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Author Topic: CvRTD: End Of The Line  (Read 190201 times)

adwarf

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Re: CvRTD: Turn 134 (A Smaller Team)
« Reply #3435 on: October 29, 2011, 09:46:15 pm »

Just in case you need help with any maybe one that makes movement rolls higher (Though i think mine, and wolfchild's are quite different as Alexander lets the beast take over more than Alora)
« Last Edit: October 29, 2011, 09:58:52 pm by adwarf »
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wolfchild

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Re: CvRTD: Turn 134 (A Smaller Team)
« Reply #3436 on: October 29, 2011, 09:54:18 pm »

Just in case you need help with any maybe one that makes movement rolls higher (Though i think mine, and wolfchild's are quite different as Alexander lets the beast take over more than Tariq)

Tariq is Taricus's character, You are thinking Alora

Also I think you were going to do a regeneration evo. SC?
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

adwarf

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Re: CvRTD: Turn 134 (A Smaller Team)
« Reply #3437 on: October 29, 2011, 09:59:29 pm »

Sorry about that my brain is dead from a combination of programming, and Aurora, so I can't think straight.
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SeriousConcentrate

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Re: CvRTD: Turn 134 (A Smaller Team)
« Reply #3438 on: October 29, 2011, 10:28:51 pm »

@adwarf: Nah, don't worry about it.

@wolfchild: Yeah, that's one. C: Two, then. I, much like adwarf, am currently a little frazzled. ^^^;
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Krath

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Re: CvRTD: Turn 134 (A Smaller Team)
« Reply #3439 on: October 30, 2011, 09:00:30 am »

WEAR THE HAT

NOTHING BAD CAN COME FROM THIS
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

wolfchild

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Re: CvRTD: Turn 134 (A Smaller Team)
« Reply #3440 on: October 30, 2011, 09:05:23 am »

OK here are some suggestions, I will not feel bad if you decline them

For Tariq
Town Watch Level 2: is better at finding clues / can use both of their standard weapons, at the same time at some cost (probably a hit to accuracy)
Watchful Watchman: Allowed a roll to resist surprise attacks. lvl2: is immune to surprise attacks, and allows team mates to roll to resist surprise
Stalwart Watchman: Gains a +1 bonus to all rolls when below half health, Level 2; bonus is +2 and allies are inspired, receiving a + bonus to a roll type dictated by the watchman
Stubborn Watchman: Any attack against this watchman that deals 10 or more damage, re-rolls it's damage dice and takes the worse result, only when under a certain threshold of health (gm's discression): Level 2: the threshold requirement is removed, keep tuned for when my brain works for the werewolves, if ever
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Ahra

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Re: CvRTD: Turn 134 (A Smaller Team)
« Reply #3441 on: October 30, 2011, 10:45:39 am »

WEAR THE HAT

NOTHING BAD CAN COME FROM THIS

im probably gonna have to pray on your seizuring body ya know.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Zako

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Re: CvRTD: Turn 134 (A Smaller Team)
« Reply #3442 on: October 30, 2011, 12:37:41 pm »

I reckon he gets turned into a girl. Possibly cute.
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Ahra

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Re: CvRTD: Turn 134 (A Smaller Team)
« Reply #3443 on: October 30, 2011, 12:43:29 pm »

... i take that as holy praying for an entire day.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Krath

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Re: CvRTD: Turn 134 (A Smaller Team)
« Reply #3444 on: October 30, 2011, 01:00:49 pm »

I reckon he gets turned into a girl. Possibly cute.

And now you've jinxed me and it's going to happen.

THANKS, ZAKO.
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

SeriousConcentrate

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Re: CvRTD: Turn 134 (A Smaller Team)
« Reply #3445 on: October 30, 2011, 01:41:25 pm »

1st. That was already what was going to happen. :3

2nd. Irony, did you tell Zako? :<

3rd. If not, then Jesus, I'm getting predictable. D:

4th. Too late to change your action nao! >.>
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Riccto

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Re: CvRTD: Turn 134 (A Smaller Team)
« Reply #3446 on: October 30, 2011, 03:45:45 pm »

Search the Room!
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Raggle Fraggle

wolfchild

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Re: CvRTD: Turn 134 (A Smaller Team)
« Reply #3447 on: October 30, 2011, 03:47:37 pm »

Serious, when I went to bed i was like, yep that is what the hat does, and no comments on my evo suggestions?
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Dwarmin

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Re: CvRTD: Turn 134 (A Smaller Team)
« Reply #3448 on: October 30, 2011, 04:17:07 pm »

"Lets take a look. I cannot imagine the man who can besot himself upstairs from what I saw though..."

Action: Friar Greenmore peruses the bookcase, then pokes through the fireplace with his mace, and finally opens the cabinet.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Riccto

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Re: CvRTD: Turn 134 (A Smaller Team)
« Reply #3449 on: October 30, 2011, 04:23:43 pm »

"Be-Who-Ma-What? You must use ehh...digestable words with me Holy man. Language is not my ehhh strongest of skills."
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Raggle Fraggle
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