward: Upgraded Sword

Class Evolutions:
Desert Watchman
Desert Watchman Lv2
Town Watchman Level 2
Sentry of the Dunes

"Damned frank! Uncultured like the rest of you mongrels..."
« Last Edit: November 08, 2011, 03:04:42 am by Taricus »
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We sided with the holocaust for a fucking +1 roll

wolfchild

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Re: CvRTD: Turn 139 (Powerful Strikes; New Allies)
« Reply #3637 on: November 08, 2011, 02:52:24 am »

Tarric, you get 4 evos

As for Alora's Evos

Lycanthrope Level 2
Wolf of the crystal Chalice 1 (suck it ghosts)
Calmed Mind Level 1 (suck it imps)
Hide of the Wolf Level 1

"Well it seems I bumped into you at the right time, Before you ask, we can exchange pleasantries with each-other AFTER the imps here are dead" Alora then proceeds to twist an imp's pitchfork out of it's hands by trapping it between the two "prongs" of her weapon, and twisting
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Taricus

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Re: CvRTD: Turn 139 (Powerful Strikes; New Allies)
« Reply #3638 on: November 08, 2011, 02:54:58 am »

Wait, I get four evos total, or do second level ones take 2 Evos?
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SeriousConcentrate

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Re: CvRTD: Turn 139 (Powerful Strikes; New Allies)
« Reply #3639 on: November 08, 2011, 03:00:56 am »

wolfchild's got the right of it, you have one more 'evo' point to spend, so you can grab one more lv1.
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Talarion

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Re: CvRTD: Turn 139 (Powerful Strikes; New Allies)
« Reply #3640 on: November 08, 2011, 06:03:07 am »

Zathyran threw more lightning about at the closest imp he could find, before writing 'These imps do indeed have some for of weakness to magic. Intriguing.' in the grimoire of the wanderer.
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Ahra

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Re: CvRTD: Turn 139 (Powerful Strikes; New Allies)
« Reply #3641 on: November 08, 2011, 06:52:28 am »

"Why do i always meet people in this way?", malleus muttered as he tried to freeze an imp in an pillar of ice: both uses if it gives an bonus
« Last Edit: November 08, 2011, 07:23:00 am by Ahra »
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

wolfchild

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Re: CvRTD: Turn 139 (Powerful Strikes; New Allies)
« Reply #3642 on: November 08, 2011, 09:44:22 am »

Also thanks for having my character come in with a dynamic entry, it basically went exactly how I imagined Alora would be introduced (providing it happened while the imps were still being fought)
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Dwarmin

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Re: CvRTD: Turn 139 (Powerful Strikes; New Allies)
« Reply #3643 on: November 08, 2011, 12:12:56 pm »

Welcome to the game all everybody. :P

Quote
Frenz immediately ran over and punched the corpse, just in case it was a zombie

Totally in character. :P

----------

The Friar appraised both men silently. The middle-eastern looking one was no mere civilians-he was a warrior. The other...something was off about him, but he could not place what it was. He remained cautious-traps had been set before like this for the Brothers.

"Glad to see you out of those chains, brothers. Now, tell me-how did you end up here? Who are you? I suppose we've hardly time for lengthy introductions, but this is a dangerous place, as you must know."
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

SeriousConcentrate

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Re: CvRTD: Turn 139 (Powerful Strikes; New Allies)
« Reply #3644 on: November 08, 2011, 12:19:24 pm »

Well, when you get auto'd, your character is left up to my interpretation... but yeah, I thought that was what Frenz would do too. :P Greenmoore would be more likely to sprinkle some holy water and I've already got a mental image of Biernat as Andre the Giant's character in the Princess Bride, and if he hit one of them he'd accidentally hit really hard. (...I need to figure out an effect and give him a 'Brute Squad' evo option after the next boss. :3)
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